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What Do You Think Neverwinter is Trying to Be?

hiddenfatehiddenfate Banned Users Posts: 0 Arc User
edited January 2014 in PvE Discussion
I had a revelation while thinking up a suggestion for PvP that none of us really understand what Neverwinter is trying to be. It advertises that its created by D&D nerds (which makes you think "storyline"), it has a bunch of hacky slashy find x and kill it for reason that came out of butt (which makes you think "generic"), it has the foundry (which makes you think "awesome"), it has domination battles (which makes you think "PvP attempt"), it has Guantylgrim (which makes you think "PvP and PvE mixture success"), and all the other stuff. I just can't put my finger on which direction the developers are trying to take because they've got way too many signs up.

So since asking the developers directly in a forum post is against the rules (if I remember correctly) I'll ask all of you. What type of direction do you think Neverwinter is taking right now?

Is it going the pure PvE route? (otherwise known as D&D Online)
Is it going the generic route? (too many examples to name)
Is it going the PvP and PvE mixed route (otherwise known as the Guild Wars 1 route...I choose to believe GW2 doesn't exist)
Is it going down a route I haven't named? (like Fury...yeah I bet none of you remember that one)


That aside here's the productive part, what route do you want it to take?

Here's mine:

I personally think that Neverwinter is trying to go down the PvP and PvE route but isn't quite making it. They're stumbling around trying to figure out how to balance the game, fix the bugs, and on top of it all add more PvE. I'm not sure how closely they're listening to us on the forums but if it's even a small amount then they have a ton of suggestions to sort through and figure out the order for. To the point it's currently down a really twisty road which is fun but'll get you car sick if you're on it too long.

I'd like for Neverwinter to go down the PvP and PvE mixed route perfectly. I'd love to see a variety of arenas and various forms of PvP so that I never get bored in the endgame. I still hope that Cryptic can improve the storyline in PvE (as in give it more replay value) alongside any new additions to PvP. I want to have fun both leveling my character and having my character at max level.
Please don't comment on or insult other people's views regarding this. Everything is subjective (which means nobody's right...unless you think Neverwinter should be like call of duty in which case you're wrong and should burn) and everyone has a right to their own opinions and thoughts regarding this (except as noted previously...burn).
Post edited by hiddenfate on
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Comments

  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited January 2014
    Why can't it be it's own thing? I don't see why it would stress to be unoriginal. The way it appears is that the Devs just add what they feel like with nothing actually set.
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  • xratasxratas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 153 Bounty Hunter
    edited January 2014
    Personally I'd like to see meaningful PvP and solid PvE content, both. Combat system is really nice in this game, making PvP quite good in general. Little bit of support for competitive PvP (some kind of matchmaker at least for level 60), possibility for open PvP stats and bit more game modes would go a long way for a lot of people.

    On the other hand, PvE is just as important and should certainly be well supported too. But DDO does party focused PvP so well, there is no point trying to directly compete with it IMO, rather stay more true on Diablo-like questing, because the combat simply is much more fun here.

    I hope next module focuses on PvP aspect a bit more, it would certainly need new maps, little bit of gear (score) balancing, class composition in PUG games and some new game modes. And those open stats for competitive people. Look at World of Tanks for inspiration, can't go much wrong that way to serve PvP people better. I, too, consider PvP to be big part of end game.

    I'm not guessing what their plans are, just saying what I hope they are. And what I'd expect to make game more popular.

    edit: hmm, I blame a phone call for that self repetition.
  • giggliatogiggliato Member Posts: 446 Arc User
    edited January 2014
    I think its trying to be an mmo built on top of a coop engine. That's not so bad, D&D is mostly coop. Although I would like to play a decent fantasy mmo. Maybe ESO.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    Generic PvP/PvE mixture. I have serious doubts they will manage to properly balance the game or offer enough content, they seem to not have enough man power for such an enterprise.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2014
    arcmoon99 wrote: »
    Why can't it be it's own thing? I don't see why it would stress to be unoriginal. The way it appears is that the Devs just add what they feel like with nothing actually set.

    Because mmo's are like stories now that there have been so many of them. I say this because if you look at any new novel, movie, tv show, etc, they are all just retellings of older stories, the utilize the same paterns and archtypes with just different names and minor details.

