First of all, I want to say that I like this mini adventure game, especially its story-telling/narration text. The text are so interesting to read and makes me feel like I'm really in the encounters myself. The writer surely is good at writing.
And while it is a mini adventure game, there are still some role-playing fun for players to enjoy. For example, there is an encounter called Duel of Honor, in which two men are ready to duel and one of them seriously says "Do not interfere" to me. I then think, okay, since this encounter is related to honor and the two men don't seem to do anything evil, I will respect their decisions and won't interfere. Also, there is a treasure encounter whose description text says someone seemed to left a trail of gold coins for marking the path back home. I then think that person won't find the way home if I pick up these coins so I should not do that.
Besides, players being able to extend the lives of their celestial coins, get specific rewards of major event such as winter festival, companion exp ... etc, which all make this browser game well-connected with the actual game. That's nice.
Speaking of extending the lives of celestial coins from outside of the actual game, it's a good idea to implement it as part of this mini adventure game. However, imho the dungeon (The Temple of Reflection) for doing that can be more role-playing friendly. Currently the main problem is that in the dungeon there are two shrines of evil deities - Shar and Lolth, and players have to kneel at all four shrines, including the two said evil ones', in order to complete this dungeon. Asking players to kneel at shrines of evil deities automatically block role-players from completing this dungeon and unable to extend the lives of their celestial coins through this way.
Another role-playing issue in this mini adventure game is that there are dices of above-mentioned two evil deities. For role players like me who don't worship evil deities in the actual game, it's really unpleasant to see evil deities add their stuff on my companions and make them unusable in this mini adventure game. I can't use my rank 30 Ioun Stone of Allure because evil Shar added her dices to it. My Fire Archon is currently rank 25, and evil Lolth will add her dice to it if I further rank it up.
With many
good and unaligned deities players are worshiping in the actual game, I don't understand why most of them were omitted and two evil ones made their ways into in this mini game.
So to these issues caused by two evil deities, I really hope that we can have a solution so that every player can fully enjoy this mini adventure game.
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The fact of the matter is that a lot of societies still paid homage to dark gods (a small prayer, offering or sign of respect) in order to avoid the wrath of whatever god that was encountered.
If you really want to role play a black and white personality (boring and uncomplicated IMHO!), you are severely hampering yourself and it really brings into existence a lot of short sighted viewpoints.
If you saw a shrine of Lolth or whatever evil diety would you risk the chance of invoking said god's wrath or a potential curse by attracting unwanted attention? I would probably do a quick kneel or make a small offering and quickly walk away. Desecrating the altar of a dark god is a quick way of damning yourself or those around you.
I might suggest players read some Greek mythology and you'll find that this sort of thing happened all the time and it didnt make any evil for doing it. God, I hate the DnD alignment system. Is that garbage system still around in 4th edition?
Those evil shrines and forced-to-have, cannot-be-refused evil dices really is a flawed design in a RPG game. Sorry if that sounds harsh.
good luck with that.
Either find a roleplaying way around the situation, or refuse to partake based on your current stance. No problem here.
"But you could just avoid praying" Well these temples are presumably publicly available somewhrre in Neverwinter, for them to be prayed at, why allow a temple to the enemy's deity? Cryptic was all about "we are respecting the lore, we love dnd and play it all the time" in their statements prior to launch.
It would be much simpler for them to change the text to some reasonable deity.
Play a single player DND game is a good solution?
In this game, all players are role-playing heroes, too. We know that from quests' objectives and from NPCs who call us heroes in dialogues. Why do heroes who defeat evils order their mercenaries to keel to evil deities???