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Simple Question: How do I put the rewards chest IN one of my Custom Maps?

stompstomp Member, Neverwinter Beta Users Posts: 0 Arc User
edited December 2013 in The Foundry
I see other authors do it, but I cannot figure out how. I assume its something simple I am missing but the only thing I see is the maps in Protectors Enclave and the nodes that are already set there.
Got a story based Foundry mission you want me to try? Go here! - "Honest Feedback for a Good Story!"

Character Name: Argothial@Stomphoof

Comments

  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited December 2013
    Not sure about this, but the trasure chest should always be on the last map you're using on your quest. if that's a custom map I think it's placed randomly around and you have to move it, if it's a Neverwinter map you'll have to use on of the premade chests that are already on the map. You can't put chests on existing Neverwinter maps.
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  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited December 2013
    When you create a map - the super chest is placed in there automatically (near the spawn point).
    If you create additional maps, the chest is *moved* to the newer maps. The final resting place of the chest will be on the map where you set your Quest-end (exit) point - OR - if you select an existing chest in one of the Cryptic zones, like PE.

    You can move the chest around, but you cant's "place" it willy-nilly.

    And if you;re referring to standard loot chests - you can;t place them at all. (there is one "empty" chest in assets you can place, but it's just decoration.
  • stompstomp Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    reiwulf wrote: »
    Not sure about this, but the trasure chest should always be on the last map you're using on your quest. if that's a custom map I think it's placed randomly around and you have to move it, if it's a Neverwinter map you'll have to use on of the premade chests that are already on the map. You can't put chests on existing Neverwinter maps.

    So THATS how it works. I gotcha! :)
    Got a story based Foundry mission you want me to try? Go here! - "Honest Feedback for a Good Story!"

    Character Name: Argothial@Stomphoof
  • antonkyleantonkyle Member Posts: 776 Arc User
    edited December 2013
    stomp wrote: »
    I see other authors do it, but I cannot figure out how. I assume its something simple I am missing but the only thing I see is the maps in Protectors Enclave and the nodes that are already set there.

    The chest is automatic when you have the storyboard done. you can then move it. It will be on the last map in your story tab.
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