    That said.

    It feels mostly generic mmo with an action combat twist.
  • ladymythosladymythos Member, Neverwinter Knight of the Feywild Users Posts: 637 Bounty Hunter
    edited January 2014
    I think it's trying to be a really fun to play game set in the D&D universe. Why does it have to be more than that?
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited January 2014
    NWO is the only relevant official DnD thing right now. 4e is fail. NWO manages to not be a fail in spite of that.

    But to be specific in answering the OP, NWO is trying to be a pve centric game with some pvp elements.
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  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited January 2014
    Generic PvE game with a token PvP stuff. Solo friendly and mostly small size dungeon instance oriented. I don't see either balanced PvP or huge (20-25 player) raids in the foreseeable future.
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited January 2014
    They made a really fun combat system and the dungeons provide nice big brawls and the brawls seem to be really what they are going for so its a pve game mostly. It could do with more diversity in the boss battles but they have been trying to improve on that (vt, mc)

    The pvp is bad, its deeply unbalanced, performs poorly and has 2 very similar dull maps. I guess there's gg but with 40 people its more or less random stuff happens, hope we get into the t2. But that's the way of mmos, they can balance for pve or pvp but not both and its been recognised in rift, tsw etc openly by their devs.

    I'm guessing what they want is to provide more dungeons with more varied dynamics because that's what has been a success.
  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    edited January 2014
    Its not PvE since there isn't enough endgame content.
    Its not PvP since there isn't any PVP content.

    ▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁

  • hiddenfatehiddenfate Banned Users Posts: 0 Arc User
    edited January 2014
    Don't forget the rest of the post guys, what do you WANT it to be :P
  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    edited January 2014
    hiddenfate wrote: »
    Don't forget the rest of the post guys, what do you WANT it to be :P

    More content, more gear that is actually useful. More and better dungeons including harder and more interesting boss-fights that needs more than 4cws and a DC to clear it. Look at VT and just do the opposite.

    But we have been asking for it for months now, before module 1. Im just tired of asking and wishing.

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  • elusiveonen7elusiveonen7 Member Posts: 190 Arc User
    edited January 2014
    I know they can't add a lot of content, it feels like five guys work on this game with how slow progress is made. I want current boss fights to be about fighting that boss and not dealing with it's unlimited adds from out of nowhere.
  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    edited January 2014
    I know they can't add a lot of content, it feels like five guys work on this game with how slow progress is made. I want current boss fights to be about fighting that boss and not dealing with it's unlimited adds from out of nowhere.

    Yeah I agree that the progress is slow and most of the time they focus on stuff that shouldn't be that much prioritized.

    Winterfestival or new PvP maps?
    Easy choice isn't it?

    New skirmish or new gear (rings/necks/belts/armor/weapon and armor enchants?
    Easy choice isn't it?

    ▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁

  • themagicbum87themagicbum87 Member Posts: 75
    edited January 2014
    I want an open world. Teleporting around to different zones kills a lot of it for me.
    [SIGPIC][/SIGPIC]
  • zouldrynzouldryn Member Posts: 96
    edited January 2014
    No one knows yet what they are trying to be. I would guess PVE.
    the next patch should shine more light on their direction.

    I want them to be PVP end game oriented.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited January 2014
    I think a hypothetical new content could use certain skills of the characters. A deadly trap that can only be disarmed by the rogue. A guard tower that could only be killed by "RedShot" (ranger), otherwise the guy will call a legion of enemies; camped in a narrow passage "deadly" archers, which would order the protection gf, etc..

    In terms of pve now the next thing is the balance (from right gear). Lack this kind of interactive content to the game.


    Oh, I do not know what he tried to be, but I can tell what he does best. The art. the aesthetics of the game definitely is what held me, is the only mmo I know that you can not create a character that looks like a random atom.
  • elewyndylelewyndyl Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    ejziponken wrote: »
    Its not PvE since there isn't enough endgame content.
    Its not PvP since there isn't any PVP content.
    Seriously roll another character lol. I have 3 max level characters. I have a level 5 Ranger but I have
    no time or want to play my Ranger since my time goes to increase gear score for my 3 other characters.

