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Add Pit Fiends or just Shocktroop devils?

zynatharzynathar Member Posts: 13 Arc User
I want to add a shocktroop devil or a pit fiend to be the boss but I can't find out how to make pit fiends combat able or just add single shocktroop devils. How do I make them comabatable or just add singular combatable schocktroop devils?
Post edited by zynathar on

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  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited December 2013
    zynathar wrote: »
    I want to add a shocktroop devil or a pit fiend to be the boss but I can't find out how to make pit fiends combat able or just add single shocktroop devils. How do I make them comabatable or just add singular combatable schocktroop devils?

    You can use the pit fiend model on another enemy (Such as the shocktroop devil.) but the actual encounter isn't in the foundry yet. (Though the "Actual encounter" is really just a shocktroop devil with a mace unless they start adding bosses.)
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • zynatharzynathar Member Posts: 13 Arc User
    edited December 2013
    Alright then, how would I just add singular schocktroop devils?
  • eldartheldarth Member Posts: 4,494 Arc User
    edited December 2013
    Interior Map? Spawn any extras other than the ShockTroop Devil over the pit of a cave room to kill them using the deathplane.
    Exterior Map? Create an under terrain (or hidden nearby elsewhere) kill-zone with some hard friendly guards, and spawn the extras over them.
  • zynatharzynathar Member Posts: 13 Arc User
    edited December 2013
    And if the map in question has no pits?
  • eldartheldarth Member Posts: 4,494 Arc User
    edited December 2013
    If it's an interior map - just add a small C shaped cave room nearby - you can spawn the encounter mobs in different rooms.
    So you spawn the devil where you want it, and the "excess" monsters over the pit.

    Like wise on an exterior map, only you need to create a hard friendly guard encounter to kill off the extras.

    ...and spawns must be within 256' of the PC.
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