If your saying face tanking a melee ranger is ok let me tell you its not. Not about having more dmg then a person its about how much hp he has over you. Melee ranger have about minimum 30k hp 45% dmg resistance a minimum of 30% deflection 10% regen and Lifesteal your not counting other variable such as boons and enchants if its carrying elven battle he will shred you
I know my HR isn't fully built, but I'm wondering where you're getting all these defensive stats.
To stay relevant in damage, mine doesn't have nearly as much defenses. Then again, I'm rocking around 43% crit chance.
I know my HR isn't fully built, but I'm wondering where you're getting all these defensive stats.
To stay relevant in damage, mine doesn't have nearly as much defenses. Then again, I'm rocking around 43% crit chance.
I stack defensive stats on My HR and i have just recently started using lone wolf which actually works when i use lifesteal i were my t1 pvp set i have 5 defensive slots 2 of them have 2 rank 10 dark's in them My belt and chest Frost pelt girdle gives me 125 regen and 150 life steal i have radiants in the rest of my defensive slots and i roll with about 16 con with this particular build. Most boons i use are defensive ones also.I still get nice amounts of offensive stats thanks to gear.
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I stack defensive stats on My HR and i have just recently started using lone wolf which actually works when i use lifesteal i were my t1 pvp set i have 5 defensive slots 2 of them have 2 rank 10 dark's in them My belt and chest Frost pelt girdle gives me 125 regen and 150 life steal i have radiants in the rest of my defensive slots and i roll with about 16 con with this particular build. Most boons i use are defensive ones also.I still get nice amounts of offensive stats thanks to gear.
I figure I'm going to work some defense into my build, but not as much as you are. I like being able to take out CW and TR in around one rotation, even if I'm not quite as tanky.
If you plan to go defensive, T1 is not the way to go. You need two piece Lethal Stalker (head boots) and two piece of Royal Guard. The off-gear is self explanatory (Rings of the noble beast, Thick belt, and Guts necklace).
Rich HRs will go for r10 Defense and get artifacts' Def up quickly. If you manage to climbe well over 2,3 k Def Lone Wolf will turn you into a juggernaut. But that's going to take a while....or you know how to shortcut your way around...
Clearly then you both misread my posts about all things being equal and you also most likely haven't fought against a cw who knows what he's doing. Try going up against guys like Kaos or Decidus. I fought against Kaos a few days ago in a match and it was no cakewalk like you are claiming. Fight against someone like that and you will find yourself getting ran over repeatedly by avalanche, choked and frozen without getting anywhere near them.
Big differences between those who know and those who don't.
HV with Regen and Deflect is something that only module 2 GWFs can fight. So yeah, HR have 1% chance unless you go 16k gs tank build.
I figure I'm going to work some defense into my build, but not as much as you are. I like being able to take out CW and TR in around one rotation, even if I'm not quite as tanky.
I am a melee ranger i can have good defensive stats and still hit a 50%crit rate if i really wanted to.
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
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If you plan to go defensive, T1 is not the way to go. You need two piece Lethal Stalker (head boots) and two piece of Royal Guard. The off-gear is self explanatory (Rings of the noble beast, Thick belt, and Guts necklace).
Rich HRs will go for r10 Defense and get artifacts' Def up quickly. If you manage to climbe well over 2,3 k Def Lone Wolf will turn you into a juggernaut. But that's going to take a while....or you know how to shortcut your way around...
Until the fix the T1 pvp set bonus i think i will still use it.
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
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Clearly then you both misread my posts about all things being equal and you also most likely haven't fought against a cw who knows what he's doing. Try going up against guys like Kaos or Desidus. I fought against Kaos a few days ago in a match and it was no cakewalk like you are claiming. Fight against someone like that and you will find yourself getting ran over repeatedly by avalanche, choked and frozen without getting anywhere near them.
Big differences between those who know and those who don't.
Cheers for the call out bro!
In regards to HRs actually successgully fighting geared and well played Cws. I hope no one is just rushing in and then blowing all their CDs. The trick to beating them is similar to GWFS. You need to sucker out those dodges. I usually find suckering out two means that Either Boar / Fox hits. If they dont manage to dodge Boar, then they better be prepared to get hit by the freight train that is Fox Shift.
