my first attempt at a foundry, so looking for some feedback and suggestions. It is currently eligible for daily at about 17 min per run and aiming to keep it around that timeframe.
I played with a level 60 cleric. I thought this was a well designed dungeon. I was a little sad that the first chapter had so little to do with the story around the town, but you may have that planned for later.
I noticed you used the Thayan flags around town. Since we have so few flag options I didn't pay too much attention to this, but I did think it was odd once I started fighting Thayans. You may want to switch that out.
My only other general comment is that you may want to have your encounters do something other than standing around. I don't mind that for the undead, but the living enemies would likely be patrolling or otherwise moving around.
A few more explanation items might be nice. What's the story behind the crypt?
Play through notes:
-I liked the custom town
-in the first city map some of the crypt floor tiles are glitching. Floor pieces on the same Y value can't be overlapping at all or they will glitch (ceilings and walls will do this too sometimes). You just need to have them right next to one another.
-I was a little confused as to why some of the named NPCs were there? Like Finderal Birchspear?
-in the conversation with Voicinsky the name Duncan should be capitalized
-the map transition to the mines just says "Press F to go to Next Map". It is usually preferred if you change this from the default to something more specialized for your quest. In this case "enter the mines" might work well.
-in the first conversation with Duncan you have an extra space between the A and N of "an"
-for some reason it looks like the arrow trap in the first crypt room is backwards. It still shot the arrows the right direction (I went back and checked). I usually don't use traps so I wasn't sure if that was something you could fix easily
-I like the crypt map
-I was a little confused that "taking the phylactery" was the final map transition
Find me in game with @DoctorBadger (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
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kelletonMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited December 2013
great feedback thanks! ill go back and see if I can explain some of this a little more, the crypt has a brief explanation in the Duncan text but will be explained a bit more in chapter 2. but yeah I have the plot in my head so its interesting to see from a blind perspective really appreciated
Comments
I noticed you used the Thayan flags around town. Since we have so few flag options I didn't pay too much attention to this, but I did think it was odd once I started fighting Thayans. You may want to switch that out.
My only other general comment is that you may want to have your encounters do something other than standing around. I don't mind that for the undead, but the living enemies would likely be patrolling or otherwise moving around.
A few more explanation items might be nice. What's the story behind the crypt?
Play through notes:
-I liked the custom town
-in the first city map some of the crypt floor tiles are glitching. Floor pieces on the same Y value can't be overlapping at all or they will glitch (ceilings and walls will do this too sometimes). You just need to have them right next to one another.
-I was a little confused as to why some of the named NPCs were there? Like Finderal Birchspear?
-in the conversation with Voicinsky the name Duncan should be capitalized
-the map transition to the mines just says "Press F to go to Next Map". It is usually preferred if you change this from the default to something more specialized for your quest. In this case "enter the mines" might work well.
-in the first conversation with Duncan you have an extra space between the A and N of "an"
-for some reason it looks like the arrow trap in the first crypt room is backwards. It still shot the arrows the right direction (I went back and checked). I usually don't use traps so I wasn't sure if that was something you could fix easily
-I like the crypt map
-I was a little confused that "taking the phylactery" was the final map transition
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