I had a revelation while thinking up a suggestion for PvP that none of us really understand what Neverwinter is trying to be. It advertises that its created by D&D nerds (which makes you think "storyline"), it has a bunch of hacky slashy find x and kill it for reason that came out of butt (which makes you think "generic"), it has the foundry (which makes you think "awesome"), it has domination battles (which makes you think "PvP attempt"), it has Guantylgrim (which makes you think "PvP and PvE mixture success"), and all the other stuff. I just can't put my finger on which direction the developers are trying to take because they've got way too many signs up.
So since asking the developers directly in a forum post is against the rules (if I remember correctly) I'll ask all of you. What type of direction do you think Neverwinter is taking right now?
Is it going the pure PvE route? (otherwise known as D&D Online)
Is it going the generic route? (too many examples to name)
Is it going the PvP and PvE mixed route (otherwise known as the Guild Wars 1 route...I choose to believe GW2 doesn't exist)
Is it going down a route I haven't named? (like Fury...yeah I bet none of you remember that one)
That aside here's the productive part, what route do you want it to take?
Here's mine:
I personally think that Neverwinter is trying to go down the PvP and PvE route but isn't quite making it. They're stumbling around trying to figure out how to balance the game, fix the bugs, and on top of it all add more PvE. I'm not sure how closely they're listening to us on the forums but if it's even a small amount then they have a ton of suggestions to sort through and figure out the order for. To the point it's currently down a really twisty road which is fun but'll get you car sick if you're on it too long.
I'd like for Neverwinter to go down the PvP and PvE mixed route perfectly. I'd love to see a variety of arenas and various forms of PvP so that I never get bored in the endgame. I still hope that Cryptic can improve the storyline in PvE (as in give it more replay value) alongside any new additions to PvP. I want to have fun both leveling my character and having my character at max level.
Please don't comment on or insult other people's views regarding this. Everything is subjective (which means nobody's right...unless you think Neverwinter should be like call of duty in which case you're wrong and should burn) and everyone has a right to their own opinions and thoughts regarding this (except as noted previously...burn).
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On the other hand, PvE is just as important and should certainly be well supported too. But DDO does party focused PvP so well, there is no point trying to directly compete with it IMO, rather stay more true on Diablo-like questing, because the combat simply is much more fun here.
I hope next module focuses on PvP aspect a bit more, it would certainly need new maps, little bit of gear (score) balancing, class composition in PUG games and some new game modes. And those open stats for competitive people. Look at World of Tanks for inspiration, can't go much wrong that way to serve PvP people better. I, too, consider PvP to be big part of end game.
I'm not guessing what their plans are, just saying what I hope they are. And what I'd expect to make game more popular.
edit: hmm, I blame a phone call for that self repetition.
Because mmo's are like stories now that there have been so many of them. I say this because if you look at any new novel, movie, tv show, etc, they are all just retellings of older stories, the utilize the same paterns and archtypes with just different names and minor details.
That said.
It feels mostly generic mmo with an action combat twist.
But to be specific in answering the OP, NWO is trying to be a pve centric game with some pvp elements.
Jugger Conq GF
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The pvp is bad, its deeply unbalanced, performs poorly and has 2 very similar dull maps. I guess there's gg but with 40 people its more or less random stuff happens, hope we get into the t2. But that's the way of mmos, they can balance for pve or pvp but not both and its been recognised in rift, tsw etc openly by their devs.
I'm guessing what they want is to provide more dungeons with more varied dynamics because that's what has been a success.
Its not PvP since there isn't any PVP content.
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
My YouTube Channel
A Comprehensive Review of Neverwinter <-- Read it!
More content, more gear that is actually useful. More and better dungeons including harder and more interesting boss-fights that needs more than 4cws and a DC to clear it. Look at VT and just do the opposite.
But we have been asking for it for months now, before module 1. Im just tired of asking and wishing.
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
Yeah I agree that the progress is slow and most of the time they focus on stuff that shouldn't be that much prioritized.
Winterfestival or new PvP maps?
Easy choice isn't it?
New skirmish or new gear (rings/necks/belts/armor/weapon and armor enchants?
Easy choice isn't it?
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
the next patch should shine more light on their direction.
I want them to be PVP end game oriented.
In terms of pve now the next thing is the balance (from right gear). Lack this kind of interactive content to the game.
