Flourish isn't locking abilities with stun. Or if it is it's only locking it for a second. Half the time I start my flourish, the animation shows and someone dodges mid ability and it misses. Same for takedown. I literally have to sneak up behind someone for one of these two abilities to actually work. Melee's already at a disadvantage in this game, GWF get's a sprint which doesn't dodge anything, while ranged classes get quick teleports and rolls. Not to mention they're full of CC. I spend half my time trying to chase a constantly teleporting priest or wizard. It's ridiculous. Either make the abilities hit detection happen when you trigger the ability, not after the animation goes, or give GWF's a better way to dodge.
Um, Boo-hoo? Sorry, but GWF's are crazy powerful in PvP right now. Just ran into a 14k GS one in PvP and it simply could not be killed. An absolute beast that was pretty potent offensively as well. Pretty much singlehandedly won the match for its' team.
Pretty sure Flourish has a small channel and is supposed to be dodgeable mid animation, not sure about the others. Honestly though if you went Iron vanguard you'd be a beast in pvp...its pretty broken
seen some GWF with 39k hp, 2.5k deflect and 3.5k def (rough figures) i dont think he would have problems with anything you throw at him... don't Q_Q , get geared and think of ways around the problem, you won't get nowhere if you sit on one spot so don't Q_Q
Sorry. "Mid-Game" GWF is still broken. Haven't gotten to endgame yet so I can't say how they are there. And before anyone says only endgame matters, what's the point of having a leveling system of the game isn't equally fun and balanced all the way through?
Sorry. "Mid-Game" GWF is still broken. Haven't gotten to endgame yet so I can't say how they are there. And before anyone says only endgame matters, what's the point of having a leveling system of the game isn't equally fun and balanced all the way through?
Eh, not sure that's a realistic expectation, mostly because leveling goes so quick in this game. Most of the time you spend on your GWF will be in endgame. I'd say balance there is much more important.
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
I spend half my time trying to chase a constantly teleporting priest or wizard. It's ridiculous. Either make the abilities hit detection happen when you trigger the ability, not after the animation goes, or give GWF's a better way to dodge.
Common, it's the only thing we have. Tip: count them. When you see the 3rd, unleash hell on the CW, we are not constantly teleporting at all.
I'd love to stay and facetank you, but you would kill me very fast. So the solution for you is to gear up with enough DR to survive these cases. From experience gearing up a friend who made a sent, I can tell you that if you plan to run dungeons for gear etc., it will take you around a month to build a character that will make less geared CWs cry and go tell mommy on you. We made experiments with 2 newer CWs going full DPS on this sent and he had only rank 5-6s, and it was before Shadowmantle. Guess what, they couldn't kill him.
So basically all you have to do is either:
- farm more for gear, spam the dungeons, follow sent guide, have fun in a few weeks
- buy all your gear with money and start having fun right now
But in the end your true issue is the lack of a matchmaking system, so you probably ended up against a decent CW that just burst you down easily since you lack the gear for now.
When people say nerf gwf, are you talking about just sents, or gwfs in general?
Pretty sure it is for all GWFs.
I am so sick of never seeing the LFG in Protector's enclave asking for 3/4GWF DC parties the whole time. Give other classes a chance in PvE I say......
With the lvl 0 ancient epic sword and knot, gwf is simply insane in pvp. Can't see how anyone could complain about their "underperformance". You should be chasing the other party around the map and tying HR's in knots around CW's as they try to hide behind one another, using a rotation you KNOW is not glitched rather than relying on a power u know is semi-broke and then qqing about the most insanely op pvp class in the game. :P
I love the circle of stupidity that is the forums. so far from what I've read there are 2 opinions here. On one side you have ppl saying go sent/gf build so you can be OP. And on the other side you have ppl saying nerf gwfs because sent/gf build is too OP.
Pssst, *whispers* not all of us who play GWFs want to play as sent/gf.
I play as destroyer build and I love it. Am I OP in PvP? Hell no. Can I tank 2 CWs? Hell no. Do other classes regularly dodge my skills and stay alive by simply kiting away? Hell yes. But for me, that's what makes PvP even remotely fun. I couldn't think of anything more boring then the idea of being a Sent/regen build GWF where for the most part I hardly need to use any skills at all, just need to live longer then you while chipping away at your hp.
I am bored so I will also post something here, hehe.
