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Add a new party leader setting to block system queue.

luformluform Member Posts: 28 Arc User
edited December 2013 in PvE Discussion
Sometimes, I just don't get it. Why is it that we are unable to invite someone into an already-started T2 instance when the system queue can just randomly add someone or a class that we do not want into the party? Say if our GF leave a party, we need a GF to join and the system just randomly added some useless dps class to occupy a slot for a crucial class, making it the run unable to proceed or we have to go through the trouble to "vote to kick" each time the system gives us an unwanted class? Can we have the option in party leader setting to block the system queue from adding random people into our party and the option to invite our guildmates or any1 we know into T2 instance?
Post edited by luform on

Comments

  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    Your example is flawed: The system will not give you a DPS class if your GF left.

    The system will always ensure you have a GF if all other 4 slots are filled. If you have a GF and 3 other players, it will always find you a DC if you don't have one. Only if you have a GF and a DC (or those slots are available in addition to DPS slots) will it find you DPS classes.
  • luformluform Member Posts: 28 Arc User
    edited December 2013
    Yep, my example is flawed but what I am trying to ask for is an alternate to prevent the system from adding strangers into the party and an option to add the people we know. The old system does not add people to existing party should your party be handicapped but forbids player to invite once inside the dungeon. What I want is the old system plus a new option to invite only people u want. Maybe the developers can give us the freedom to choose between finding people we want once inside the dungeon or let the system do the job according to whatever the developers "predict" that we need?
  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    The only difference between the old and the new system is that the old system stopped letting queue folks join your instance after the first boss was killed. Now it allows them to join at any stage (up until the final boss is killed).

    I didn't see anyone complaining about the folks the old system added.

    The system right now pretty much ensures everyone gets a balanced party of tank, healer and 3 DPS. The only thing that I could imagine might irk some folks is that this doesn't guarantee 2+ CWs for example, or give you folks that aren't geared to the teeth, but why should it preclude folks from joining an instance they've queued for the last 20+ minutes, when clearly they will fill a relevant spot in your party (better having 5 than 4 people).

    Allowing people to target invite is just opening the doors to people running a dungeon with mostly pugs, then kicking them all so you can invite your friends and they get the DD chest or what not.
  • luformluform Member Posts: 28 Arc User
    edited December 2013
    "Allowing people to target invite is just opening the doors to people running a dungeon with mostly pugs, then kicking them all so you can invite your friends and they get the DD chest or what not. "

    U have a point down there though but what I do not like is that when there are 4 people left and we decided to attempt last boss with just 4 people to see if we can win and we did, during looting, 1 stranger joined in 1 or 2 mins before the loot and get a chance to get the purple.
  • luformluform Member Posts: 28 Arc User
    edited December 2013
    How about the leader has the option to choose before entering an instance? A "fixed" or "flexible" party options? In a "fixed" party, once 1 of the members leave, the system will not add someone to your party and like the same, u cannot invite once inside. In a "flexible" party mode, which is the same as the current one, the system will add players into your party if u are lacking in one member?
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    I don't know the mechanics on this at all, but I don't want a non-guild-member joining my all-guild team ever. Not in an emergency or otherwise. If I wanted to team with utter strangers, I would pug-queue, and wouldn't even bother being in a guild. (I know there are tons of people out there with decent attitudes, but I don't feel like rolling the dice to see if it's one of those people we get.)

    Maybe they could make it search guild tags first, if original party was all of a guild. Then any guild mate could just queue on need and probably make it in to fill a gap.

    I'm not really anti-social, but I deal with all-sorts through daily life. I play this to forget about that. I just want to play alongside folks who have at least some interest in their m8's having a decent time as well. A rare critter in these games.
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited December 2013
    I don't know the mechanics on this at all, but I don't want a non-guild-member joining my all-guild team ever. Not in an emergency or otherwise.

    Easy enough solution - find 4 other guild-mates who feel the same way and queue with them. If you can't find 4 other guild-mates, find some people in your friends list or your guild-mates' friend list who are trustworthy. Failing all that find another guild which has enough online players or whose members have friends outside the guild....
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    Your reply has absolutely nothing to do with what I said, past the first sentence which was not the point.

    This was the point:

    "Maybe they could make it search guild tags first, if original party was all of a guild. Then any guild mate could just queue on need and probably make it in to fill a gap."

    Which indicates I did queue with five from my Guild, and one got DC'd (Hypothetical.) I have no issues getting a guild team together.

    Thanks anyway.
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • shauku11shauku11 Member Posts: 9 Arc User
    edited December 2013
    This is a good suggestion, letting ppl play with their friends is what MMOs are about. They really let the queue system hurt random players this patch because despite lower queue times players are put into too many broken and hopeless instances. Making it so you don't get votekicked for your class will only be a net gain for everyone.
  • luformluform Member Posts: 28 Arc User
    edited December 2013
    shauku11 wrote: »
    This is a good suggestion, letting ppl play with their friends is what MMOs are about. They really let the queue system hurt random players this patch because despite lower queue times players are put into too many broken and hopeless instances. Making it so you don't get votekicked for your class will only be a net gain for everyone.

    I got votekicked the moment I enter an instance just because I am not the right DPS class they want. There is no perfect solution for all situations. However, there should be an alternative to allows party leader to choose what he wants. I will add in chaoscourtsean's suggestion.

    Upon queuing, party leader will be prompted whether the party will be entering as "Closed" party or "Fixed" party. Once decision is made, it is irreversible for that instance.

    Closed party mode: Once one of the players leave the party, the system will NOT add members from the queue to the party. Party Leader is able to send a guild prompt request to members for help. If 1 member of the team is targeted for votekick and he is not from the same guild as the rest, votekick will not succeed unless he is Dced or afk for minimum 10 mins' time.


    Opened party mode:Once one of the players leave the party, the system WILL add members from the queue to the party.

    Just a suggestion.
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