Oh, I do not know what he tried to be, but I can tell what he does best. The art. the aesthetics of the game definitely is what held me, is the only mmo I know that you can not create a character that looks like a random atom.
no time or want to play my Ranger since my time goes to increase gear score for my 3 other characters.
Cleric is certainly NOT strongest character in PvP but my Devoted Cleric with 14.5k does quite fine. My Devoted Cleric that is 12k+ something does not do so well but ok and is slightly more PvE build. My 12,6 k Rogue rocks in PvP and does very fine despite less gs then my strongest Cleric and Rogue is with Wizard in PvP likely the strongest classes in 1 vs 1. Actually GWF has been so much buffed with patches so GWF is very strong opponent in PvP and Ranger is certainly not weak and can be strong.
Finally it is well know fact GF and GWF get due to "bug" extra gs if thinking performance wise my DC 14,5k would be 20k++++++++ if Guardian Fighter.
PvP offers currently. 5vs5 PvP and Gauntlgrym. Developers has stated that during this year sooner or later PvP will get a major update. There is no information what it could be perhaps a new area different then Gauntlgrym and/or new form of PvP example Capture the Flag.
Personally I would love to have Capture the Flag or a nice big outworld map like Alterac Valley 40vs40 in WOW. That said I take happily any new content I get to PvP.
PvE: Well we got the BOON grinding that is not my favorite part and huge time consuming. However I do like the Dungeons and Valindras Tower, Malabog Castle, Castle Never etc.
I think this game takes turns like waves.... next update will very likely focus on PvP, but it could be mixed zone(compare Gauntlgrym). The update after that will likely focus on PvE again.
What I want is full-blown player housing, guild housing. Much pvp. Players/guilds using a mix of professions, the foundry editor and so on, to develop their own castles, palaces, towns, which would be open to attack from competing players and factions. In short, I would want it to be what Pathfinder is promising IT will be; a nice mixture of theme park, sandbox, and story.
Jugger Conq GF
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MAJOR update.
I like the sound of that
While I did not mention it of course I would support idea that Foundry creators could create with more freedom for example custom made new monsters, environment etc. because I do know that compared to Neverwinter Nights it is more limited.
An idea that people could create PvP maps that are instanced that is nice idea. As long as it does not go to insanity that people should be able to modify open world. I am not saying insanity is stupidity, but sadly there are crazy people out there here is one bad way to becomes insane:
http://www.youtube.com/watch?v=XRufAykZPnE
^ this.
Some adds are fine for flavor and extra challenge, but when they become the main point of fighting a(n otherwise crappy) boss it's not fun at all. Whoever thought that infinitely spawning dozens of adds was fun, well, it isn't. Especially when it isn't a particular bosses mechanic, but applies to all of them, bar none. I've fought through the whole dungeon killing hundreds of trash mobs only to... well... fight even more of them instead of a proper boss!!
That means you might need to wait for a looooong time for major updates to pure PvE content. Ok I am not 100% sure PvP gets next major update, but developers have mentioned PvP will get major update.
Major update does not mean some temporary event one weekend etc or few weeks. Major permanent update. There might of course be small PvE temporary events before next major PvP update.
I think adds should be in boss fights, but they should be a threat that most of the group has to focus on. Maybe they mind control someone after a while, or enrage. I don't want to see any of this nonsense kiting adds around the room in a circle. We have a game where tanks are not often tanking but rather running from something.
Or there could be an open world thing, with ranks on kills and deaths. And to stop high level trolls the maps should be level-based.
Or capture the flag, with a ranking system (again). 5000 points to the person who brings the flag over. 50 for each kill, 25 for an assist, and maybe minus 25 for a death.
I'm mainly a PvP guy. I like to play against people that can think. I would take a PvP major update over new content. Crossing my fingers!!
Little boxes? Every game has a genre and a focus. If a game doesn't have a genre, focus, or a model it's trying to reach then it's doomed to crash, burn, and explode immediately after to ensure no chance of survival. Good planning and thinking ahead is what makes anything succeed. And knowing what they're aiming for makes our job as players easier when it comes to suggestions (while also knowing what we want out of the game improves their ability to target our similar interests).
My YouTube Channel
A Comprehensive Review of Neverwinter <-- Read it!
I agree, though I do love fantasy RPG's I certainly love it when the combat is central to the experience. I'll give Neverwinter this much, I haven't played a better combat system in an MMO. If I could just figure out why my GWF sometimes rubber-bands back into red circles id be golden.