Since module 2 came out I have only been to PvP twice. And that was when I had nothing to do and someone asked if I wanted to go.
The reason why I had not gone before that was because I had heard how it was and I could only imagine the horror.
BUT, I was actually surprised when I came into my first match! It was soo horrific, lol!
Within my very first minute of module 2 PvP I was in awe, not in rage, because I was just stunned at how bad it was.
And this was the very first minute of PvP, I didn't want to imagine what I would have to endure if I kept at it for a few hours.
If a ranger didn't super glued me to the ground I would have a GWF hunting me down like I was a rabbid fox.
Because oh yeah, the GWF now has the GF mechanic of sprinting like a newly escaped madman from an insane asylum.
When I eventually ran out of stamina kiting this unearthly beast he clobbed me on the head for 15k! I just sad there watching the roots and vines consume me while thinking "dafuk just happened?"
In a dream world the best case scenario for my poor CW would've been this:
I search deep within me for hidden stamina, out kites the monster that is this GWF, opens up C++ and quickly code in some new encounters that would actually halt his progress in this man hunt. After some phenomenal code work I get him to stop in his tracks for a full second, I use this to unleash a flurry of attacks that rips through his defenses!
I get him down to zero health and starts popping a small fire cracker to celebrate my victory!
THE MONSTER GETS BACK UP WITH FULL HEALTH!
He is even more furious now, I can hear a battle cry roaming, the sound wave alone is enough to knock me prone!
He has summoned the almighty rooter, the RANGER! Roots and vines fly across the map, hitting me in the eyes, the chest, it's snared around my neck and genitals!!
Like a python it squeeses me until I puke my own guts. The ranger does not look amused, as his newly washed roots has been tainted with the processed food containing berries and al
Sorry. "Mid-Game" GWF is still broken. Haven't gotten to endgame yet so I can't say how they are there. And before anyone says only endgame matters, what's the point of having a leveling system of the game isn't equally fun and balanced all the way through?
Yesterday one TR in my guild chat was complaining about the AD cap. He was making way too much rough AD "just by playing". As my gwf is very far from the daily AD cap, I asked for details.
"What? Nuffin speshul, just 2-3 T2 runs pe day, 8k each from salvaging, cap reached already. Bosses are just too easy in this game. See, most of my gear is still T1. Anyone for VT?"
I was like "Wow". I wish my gwf was in all-T1 gear and finding the T2 dungeons too easy. As is, my gwf has no problems with the campaign quests and mini-dungeons, but whatever T2 dungeon (and this include epic DV) is a no-no.
Yesterday one TR in my guild chat was complaining about the AD cap. He was making way too much rough AD "just by playing". As my gwf is very far from the daily AD cap, I asked for details.
"What? Nuffin speshul, just 2-3 T2 runs pe day, 8k each from salvaging, cap reached already. Bosses are just too easy in this game. See, most of my gear is still T1. Anyone for VT?"
I was like "Wow". I wish my gwf was in all-T1 gear and finding the T2 dungeons too easy. As is, my gwf has no problems with the campaign quests and mini-dungeons, but whatever T2 dungeon (and this include epic DV) is a no-no.
Honestly it's not hard to cap your refining at cap, I tend to run 1 or 2 skirmishes during skirm hour and then my dailies except for dreadvault, add in leadership and evoking and I'm capped each day.
Yesterday one TR in my guild chat was complaining about the AD cap. He was making way too much rough AD "just by playing". As my gwf is very far from the daily AD cap, I asked for details.
"What? Nuffin speshul, just 2-3 T2 runs pe day, 8k each from salvaging, cap reached already. Bosses are just too easy in this game. See, most of my gear is still T1. Anyone for VT?"
I was like "Wow". I wish my gwf was in all-T1 gear and finding the T2 dungeons too easy. As is, my gwf has no problems with the campaign quests and mini-dungeons, but whatever T2 dungeon (and this include epic DV) is a no-no.
yes bosses are too **** easy, and for the bosses that arent so easy they add glitches so even challenged ppl can get the loot.
running pk for a single DD u can get to refining cap
I spend half my time trying to chase a constantly teleporting priest or wizard. It's ridiculous.
That's right. Because that is the CW's & DC's only defense mechanism against you, because GWFs are so OP in PVP. We can't actually kill you so all we can do is just run from you.
That's right. Because that is the CW's & DC's only defense mechanism against you, because GWFs are so OP in PVP. We can't actually kill you so all we can do is just run from you.
