Mission
The mission for our wonderful foundry community is now set. I would like the community to come up with a great sequence of modules a player looking to alternatively level up their toon can play in a order that makes sense in DnD, and Neverwinter. That means at low levels they don't save the world from God wraith, maybe stop a tribe of Goblin's or investigate some bandits.
In other words a solid progression of great community made quests that a player can follow along.
How we do it.
We place our modules or other great modules we have witnessed or played up for slots. Each of these slots would represent a level area for recommended play. Once we have as a community created a great list we flash it on the general discussion page and try to get support for alternative leveling.
If we have a event that is Bandit themed. Best suited for levels 1-10, or 11-19. While a campaign going to the planes or dealing with godlike enemy should appear on the higher level scale.
Adventure suggestions:Level 1-10
The Silver Sword
Call of the Wild: Campaign
Nature of the Beast
Protect the Caravan
Invasion
Level 11-20
Gruumsh's Tower of Conquest
Tower District Travails
Chasing Shadow's
Campaign: An Echo of the Forgotten Ballad: By
@antonkyle
Don't Tread on Me
Old Magic
Level 21-30
Bonderleaf's Through Agitator
Cursed Armor of Steel
Crumorn the Spiked
Danger in the Fog
Danger in the Doorway
Level 30-39
The Final Prophecy Campaign
City in Conflict Campaign
The Lands of Mirent Tusk Campaign
Planescape-The Skeleton Key
Level 40-49(Our Version of The Underdark campaign Levels)
Visitors from the Underdark
The Dweomer keepers Campaign
The Spell Thief Trials
Tales of Baldur's Gate Campaign
Bone Idol Campaign
Under Siege
Levels 50-60
"And Justice for All." Campaign By
@Sloanetower
Clash of Wills
The Nether Scrolls Campaign
Tuum
Tears of Selune Campaign.
Arena in Calimport
I will edit this list to include added suggestions. I have played all of the above list and find them to be exceptional examples of what the foundry can do.
Comments
As for mine, I sort of dropped small hits at where my quests fall in the greater Neverwinter leveling progression - usually just a sentence here or there that acknowledges that the player has already been somewhere. None of the references are really integral to the plot of the campaign, but were added to weave my story into the one provided by Cryptic.
Part 1 - assumes player has completed the Spellplague Tower/Linkletter quests (~ lvl 19)
Part 2 - assumes player is done with Helms Hold (~lvl 34)
Part 3 - "
Part 4 - assumes that the issues in Ebon Hold and Vellosk are wrapped up (~ lvl 41)
So, I suppose, if you were to take it all as one campaign, it would be safe to say it falls after level 40.
...and if I had to suggest placement for my others:
Encounter Matrix | Advanced Foundry Topics
Could please change my Dwarven Rebellion quest to my campaign though?
Thanks!