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Old School (Proof of Concept)

eldartheldarth Member Posts: 4,494 Arc User
edited January 2014 in Foundry Quest Database
Old School [NW-DDF5HCZWZ]

Proof of Concept: Call for comments, critiques, suggestions, ideas, questions, missing items, mechanism/area ideas, etc. (Approximately 2-3 minute evaluation time)

This quest is (will be) aimed at being really, really, REALLY "Old School." Take you back to the pen-n-graph-paper dungeon crawl where you carefully crept thru the dungeon.

This quest really could use stackable quest items, but I think I've figured out a way of getting around some of that requirement. The basic idea being that you would "purchase" dungeoneering supplies that would be used up in the dungeon. i.e. You use a lockpick to unlock a door, and the lockpick "item" gets consumed - so, you want to budget what you purchase.

So... I've been playing with the "Room Builder" rooms and "Dungeon Builder" details and put together this proof-of-concept of some of the ideas. So far I've created the items listed below. The ones in purple have been implemented so far in this test portion.

So, kick the tires, think about how it would be to "interact" with different choices (lantern/scroll/etc) for each transitional area -- hall to room, room to door, open doors, closed doors, etc. And PM me your feedback.

Thanks!
-Eldarth

Edit: Note! I'm not using teleporters to get out of pit, so please let me know if it didn't work for you!

Glowing purple Netherese Orbs are Informational Contacts


Item Usage
Scroll of Perception: Single Use
  • When PC has item, interactable scroll will appear where it can be used for the next area
Lantern: Unknown # Uses
  • An interactable lantern will appear when it can be used as well and will light up the next area
50' rope: Unlimited
  • used to get out of pits, or climb up to ledges
10' pole: Unlimited
  • (perhaps to cross pits?)
Lockpick: Unknown # Uses
  • Unlock doors/chests
Iron Spike: Single Use
  • Used to seal doors open/closed, perhaps anchor 50' rope to cliff edge (and consuming the rope?):
Ear Trumpet: Unlimited Uses
  • Listening at closed doors
Improvised Trap: Single Use
  • For trapping a traveled doorway or hall


Tymora's Necklace: Must Keep
  • Used to remove collision from details placed over pits or secret walls/doors
("Has Item" property removes collision from objects)

Special Areas (so far)
Pit Trap: 40' deep pit trap with poison darts and vent
  • Climb out using 50' rope item.
  • Detectable (highlighted in red) by using Scroll of Perception
Secret Door:
  • Detectable by getting close enough (searching) to make it appear and become interactable.
  • Also highlighted using Scroll of Perception with a faint yellow glow.
Post edited by Unknown User on

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