I tried PvP few times while bellow level 30 and it was always about entering game, half of the team disconnecting and remaining only able to wait for game to end. Very boring and I stopped playing it.
Now as fresh 60 (with gearscore little below 7k) I tried it again, to get some glory and even better equip.
And wonders, gameplay didn't changed! Still much about leavers - whose team has lesser of them, wins (I tried 2 vs 5 battles, wasn't able to even leave spawnpoint).
I hoped that in those months Cryptic had while I climbed to 60, they did worked on it, as I remember lots of ranting about it. That some form of
* matchmaking (don't join guys with thousands of glory on their accounts with guys near to none)
* leavers prevention (group leavers to leavers, don't matchmake them into non-leavers games),...
would be implemented. But it isn't or it's not working.
What can I do to have way better experience of random queued PvP? I don't mind loosing battle if the teams are balanced and battle itself is fun.
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited December 2013
You should consider doing both daily zones extensively instead of PvP for now, until you gear up a bit. You can get blues&epics, enchant with Rank 4-5s, but don't just do it by yourself, follow a guide for your class. Truth is that at 7K GS you're gonna be everybody's one-shot target practice.
Just stick to doing PvP for the daily for now, it will be messy&ugly, but there's no other way sadly. Your matchmaking suggestions are popping up again and again in forums each week, but nothing has been done since I'm here (July or so).
Also do Gauntlgrym a lot, you will need a guild for this. This is the shortest way for you to have a Tier 2 equivalent gear set and decent weapons, not sure if this is true for all classes though.
As a conclusion, for now, don't have any expectations from PvP. It will be mostly unpleasant for you until you get gear/experience.
I wouldn't advocate against people playing pvp and most DEFINITELY would not advocate playing pvp just for dailys. No no no. Imagine a system where all the players on both sides played until the match was over. More glory, more actual game-play experience for the players, more xp for the toons and on top of it all, crappy pvp teams would actually get matched against crappy pvp teams (most pugs are crappy) which would necessarily improve ALL pug pvping simply by people becoming better players.
To say "don't pvp till your gs is higher" is really making the argument that GS is all that matters in pvp. No play pvp as much as you can, play to win, develop a thick skin and some SKILLS along with that increasing GS. You go through the grinder of pvp at 7 or 8k gs vs premade after premade of 11k or higher and whatever potential you have as a pvp player WILL be realized by the time your own gs is 11k. Then you'll REALLY kick some ***. Its worth it.
The problem is not your GS, the problem is what you originally identified: QUITTERS. Quitters who will never get any better at pvp because once they get 100 points behind/check to see a gs is below 10k, quit. The problem is systemic, it is not you. More than one quit in a 24 hour period should result in a 24 hour ban from pvp for that players handle. Beyond that, the penalty should increase to a week for two subsequent infractions, a month, and eventually a perma-ban. Plus, on the second infraction 25% of your glory should be taken from your account and distributed amongst the players on your team who actually stayed the entire match.
I had the same issues when hitting 60 and attempting to PvP, having recently hit cap as well.
The fact that this game has no filtered matchmaking for PvP is mind boggling. It's also a shame, because when you do get balanced teams it can be pretty fun. I did some searching and found complaints about these things from beta, but it seems that in NWN like so many other MMOs PvP is an afterthought with little ongoing attention from the devs.
If you want to PvP for it's own sake rather than just gearing up, you should probably find a guild that does PvP. However, I suspect that your games with a competent guild group will be 75% pubstomping where you afk most of the game because your opponents gave up or left and 25% gruelling stalemates against other organised teams.
The unfortunate main issue with PvP in Neverwinter.
1. Some folks will sink a fortune into enchants and gear to become nigh on unstoppable, I only pvp for dailies on my toons now because it gets real boring getting steamrolled by those players.
2. Upper brackets suffer class balance issues, everyone can get to around about the same gear by endgame (Takes time) but some classes simply perform better in PvP than others.
Trolls! Soiling communities ever since three billy goats crossed there bridge!
I wouldn't advocate against people playing pvp and most DEFINITELY would not advocate playing pvp just for dailys. No no no. Imagine a system where all the players on both sides played until the match was over. More glory, more actual game-play experience for the players, more xp for the toons and on top of it all, crappy pvp teams would actually get matched against crappy pvp teams (most pugs are crappy) which would necessarily improve ALL pug pvping simply by people becoming better players.
To say "don't pvp till your gs is higher" is really making the argument that GS is all that matters in pvp. No play pvp as much as you can, play to win, develop a thick skin and some SKILLS along with that increasing GS. You go through the grinder of pvp at 7 or 8k gs vs premade after premade of 11k or higher and whatever potential you have as a pvp player WILL be realized by the time your own gs is 11k. Then you'll REALLY kick some ***. Its worth it.
