A vague message on the job board compels you to travel to the Sword Mountains to help a man retrieve a lost document. The message offers scant detail but mentions a group of meddling wizards, You decide to rendezvous with the client, Tregus Spulzeer III, at the farm mentioned in the post.
This quest is the first in a three part campaign which expands on a module I made for Neverwinter Nights. I would judge it to be a hack and slash quest, merely setting up the story for the future installments, already almost complete. There is a fair amount of dialog, and even some secrets revealed only to the most patient of readers, but I also added "Me hate words" options to every objective NPC, who will then give only a brief and succinct description of your duties.
Campaign: Twisted Legacy
Time: 80 minutes ( I know, it was my first NW quest, I over estimated)
Combat: Standard to Challenging for solo
Code: NW-DH713QG92
Than you for your consideration,
Alleyslink
PS, see
@antonkyle's review here
http://nw-forum.perfectworld.com/showthread.php?547711-Quest-A-Pirate-s-Plunder
third post down
Play "Deed to My Soul" NW-DH713QG92
Comments
Great quest.
Spectacular maps and original buildings! And wow, I would classify this as heavy combat. Took me about two hours to work my way through. Some people are really craving that in the foundry and they should have a great time with this.
I have three major recommendations. I would recommend you change the costumes some more to match your campaign. As far as I could tell all (or almost all) the encounters were wearing their default costumes. Next would be to add a difficulty slider if you want plays from the people who are looking for less combat. It will also bring your play time down. Finally, you might want to experiment with music and sound triggers.
Here are my Play-though notes:
-in the first dialogue with Maggie at the fire when she tells you where to look you need a space between "buildings and Swinehold"
-this is a small detail but I bet the pigs would appreciate some Garbage Piles to eat and the Earth decal for a mud wallow
-the tall ceilings on the custom buildings seemed to prevent camera glitches
-when trying to talk to Maggie about the wizards the "moderate" answer in the second round is "You nay be correct" I'm guess you want a "may" there
-the tavern sound effects play once you leave the tavern. I think having them vanish when onto "Clear the Forest" would help. You could add some music or other sound then.
-4 elite fights from random orcs! I ran around the last group but I was starting to feel I was being punished for taking the wrong way (?)
-you may want to add a chimney to the spellhold kitchen fireplace
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
Bar'thok Rising Part 2 - The Hunt - Work in Progress, not yet published
The biggest concern of all players who have provided feedback has been universal, this mod is too long. I am attached to the map and have gotten many positive comments on it's quality but I am busy at work making a new map. This was my first Foundry quest and I was not fully aware of the toolset's limitations. I had grand designs of side quests and hidden nooks, but halfway through I realized the need for linear story structure, my inability to give rewards and a cap to encounters on a single map. To the point, I am making a very similar version of the map which is half the size, removing the Orcs / Ogres and implementing a difficulty slider.
Once again I would like to thank all my fellow authors and players for their comments.