It's funny when I took a break from this game to wait for more content and bug fixes back in open beta, gwf's were useless in any circumstance. Now lol, they're useful and people are going nuts about it.
Yeah... somewhy everyone complain how OP GWF is in PvP while this is mainly a PvE game. And in PvE, GWF sucks. Well, not exactly so, but:
-GWF sentinel can tank, but can't keep threat.
-GWF sentinel can't off-tank because of the lack of aoe encounters and the above too.
-GWF destroyer can DPS but not as good as any of the DPS/control classes.
Ofc, the Iron Vanguard paragon tree helps with the tanking as you can mark easier. But it's still not enough to keep threat. Especially, when there's 100s of AoE's pushing you all around from the sick number of ads. The whole threat system has to be reworked, imho (and ads number lowered too).
And that makes GWF the least wanted class for dungeons.
YES! gwfs need dodges, stealth, and shocking execution as an atwill. we should also give them a shield and a bow. how about ranged attacks and skills too. i mean they're so underpowered right now and they need a ton of attention. idk why this game is so unfair to gwfs
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Tweak unstoppable so its % of HP based not damage taken. (Helps non sents in pvp, nerfs sents in pvp. Doesnt change PVE much)
give increased threat while slam is active (maybe a 30% buff to all attacks) (this will help tanking a ton).
For both GF/GWF it would help if mark was nerfed slightly but was removed after something like 3 consecutive hits or something so it actually lasts on a target.
That would help PVE tanking quite a bit.
THEN!!!
Figure out a way to factor in GWF Sents in the que for dungeons. Dont need a GF if your a sent in a 5 man.
0
dante123plMember, NW M9 PlaytestPosts: 282Arc User
YES! gwfs need dodges, stealth, and shocking execution as an atwill. we should also give them a shield and a bow. how about ranged attacks and skills too. i mean they're so underpowered right now and they need a ton of attention. idk why this game is so unfair to gwfs
Quite frankly I am totally okay with GWFs doing more DPS in PVE. It is a welcome relief, actually. As a CW I don't really want to shoulder the burden of being the leading damage dealer in order to help carry the team through the dungeon. So you will not hear me crying about that at all.
It's an act of justice that rogues and wizards heading for direct close quarter 1 on 1 combat with an equally equipped GWF now get splattered all over the wall... thats exactly the way it's meant to be imho
It's an act of justice that rogues and wizards heading for direct close quarter 1 on 1 combat with an equally equipped GWF now get splattered all over the wall... thats exactly the way it's meant to be imho
So what am i supposed to do against a GWF then exactly? use /killme as soon as a GWF looks at me? By that token if i engage a GWF from 80 yards away i should be able to totally obliterate him flawlessly right?
What am i supposed to do when a GWF takes a point? Run away?
Comments
Eh, not sure that's a realistic expectation, mostly because leveling goes so quick in this game. Most of the time you spend on your GWF will be in endgame. I'd say balance there is much more important.
Common, it's the only thing we have. Tip: count them. When you see the 3rd, unleash hell on the CW, we are not constantly teleporting at all.
I'd love to stay and facetank you, but you would kill me very fast. So the solution for you is to gear up with enough DR to survive these cases. From experience gearing up a friend who made a sent, I can tell you that if you plan to run dungeons for gear etc., it will take you around a month to build a character that will make less geared CWs cry and go tell mommy on you. We made experiments with 2 newer CWs going full DPS on this sent and he had only rank 5-6s, and it was before Shadowmantle. Guess what, they couldn't kill him.
So basically all you have to do is either:
- farm more for gear, spam the dungeons, follow sent guide, have fun in a few weeks
- buy all your gear with money and start having fun right now
But in the end your true issue is the lack of a matchmaking system, so you probably ended up against a decent CW that just burst you down easily since you lack the gear for now.
Pretty sure it is for all GWFs.
I am so sick of never seeing the LFG in Protector's enclave asking for 3/4GWF DC parties the whole time. Give other classes a chance in PvE I say......
Jugger Conq GF
....
Pssst, *whispers* not all of us who play GWFs want to play as sent/gf.
I play as destroyer build and I love it. Am I OP in PvP? Hell no. Can I tank 2 CWs? Hell no. Do other classes regularly dodge my skills and stay alive by simply kiting away? Hell yes. But for me, that's what makes PvP even remotely fun. I couldn't think of anything more boring then the idea of being a Sent/regen build GWF where for the most part I hardly need to use any skills at all, just need to live longer then you while chipping away at your hp.