Having mained a Cw for a long time, (And pushing close to 4 dodges base on my Cw at that) Cws are my 2nd easiest class to chew, directly behind other HRs. With Rogues being only slightly more difficult.
Desidus@Xtraordinary91
19.9k PvP Control Wizard
<Complaints Department>
Not counting stone, you'd need rank 10s and high level artifacts. I only have rank 7s and 1 blue rank artifact.
I don't need High lvl enchants or artifacts to hit 50% crit ATM i have 45% chance with about 2.3k crit atm thats with just rank 4 stones what are you a archer ranger i dont want to derail this discussion any more then it already has ben go to my thread here to continiue this conversation http://nw-forum.perfectworld.com/showthread.php?546901-Voltomey-s-Survival-Combat-PvP-Build
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the regen effect proc no matter what even if you dont deflect
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HV with Regen and Deflect is something that only module 2 GWFs can fight. So yeah, HR have 1% chance unless you go 16k gs tank build.
You sure man?
True, regen helps, now we can get some life steal as well on top of that, true, you can get some deflect working as well, but nowhere near the nice 30%-40% GFs/GWFs and TRs might sport.
Sure, now you also have 2 lives with the SF and even a green PvP artifact is amazing, that is available to anyone without lots of AD by now.
Yet we're still as vulnerable as ever against characters at the same level of gearing (because, well, CWs that were mentioned are almost full BiS or BiS already).
Anyway I fought some very good HRs in some premades and even pugs, with mixed results. The melee guys are far more dangerous and if you get proned you gonna be in a world of hurt, but still not as bad as with good TRs, as with everything you can see (in the end). All HR matchups were dangerous and could go ither way, yet with proper teleports and spell timing they are just a challenge, exactly as it should be. This cannot be said about good GWFs and TRs sadly...
I like the class, it has pretty good mechanics and overall interesting, Cryptic did a good job with it.
Probably the thing I said didn't come out correctly, since I was refering to HRs in my first part of the sentence. HRs are good against most classes that need to get in melee due to Combat being very bursty and quite tanky at the moment. CWs have a different approach whatsoever. Their main rotation can be done from as far as 80' away while HR's main spike damage comes from melee range.
Ranged attacks and abilities can be annoying and help the HR come close but it's nothing like TR/GWF that can get there in seconds. HRs have no big immunity abilities or almost at will stealth, so most of the times you see them and you get ready for them.
True, regen helps, now we can get some life steal as well on top of that, true, you can get some deflect working as well, but nowhere near the nice 30%-40% GFs/GWFs and TRs might sport.
Sure, now you also have 2 lives with the SF and even a green PvP artifact is amazing, that is available to anyone without lots of AD by now.
Yet we're still as vulnerable as ever against characters at the same level of gearing (because, well, CWs that were mentioned are almost full BiS or BiS already).
Anyway I fought some very good HRs in some premades and even pugs, with mixed results. The melee guys are far more dangerous and if you get proned you gonna be in a world of hurt, but still not as bad as with good TRs, as with everything you can see (in the end). All HR matchups were dangerous and could go ither way, yet with proper teleports and spell timing they are just a challenge, exactly as it should be. This cannot be said about good GWFs and TRs sadly...
I like the class, it has pretty good mechanics and overall interesting, Cryptic did a good job with it.
Melee HR can easliy reach 30% to 40% deflect and Higher
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0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Yeah I noticed some of these guys were quire resilient.
Most mitigation comes from Aspect of the Lone Wolf. Which gives +25% but drops 5% for every enemy that is within 10' from you. As you understand in a 1v1 situation with a CW, you get the full bonus.
Comments
I know my HR isn't fully built, but I'm wondering where you're getting all these defensive stats.
To stay relevant in damage, mine doesn't have nearly as much defenses. Then again, I'm rocking around 43% crit chance.