    Cleric is certainly NOT strongest character in PvP but my Devoted Cleric with 14.5k does quite fine. My Devoted Cleric that is 12k+ something does not do so well but ok and is slightly more PvE build. My 12,6 k Rogue rocks in PvP and does very fine despite less gs then my strongest Cleric and Rogue is with Wizard in PvP likely the strongest classes in 1 vs 1. Actually GWF has been so much buffed with patches so GWF is very strong opponent in PvP and Ranger is certainly not weak and can be strong.

    Finally it is well know fact GF and GWF get due to "bug" extra gs if thinking performance wise my DC 14,5k would be 20k++++++++ if Guardian Fighter.

    PvP offers currently. 5vs5 PvP and Gauntlgrym. Developers has stated that during this year sooner or later PvP will get a major update. There is no information what it could be perhaps a new area different then Gauntlgrym and/or new form of PvP example Capture the Flag.

    Personally I would love to have Capture the Flag or a nice big outworld map like Alterac Valley 40vs40 in WOW. That said I take happily any new content I get to PvP.

    PvE: Well we got the BOON grinding that is not my favorite part and huge time consuming. However I do like the Dungeons and Valindras Tower, Malabog Castle, Castle Never etc.

    I think this game takes turns like waves.... next update will very likely focus on PvP, but it could be mixed zone(compare Gauntlgrym). The update after that will likely focus on PvE again.
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited January 2014
    hiddenfate wrote: »
    Don't forget the rest of the post guys, what do you WANT it to be :P
    My own wants are totally unrealistic.

    What I want is full-blown player housing, guild housing. Much pvp. Players/guilds using a mix of professions, the foundry editor and so on, to develop their own castles, palaces, towns, which would be open to attack from competing players and factions. In short, I would want it to be what Pathfinder is promising IT will be; a nice mixture of theme park, sandbox, and story.
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  • zouldrynzouldryn Member Posts: 96
    edited January 2014
    elewyndyl wrote: »
    Developers has stated that during this year sooner or later PvP will get a major update.

    MAJOR update.

    I like the sound of that :)
  • elewyndylelewyndyl Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    overddrive wrote: »
    My own wants are totally unrealistic.

    What I want is full-blown player housing, guild housing. Much pvp. Players/guilds using a mix of professions, the foundry editor and so on, to develop their own castles, palaces, towns, which would be open to attack from competing players and factions. In short, I would want it to be what Pathfinder is promising IT will be; a nice mixture of theme park, sandbox, and story.
    Totally unrealistic is mildly said. I don't like sandbox games like Elder Scrolls. I like that you can use Z button to show path where to go.

    While I did not mention it of course I would support idea that Foundry creators could create with more freedom for example custom made new monsters, environment etc. because I do know that compared to Neverwinter Nights it is more limited.

    An idea that people could create PvP maps that are instanced that is nice idea. As long as it does not go to insanity that people should be able to modify open world. I am not saying insanity is stupidity, but sadly there are crazy people out there here is one bad way to becomes insane:
    http://www.youtube.com/watch?v=XRufAykZPnE
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited January 2014
    I know they can't add a lot of content, it feels like five guys work on this game with how slow progress is made. I want current boss fights to be about fighting that boss and not dealing with it's unlimited adds from out of nowhere.

    ^ this.

    Some adds are fine for flavor and extra challenge, but when they become the main point of fighting a(n otherwise crappy) boss it's not fun at all. Whoever thought that infinitely spawning dozens of adds was fun, well, it isn't. Especially when it isn't a particular bosses mechanic, but applies to all of them, bar none. I've fought through the whole dungeon killing hundreds of trash mobs only to... well... fight even more of them instead of a proper boss!! :|
  • elewyndylelewyndyl Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    ^ this.

    Some adds are fine for flavor and extra challenge, but when they become the main point of fighting a(n otherwise crappy) boss it's not fun at all. Whoever thought that infinitely spawning dozens of adds was fun, well, it isn't. Especially when it isn't a particular bosses mechanic, but applies to all of them, bar none. I've fought through the whole dungeon killing hundreds of trash mobs only to... well... fight even more of them instead of a proper boss!! :|
    Get in que. Next major update should likely be about PvP. No new PvE expansion module before PvP updated. PvP has priority now:).

