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Astral Seal: a control?

kipp73kipp73 Member Posts: 0 Arc User
edited January 2014 in The Temple
For a long time, I completely ignored this at-will... but it is awesome.

However....

I believe Astral Seal should be considered a control effect on a target. I acquired 2 pets solely with the view of increasing my control time (both adding 15% duration), but seal remains at around 12-13 secs flat on hit. It would seem intuitive and reasonable to me that seal should extend this active time. DC dont have a great deal of CC abilities that would fundamentally benefit from increased control duration, which is a shame..

Is this lack of duration increase on seal known? deliberate? oversight?
MonZaah // Bihlkoh // KvelertaK

DreadnoughT Guild
Post edited by kipp73 on

Comments

  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited January 2014
    Control generally refers to any mechanic that can disable the target monster/player. Astral Seal debuffs a target player/monster, but doesn't stun, slow, daze, knock prone or immobilize him/her so it can't really be called a control power.
    While some powers that affect a target player/monster's damage output/mitigation/stats are sometimes considered control powers, the list varies depending on the set/feat/mechanic we're talking about. Most of them aren't, though.
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  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2014
    It doesn't control so no.
  • kipp73kipp73 Member Posts: 0 Arc User
    edited January 2014
    tyrtallow wrote: »
    Control generally refers to any mechanic that can disable the target monster/player. Astral Seal debuffs a target player/monster, but doesn't stun, slow, daze, knock prone or immobilize him/her so it can't really be called a control power.
    While some powers that affect a target player/monster's damage output/mitigation/stats are sometimes considered control powers, the list varies depending on the set/feat/mechanic we're talking about. Most of them aren't, though.

    well its not a buff/debuff unless its feated.. so, its more of a 'condition'.. a condition that is wilfully applied by the caster. I dunno, it feels like the kind of mechanic that would have been governed by increasing control duration. Its a small matter, granted, but a unique one i feel, to DCs.
    MonZaah // Bihlkoh // KvelertaK

    DreadnoughT Guild
  • shadow5930shadow5930 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 502 Bounty Hunter
    edited January 2014
    chains is a control power. So the increase would effect that. Seal just isn't a control.. it doesn't slow them down or anything.

    Making effects count as controls would make everything a CW did be a control just about. It kind of doesn't really work out, imho. :)
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