Hello, someone who has a companion pseudodragon can take out a doubt ?, I'm wanting to invest in survival in my CW, and of course the amount of teleportation has enough influence, can anyone tell me how the active bonus works ... Even with 20% chance to active, comes with frequency?, Influences the amount of monsters? , how much is the amount more or less "restore some resistance / Guard?". Thanks anyway.
PS: If anyone has the pseudodragon and want to give me a copy in the test server, I would be grateful.
I understand, I tested the Cantankerous Mage + Will-o-wisp + Orb of Imposition, I noticed a minimal difference. I'm currently with stone + phoera (SF effect) + Wild Hunt ride + fire archon, I still have one vacant slot, plus I have no idea what companion to use? can someone give a light? ^^, I see how best the Will-o-wisp option in the 5th slot.
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uurbsMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 449Bounty Hunter
edited December 2013
I've the "Cantankerous Mage", which increased the stun time by 8%, together with the Orb of Imposition the stun time increases to 10%. Therefore I'm gonna stick with the "Cantankerous Mage".
I understand, I tested the Cantankerous Mage + Will-o-wisp + Orb of Imposition, I noticed a minimal difference. I'm currently with stone + phoera (SF effect) + Wild Hunt ride + fire archon, I still have one vacant slot, plus I have no idea what companion to use? can someone give a light? ^^, I see how best the Will-o-wisp option in the 5th slot.
Funny. I noticed a pretty big difference with the Cantankerous Mage + Will-o-wisp...control effects lasted about 30% longer
The daze from Oppressive force lasts almost 9 seconds on my CW.
Comments
and also the featured satirical comedic adventure "A Call for Heroes".
Ioun Stone
Dancing Blade
Blink Dog
Fire Archon
Wild Hunt Rider
They all are nice pets, but I would probably take a stat pet over Wild Hunt Rider at green level.
Funny. I noticed a pretty big difference with the Cantankerous Mage + Will-o-wisp...control effects lasted about 30% longer
The daze from Oppressive force lasts almost 9 seconds on my CW.