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Enable When and Disable When in the Dialogue Tree

melindenmelinden Member Posts: 619 Arc User
So in my effort to try new things I wanted to disable a response in the dialogue tree. I was having trouble.

Here's the specific case:

2 dialogues are objectives side by side. The player can do either one first. I wanted to disable a response for one dialogue IF the second objective was already complete.

On the drop downs for Enable When and Disable When we only get "Objective in Progress" and "Objective Complete" aside from Immediately and Never.

When I try and Add Objective I get a blip on my screen like another detail box is trying to open and NOT the objective drop down menu we are used to. I don't see anything after the blip.

1. Is this just me?
2. Is it because the dialogue is part of an objective?
3. Am I the last person to realize this is broken?
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Post edited by Unknown User on

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