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Devs: Want your foundry played.....here is easy fix.

boomba66boomba66 Member Posts: 221 Bounty Hunter
edited December 2013 in The Foundry
Ok they already have in the accomplishment system in the journal. Change it slightly to avoid the "Kill 6" type quests out there that are one minute or less long for counting. Then give a +2 stat bump to the player, or a +125 power/regen/defense.....type.

For the amount of time that would be required it would barely equal grinding better gear but it would be something for the solo player and the achievement player to bring their score up.

You have so many good authors who would love to get plays, they do a ton of work in your foundry with no reward and no plays. No one is looking to get paid for it just played. You feature the foundry on Steam saying provides endless adventures....so do something for a struggling builder community and show you care about those that spend the most time with this game. the creators of content.
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Post edited by boomba66 on

Comments

  • zorbanezorbane Member Posts: 0 Arc User
    edited December 2013
    How would you "change it slightly"?
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    Check out my Foundry missions:
    Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
    Untitled Series - Duritanium Man - The Improbable Bulk - [WIP] Commander Rihan
  • boomba66boomba66 Member Posts: 221 Bounty Hunter
    edited December 2013
    zorbane wrote: »
    How would you "change it slightly"?

    Just require t to be daily eligible. I am certain their would still be a million of farm maps created, but might get more people playing. Really I am not complaining for myself. I have been lucky to have a group of friends that play my stuff its just you hear many authors frustrated.

    It is also the only aspect of the game that does not have lateral progression(aka not leveling, but gear or score progression).

    Just some thoughts is all.
    [SIGPIC][/SIGPIC]
  • leinahtanwcleinahtanwc Member, Neverwinter Beta Users Posts: 123 Bounty Hunter
    edited December 2013
    I rather have a "Dungeon Hunter" campaign, where players acquire "Tokens" up to a certain amount completing daily foundries, daily betas, daily featured, and so forth. Rewards could be similar to the boons player receive from Module 1 and Module 2 and take a while to build up.

    For example, Tokens are rewarded upon writing a review for a foundry - re-running the foundry doesn't work. Hence, other foundries will be run in time as players run through all the foundries quickly.
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