    That means you might need to wait for a looooong time for major updates to pure PvE content. Ok I am not 100% sure PvP gets next major update, but developers have mentioned PvP will get major update.

    Major update does not mean some temporary event one weekend etc or few weeks. Major permanent update. There might of course be small PvE temporary events before next major PvP update.
  • elusiveonen7elusiveonen7 Member Posts: 190 Arc User
    edited January 2014
    ^ this.

    Some adds are fine for flavor and extra challenge, but when they become the main point of fighting a(n otherwise crappy) boss it's not fun at all. Whoever thought that infinitely spawning dozens of adds was fun, well, it isn't. Especially when it isn't a particular bosses mechanic, but applies to all of them, bar none. I've fought through the whole dungeon killing hundreds of trash mobs only to... well... fight even more of them instead of a proper boss!! :|

    I think adds should be in boss fights, but they should be a threat that most of the group has to focus on. Maybe they mind control someone after a while, or enrage. I don't want to see any of this nonsense kiting adds around the room in a circle. We have a game where tanks are not often tanking but rather running from something.
  • runonnikerunonnike Member Posts: 337 Arc User
    edited January 2014
    What I really want is amostly PvP things. Like A LOT of PvP. Like a gladiator thing would be nice >:D And the winner takes a piece of the loser's inventory or gear. Even though I couldn't see that happening.
    Or there could be an open world thing, with ranks on kills and deaths. And to stop high level trolls the maps should be level-based.
    Or capture the flag, with a ranking system (again). 5000 points to the person who brings the flag over. 50 for each kill, 25 for an assist, and maybe minus 25 for a death.
    I'm mainly a PvP guy. I like to play against people that can think. I would take a PvP major update over new content. Crossing my fingers!! :D
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  • vrtesseractvrtesseract Member Posts: 631 Arc User
    edited January 2014
    I Think It is trying to be an awsome game . The problem is people keep trying to put it in little boxes like people seem to do to every awsome game.
  • hiddenfatehiddenfate Banned Users Posts: 0 Arc User
    edited January 2014
    I Think It is trying to be an awsome game . The problem is people keep trying to put it in little boxes like people seem to do to every awsome game.

    Little boxes? Every game has a genre and a focus. If a game doesn't have a genre, focus, or a model it's trying to reach then it's doomed to crash, burn, and explode immediately after to ensure no chance of survival. Good planning and thinking ahead is what makes anything succeed. And knowing what they're aiming for makes our job as players easier when it comes to suggestions (while also knowing what we want out of the game improves their ability to target our similar interests).
  • xratasxratas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 153 Bounty Hunter
    edited January 2014
    I personally like a lot how game is simplistic and focused to the combat (just like Diablo2 did). No boring countryside walks to next dungeon, no houses to maintain and shiny path to keep you going to right direction. Everything cuts straight to the core, and I like it. Of course sandbox has it's own appeal, but so does focused fighting game. Fantasy MMOs have always been secondary interest to me, and this game fits that bill better than anything I've yet tried. 5 minutes after login I'm already bashing heads where I want to.
  • elusiveonen7elusiveonen7 Member Posts: 190 Arc User
    edited January 2014
    xratas wrote: »
    I personally like a lot how game is simplistic and focused to the combat (just like Diablo2 did). No boring countryside walks to next dungeon, no houses to maintain and shiny path to keep you going to right direction. Everything cuts straight to the core, and I like it. Of course sandbox has it's own appeal, but so does focused fighting game. Fantasy MMOs have always been secondary interest to me, and this game fits that bill better than anything I've yet tried. 5 minutes after login I'm already bashing heads where I want to.

    I agree, though I do love fantasy RPG's I certainly love it when the combat is central to the experience. I'll give Neverwinter this much, I haven't played a better combat system in an MMO. If I could just figure out why my GWF sometimes rubber-bands back into red circles id be golden.
  • ladymythosladymythos Member, Neverwinter Knight of the Feywild Users Posts: 637 Bounty Hunter
    edited January 2014
    ejziponken wrote: »
    Its not PvE since there isn't enough endgame content.
    Its not PvP since there isn't any PVP content.
    You have ilterally unlimited content with the Foundry, and it's still not enough? Sorry to say it, but there will never be enough PvE content for you. Ever. In any game thorughout history.
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