I don't have rubber-banding issues with this game. Well, not before Module 2. I don't think that it's because anything has changed, really. What I believe the issue to be, is that GWFs got a huge buff with Module 2, and now Wicked Strike rules. So I use it. However, when using Wicked Strike, if a red circle should appear and I attempt to Sprint away from it, I end up rubber-banding into the red zone, and pain/death occurs.
I do not run into rubber-banding issues when using other skills that I'm aware of. I just feel Devs should take note that when attempting to Sprint in the middle of using Wicked Strike, that attempt will result in rubber-banding back to the spot of pain/death (confirmation?)
Comments
This is still an issue.