hello, so here I would like opinions and experience on the composition of the group and the way to do dracolich honest way to castles if possible, thank you in advance
Post edited by wariorblak34 on
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited December 2013
Sadly I don't have any advice for the Dracolich. I'm still trying to beat him without stacking control wizards. >.<
However to relieve any possible confusion: knocking things off ledges is not necessarily exploiting.
Knocking things off ledges is an intended feature. If there are any situations where it becomes problematic the developers make it "harder" to knock things off. Key word being harder.
When the game was first released mobs could actually be pushed off of the ledge in the boss room by spells as simple as sunburst or repel. They changed this to the current incarnation to require mobs to be elevated in order to knock them off with spells such as Arcane Singularity or even Flamestrike.
They also put this change to the area which consists of bridges and specifically wrote within the patch notes:
"Mobs are now harder to knock off of bridge areas"
While they did wall off the bridges (the walls are the same height as the dracolich room so knockoffs are still possible) the true evidence that they simply intended to impede knockoffs is the fact the cliffs that run parallel to the bridges still permit knockoffs.
With all that said, to go back to my initial sentences I do hate the stacking of CW's basically being a requirement to succeed. I have given a lot of feedback about how imbalanced it is to groups which only have once control wizard while being arguably "easy" to those with three or even two.
But saying you want to do it legitimately, as in not knocking off, is not entirely accurate.
This fight has changed quite a few times. If you give it enough time OP im sure the tactics will be different.
But for now, what you can do is, get 2xCWs. 2xGWFs and 1xDC. And just group everything up in the middle of the room and AoE like crazy.
Also 3xCWs, is the usuall way to go
The irony is that the beta version of CN, a solo CW and solo DC could manage the adds with one of several pushing strategies. This required a high skilled group across every single role.
By Module 1, huge AP nerfs meant that two CW's were mandatory to do CN. I believe a solo CW could still have barely done it (using pushing strategies, ofc), but I doubt anyone ever tried due to the low efficiency and high likelihood of a single mistake.
Post-Feywild undocumented CN changes to the design of the endboss encounter plus even more target limit and AP nerfs to CW, meant that short of stacking very high geared GWFs, it requires a minimum of two CW's and most often three CWs are taken...
Somehow, I doubt maintaining a class balance was ever a priority for the designers.
Comments
However to relieve any possible confusion: knocking things off ledges is not necessarily exploiting.
Knocking things off ledges is an intended feature. If there are any situations where it becomes problematic the developers make it "harder" to knock things off. Key word being harder.
When the game was first released mobs could actually be pushed off of the ledge in the boss room by spells as simple as sunburst or repel. They changed this to the current incarnation to require mobs to be elevated in order to knock them off with spells such as Arcane Singularity or even Flamestrike.
They also put this change to the area which consists of bridges and specifically wrote within the patch notes:
"Mobs are now harder to knock off of bridge areas"
While they did wall off the bridges (the walls are the same height as the dracolich room so knockoffs are still possible) the true evidence that they simply intended to impede knockoffs is the fact the cliffs that run parallel to the bridges still permit knockoffs.
With all that said, to go back to my initial sentences I do hate the stacking of CW's basically being a requirement to succeed. I have given a lot of feedback about how imbalanced it is to groups which only have once control wizard while being arguably "easy" to those with three or even two.
But saying you want to do it legitimately, as in not knocking off, is not entirely accurate.
But for now, what you can do is, get 2xCWs. 2xGWFs and 1xDC. And just group everything up in the middle of the room and AoE like crazy.
Also 3xCWs, is the usuall way to go
By Module 1, huge AP nerfs meant that two CW's were mandatory to do CN. I believe a solo CW could still have barely done it (using pushing strategies, ofc), but I doubt anyone ever tried due to the low efficiency and high likelihood of a single mistake.
Post-Feywild undocumented CN changes to the design of the endboss encounter plus even more target limit and AP nerfs to CW, meant that short of stacking very high geared GWFs, it requires a minimum of two CW's and most often three CWs are taken...
Somehow, I doubt maintaining a class balance was ever a priority for the designers.