Classes and Balance
[*]Devoted Cleric
- Feat Linked Spirit: Can now be triggered by the first tick of heal of time (sic) effects. Can no longer cast a non divine spell and then activate Channel Divinity to receive the bonus.
From my testing on preview this is not working as intended:
Bug: Casting Divine Astral Shield with you and allies in the shield procs Linked Spirit icon, BUT stats are not increased in any way.
Bug: Divine Exaltation procs NEITHER the Linked Spirit icon nor actual stat increases, this may possibly be due to the effect being classified as a regeneration and not a Heal over Time.
Linked Spirit works as expected with Divine Forgemaster's Flame, Divine Sunburst, Soothing Light, Divine Healing Word, Divine Bastion of Health.
Normal sunburst/BoH with tab divinity confirmed to no longer grant Linked Spirit.
Does not seem to proc from Astral Seal healing in divine mode (as intended probably)
Comments
Also, using Divine Mode heals on self can no longer proc Linked Spirit (previously could proc Linked Spirit by Divine Sunburst or Astral Shield on self)
Probably those 2 are related.
But it seems Rising Hope wasn't fixed and still procs from exploiting Divine Mode as does Anointed Holy Symbol.
Similarly, casting a Divine Mode power (sunburst) and then disabling Divine Mode immediately now correctly grants Linked Spirit. However, it still does not grant Rising Hope or Anointed Holy Symbol.So the fix that was implemented for Linked Spirit should work great for those 2 feats as well, if implemented.
Enduring Relief apparently procs regardless of whether you heal in divine or normal mode (or at least it does on self - I only had a companion to test so no buff icons so see there)
Exaltation not procing Linked Spirit would IMO be intended as the power tooltip reads increased regeneration instead of Heal for Divine Mode.
I can confirm Astral Shield granting Linked Spirit buff but no stats change.
Astral Seal at will and Guardian of Faith daily power no longer proc Linked Spirit - finally .
Healing word places a HoT on both yourself and target ally if in range, soothing light heals both also. When testing with a friend I have also noticed HW and SL buffs (5% stat increase on both) are half of SB/BoH buffs (10% stat increase on both), despite there being the same number of overall targets healed (2). Same result when repeated with self+ combat companion. This needs to be fixed.
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