I stack defensive stats on My HR and i have just recently started using lone wolf which actually works when i use lifesteal i were my t1 pvp set i have 5 defensive slots 2 of them have 2 rank 10 dark's in them My belt and chest Frost pelt girdle gives me 125 regen and 150 life steal i have radiants in the rest of my defensive slots and i roll with about 16 con with this particular build. Most boons i use are defensive ones also.I still get nice amounts of offensive stats thanks to gear.
[SIGPIC][/SIGPIC]
I figure I'm going to work some defense into my build, but not as much as you are. I like being able to take out CW and TR in around one rotation, even if I'm not quite as tanky.
Rich HRs will go for r10 Defense and get artifacts' Def up quickly. If you manage to climbe well over 2,3 k Def Lone Wolf will turn you into a juggernaut. But that's going to take a while....or you know how to shortcut your way around...
HV with Regen and Deflect is something that only module 2 GWFs can fight. So yeah, HR have 1% chance unless you go 16k gs tank build.
[SIGPIC][/SIGPIC]
[SIGPIC][/SIGPIC]
Cheers for the call out bro!
In regards to HRs actually successgully fighting geared and well played Cws. I hope no one is just rushing in and then blowing all their CDs. The trick to beating them is similar to GWFS. You need to sucker out those dodges. I usually find suckering out two means that Either Boar / Fox hits. If they dont manage to dodge Boar, then they better be prepared to get hit by the freight train that is Fox Shift.
Having mained a Cw for a long time, (And pushing close to 4 dodges base on my Cw at that) Cws are my 2nd easiest class to chew, directly behind other HRs. With Rogues being only slightly more difficult.
19.9k PvP Control Wizard
<Complaints Department>
Not counting stone, you'd need rank 10s and high level artifacts. I only have rank 7s and 1 blue rank artifact.
I don't need High lvl enchants or artifacts to hit 50% crit ATM i have 45% chance with about 2.3k crit atm thats with just rank 4 stones what are you a archer ranger i dont want to derail this discussion any more then it already has ben go to my thread here to continiue this conversation http://nw-forum.perfectworld.com/showthread.php?546901-Voltomey-s-Survival-Combat-PvP-Build
[SIGPIC][/SIGPIC]
What fix? I don't understand your sentence.
Fix to some 'bug' or fix to the T1 pvp set?
the regen effect proc no matter what even if you dont deflect
[SIGPIC][/SIGPIC]
Are you sure? I never noticed that while I was wearing it.
You sure man?
True, regen helps, now we can get some life steal as well on top of that, true, you can get some deflect working as well, but nowhere near the nice 30%-40% GFs/GWFs and TRs might sport.
Sure, now you also have 2 lives with the SF and even a green PvP artifact is amazing, that is available to anyone without lots of AD by now.
Yet we're still as vulnerable as ever against characters at the same level of gearing (because, well, CWs that were mentioned are almost full BiS or BiS already).
Anyway I fought some very good HRs in some premades and even pugs, with mixed results. The melee guys are far more dangerous and if you get proned you gonna be in a world of hurt, but still not as bad as with good TRs, as with everything you can see (in the end). All HR matchups were dangerous and could go ither way, yet with proper teleports and spell timing they are just a challenge, exactly as it should be. This cannot be said about good GWFs and TRs sadly...
I like the class, it has pretty good mechanics and overall interesting, Cryptic did a good job with it.
Ranged attacks and abilities can be annoying and help the HR come close but it's nothing like TR/GWF that can get there in seconds. HRs have no big immunity abilities or almost at will stealth, so most of the times you see them and you get ready for them.
[SIGPIC][/SIGPIC]
Nice for you, sucks for me :P
Yeah I noticed some of these guys were quire resilient.
Most mitigation comes from Aspect of the Lone Wolf. Which gives +25% but drops 5% for every enemy that is within 10' from you. As you understand in a 1v1 situation with a CW, you get the full bonus.
My 53 HR is sitting at 29 deflect in melee stance, 26 in ranged. My gear score is actually fairly closely split between offense and defense.
Of course, I also have the +10% crit in melee too.. so I'm sitting at 33 crit in melee stance.