You need to time your longer animations or lose out. It is that simple.
IBS/Flourish/Crescendo being the main skill losses.
Since module 2 came out I have only been to PvP twice. And that was when I had nothing to do and someone asked if I wanted to go.
The reason why I had not gone before that was because I had heard how it was and I could only imagine the horror.
BUT, I was actually surprised when I came into my first match! It was soo horrific, lol!
Within my very first minute of module 2 PvP I was in awe, not in rage, because I was just stunned at how bad it was.
And this was the very first minute of PvP, I didn't want to imagine what I would have to endure if I kept at it for a few hours.
If a ranger didn't super glued me to the ground I would have a GWF hunting me down like I was a rabbid fox.
Because oh yeah, the GWF now has the GF mechanic of sprinting like a newly escaped madman from an insane asylum.
When I eventually ran out of stamina kiting this unearthly beast he clobbed me on the head for 15k! I just sad there watching the roots and vines consume me while thinking "dafuk just happened?"
In a dream world the best case scenario for my poor CW would've been this:
I search deep within me for hidden stamina, out kites the monster that is this GWF, opens up C++ and quickly code in some new encounters that would actually halt his progress in this man hunt. After some phenomenal code work I get him to stop in his tracks for a full second, I use this to unleash a flurry of attacks that rips through his defenses!
I get him down to zero health and starts popping a small fire cracker to celebrate my victory!
THE MONSTER GETS BACK UP WITH FULL HEALTH!
He is even more furious now, I can hear a battle cry roaming, the sound wave alone is enough to knock me prone!
He has summoned the almighty rooter, the RANGER! Roots and vines fly across the map, hitting me in the eyes, the chest, it's snared around my neck and genitals!!
Like a python it squeeses me until I puke my own guts. The ranger does not look amused, as his newly washed roots has been tainted with the processed food containing berries and al
Yesterday one TR in my guild chat was complaining about the AD cap. He was making way too much rough AD "just by playing". As my gwf is very far from the daily AD cap, I asked for details.
"What? Nuffin speshul, just 2-3 T2 runs pe day, 8k each from salvaging, cap reached already. Bosses are just too easy in this game. See, most of my gear is still T1. Anyone for VT?"
I was like "Wow". I wish my gwf was in all-T1 gear and finding the T2 dungeons too easy. As is, my gwf has no problems with the campaign quests and mini-dungeons, but whatever T2 dungeon (and this include epic DV) is a no-no.
yes bosses are too **** easy, and for the bosses that arent so easy they add glitches so even challenged ppl can get the loot.
running pk for a single DD u can get to refining cap
That's right. Because that is the CW's & DC's only defense mechanism against you, because GWFs are so OP in PVP. We can't actually kill you so all we can do is just run from you.
It's funny when I took a break from this game to wait for more content and bug fixes back in open beta, gwf's were useless in any circumstance. Now lol, they're useful and people are going nuts about it.
-GWF sentinel can tank, but can't keep threat.
-GWF sentinel can't off-tank because of the lack of aoe encounters and the above too.
-GWF destroyer can DPS but not as good as any of the DPS/control classes.
Ofc, the Iron Vanguard paragon tree helps with the tanking as you can mark easier. But it's still not enough to keep threat. Especially, when there's 100s of AoE's pushing you all around from the sick number of ads. The whole threat system has to be reworked, imho (and ads number lowered too).
And that makes GWF the least wanted class for dungeons.
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
Tweak unstoppable so its % of HP based not damage taken. (Helps non sents in pvp, nerfs sents in pvp. Doesnt change PVE much)
give increased threat while slam is active (maybe a 30% buff to all attacks) (this will help tanking a ton).
For both GF/GWF it would help if mark was nerfed slightly but was removed after something like 3 consecutive hits or something so it actually lasts on a target.
That would help PVE tanking quite a bit.
THEN!!!
Figure out a way to factor in GWF Sents in the que for dungeons. Dont need a GF if your a sent in a 5 man.
So what am i supposed to do against a GWF then exactly? use /killme as soon as a GWF looks at me? By that token if i engage a GWF from 80 yards away i should be able to totally obliterate him flawlessly right?
What am i supposed to do when a GWF takes a point? Run away?