So in pvp, control durations are lowered for the CW and other classes (i.e. CW's entangling force), but some of the control spells' durations aren't lowered at all.
Some examples: Takedown, Cresendo's Prone after the stun, Bull charge, Frontline surge, and Indomitable force (I think that's that name but I'm not sure. It's the daily for the iron vanguard path)
Basically anything that prones you isn't reduced in duration. The animation of you getting back up from a prone stasis is SO long. Can this be reduced in PvP, please? This is totally unfair for classes with a lot of prones (i.e. GWF & GF)
The current status of PvP is somewhat unfair to CW imho. While durations of CW's control powers being seriously nerfed, other classes don't get obvious nerfs to their powers.
CW as its name suggests is distinct because of its control ability. After this distinct class ability being deprived, it can only resort to high dps or tanky build, but that apparently is not what a controller is mainly about.
wow Trace, your own guildies. Im just saying that compared to the classes that have imunity against full nukage in a premade the CWs three dodges dont really do it.
In 1v1 there isent much problems, but when 5 people go after you, the only thing that can save you is a daily. Or maybe im just fishing for a buff for CWs but i think some things are needed because in alot of cases 1 prone = death if there are more then 2 ppl on you.
- inna
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degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
wow Trace, your own guildies. Im just saying that compared to the classes that have imunity against full nukage in a premade the CWs three dodges dont really do it.
In 1v1 there isent much problems, but when 5 people go after you, the only thing that can save you is a daily. Or maybe im just fishing for a buff for CWs but i think some things are needed because in alot of cases 1 prone = death if there are more then 2 ppl on you.
- inna
Haha! So sorry, Inna! A couple responses...
1. 1v5 you're always going to die. And CWs often get focused, I will give you that.
2. You beat my GWF a couple days ago in PVP (basically) 1v1. It's still doable, especially with a Renegade.
3. Only a few classes can 1v2 at the moment, mainly tankier types, of course.
4. Stacking defense/deflect/regen/HP is a good choice for CWs now. Trace has a lot more survivability because of that.
1. 1v5 you're always going to die. And CWs often get focused, I will give you that.
2. You beat my GWF a couple days ago in PVP (basically) 1v1. It's still doable, especially with a Renegade.
3. Only a few classes can 1v2 at the moment, mainly tankier types, of course.
4. Stacking defense/deflect/regen/HP is a good choice for CWs now. Trace has a lot more survivability because of that.
I did at some point stack the defence/deflect/HP, but it really lowers the burst damage and that is exactly what you need to kill some of the awesome point holders in a premade.
DC, can stack defence/deflect to the point that they are almost unkillable, and still able to do their job in pvp.
Rogues, impossible to catch, stealth, dont need to say more.
GWFs, self explained point holdes
GFs, block, defence, prones, damage.
HRs, im not too familiar with this class yet, but the fact that they can dodge all of our attacks, and they have 8 (?) of those is pretty good, also, they can teleport away from you or into you and go invisible for a few secs. which puts then abit above the CW in survivability imo.
Now, if i stack defence/deflect/HP i will have the damage of Loki (beeing unable to get a BiS GWF below 90%), which makes the CW totally useless, imo, since our job is to kill the tanky ones.
Ok, **** i should really be studying but to summarize, i only disagree with you on the 3rd point because i think most classes can survive for a while in 1v2 besides the CW, but we can continue this disscussion on TS abit laters
3. Only a few classes can 1v2 at the moment, mainly tankier types, of course
This is the problem. Certain classes SHOULD NOT be able to 1v2, unless they're against say maybe 2 clerics or 2 classes with 5-6k GS
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited January 2014
Now... let's be honest. There's a reason why all premades will focus CWs first (which explains the huge deaths from scoreboards... 30... 40...). CWs are dangerous... but even more important... they are squishy as hell and have limited survivability tools at their discretion.
Where's our mirror images? Our invisibility?
Nah, we get those 3 dodges that everybody can count. At least Severe Reaction makes things much better, but in the end, you will still get focused.
The moment the premades will stop focusing us, it will signify the class is no longer the easiest to kill. The sad part is that in the end, some class will still end up being the one focused, based on the squishiness/dangerousness combination.
Comments
For example?
CW as its name suggests is distinct because of its control ability. After this distinct class ability being deprived, it can only resort to high dps or tanky build, but that apparently is not what a controller is mainly about.
You don't speak for my CW. Please L2P.
Join Essence of Aggression: PVP-ing Hard Since Beta!
wow Trace, your own guildies. Im just saying that compared to the classes that have imunity against full nukage in a premade the CWs three dodges dont really do it.
In 1v1 there isent much problems, but when 5 people go after you, the only thing that can save you is a daily. Or maybe im just fishing for a buff for CWs but i think some things are needed because in alot of cases 1 prone = death if there are more then 2 ppl on you.
- inna
Haha! So sorry, Inna! A couple responses...
1. 1v5 you're always going to die. And CWs often get focused, I will give you that.
2. You beat my GWF a couple days ago in PVP (basically) 1v1. It's still doable, especially with a Renegade.
3. Only a few classes can 1v2 at the moment, mainly tankier types, of course.
4. Stacking defense/deflect/regen/HP is a good choice for CWs now. Trace has a lot more survivability because of that.
Join Essence of Aggression: PVP-ing Hard Since Beta!
I did at some point stack the defence/deflect/HP, but it really lowers the burst damage and that is exactly what you need to kill some of the awesome point holders in a premade.
DC, can stack defence/deflect to the point that they are almost unkillable, and still able to do their job in pvp.
Rogues, impossible to catch, stealth, dont need to say more.
GWFs, self explained point holdes
GFs, block, defence, prones, damage.
HRs, im not too familiar with this class yet, but the fact that they can dodge all of our attacks, and they have 8 (?) of those is pretty good, also, they can teleport away from you or into you and go invisible for a few secs. which puts then abit above the CW in survivability imo.
Now, if i stack defence/deflect/HP i will have the damage of Loki (beeing unable to get a BiS GWF below 90%), which makes the CW totally useless, imo, since our job is to kill the tanky ones.
Ok, **** i should really be studying but to summarize, i only disagree with you on the 3rd point because i think most classes can survive for a while in 1v2 besides the CW, but we can continue this disscussion on TS abit laters
Where's our mirror images? Our invisibility?
Nah, we get those 3 dodges that everybody can count. At least Severe Reaction makes things much better, but in the end, you will still get focused.
The moment the premades will stop focusing us, it will signify the class is no longer the easiest to kill. The sad part is that in the end, some class will still end up being the one focused, based on the squishiness/dangerousness combination.