The problem is not your GS, the problem is what you originally identified: QUITTERS. Quitters who will never get any better at pvp because once they get 100 points behind/check to see a gs is below 10k, quit. The problem is systemic, it is not you. More than one quit in a 24 hour period should result in a 24 hour ban from pvp for that players handle. Beyond that, the penalty should increase to a week for two subsequent infractions, a month, and eventually a perma-ban. Plus, on the second infraction 25% of your glory should be taken from your account and distributed amongst the players on your team who actually stayed the entire match.
You think GS is not important?
The guys with lots of GS (excepting here GFs we all know they can have more) usually have also artifacts, enchants and so on, more experience with their char.
You think he can do anything at 7K GS in PvP?
You're forgetting he is also NEW.
It is one thing to be a 7K GS experience player that just removed perfects from main (whatever, for sake of argument, because the reality is they will have at least rank 6-7s and 12K GS these days - even new), and it is one thing to be a NEW 7K GS player.
To the OP:
If you like being one-shot, never learning anything, go PvP at 7K GS of yours. If you want to have a SLIGHT chance, go get some decent blues, follow a guide for your class, and put some Rank 5s in your new gear. Again, I suggest Sharandar/Dread Ring/Gauntlgrym. In 2-3 weeks at most you will be relatively ready for PvPing in the Arena, even though geared people will still one-shot you.
You will have all the time to learn to PvP then. You can't learn anything if all you do is die, not to mention you're of 0 help to your team.
I do have blue equip (few green, one purple) with L4-7 enchantments to atributes of my class, also change skills for PvP as pointed by guide. I perform well in dungeons played both alone (played all nondungeons alone) and in group (dungeons, skirmishes). Even in PvP I don't get oneshotted as long as we are one-on-one.
Problem is, most games get very quickly to two-on-five and I don't see how to win those. It ends up in waiting on spawpoint for game to end, any attempt to leave it ends with being one-shotted. Of course I can do epic dungeons, expansions,... (and I will), but the guide mentioned PvP as easy way to get gear for T1 dungeons....
I do have blue equip (few green, one purple) with L4-7 enchantments to atributes of my class, also change skills for PvP as pointed by guide. I perform well in dungeons played both alone (played all nondungeons alone) and in group (dungeons, skirmishes). Even in PvP I don't get oneshotted as long as we are one-on-one.
Problem is, most games get very quickly to two-on-five and I don't see how to win those. It ends up in waiting on spawpoint for game to end, any attempt to leave it ends with being one-shotted. Of course I can do epic dungeons, expansions,... (and I will), but the guide mentioned PvP as easy way to get gear for T1 dungeons....
I don't understand how its even possible to have a GS of 7k at lvl 60 for anyone other than a bot.
I think around lvl 50 or so I had almost a 9k GS with cheap blues off the auction house....
Theres no reason a casual player cant have a 10k+ GS the minute they hit lvl 60, if they pay attention to the gear they are putting on their character.
Greens at lvl 60? Not necessary, except maybe the pants and shirt, even those are cheap nowadays.
Spend some time on the auction house bud looking for blues, I guarantee for less than 50k AD you can get yourself to 9k+ GS...
The problem are not the leavers, its the system that generates them. Because of botting the rewards (glory & XP) for the losing team are jokingly low. So if you grind for glory exclusively and want to make the most per minute, you find yourself searching for lopsided matches in your favor and will quit otherwise. Don't feel bad about it, because everyone is gunning for the highest efficiency in all areas of the game and I don't see how PVP should be an exception.
It's up to the devs to change that. PVP needs a major upgrade in matchmaking and other mechanics. Until then, all serious PVPers can do is hope they face another premade or organize themselves on the preview. There have been one or two community events/tourneys so far and hopefully that will continue.
0
rlrobrMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited December 2013
With a GS of less than 7K, I perfectly understand why people on your team leave. Spend some AD and buy some decent gear before you try PvP. You can have a GS of 10K+ without spending too much.
With a GS of less than 7K, I perfectly understand why people on your team leave. Spend some AD and buy some decent gear before you try PvP. You can have a GS of 10K+ without spending too much.
Clap! clap! clap!!! I definitely agree with u, if u mean u pvp a lot, then u should at least able to get a full T1 pvp set and that will boost ur GS alot. With a GS of 7k saying pvp is too hard for u? Im now 11k+ and still quite hard to against those elites in pvp, what i can advise u is learn to dodge, use ur sixth sense or common sense to avoid the most scary or most pain encounter from your enemy (you should have the feeling when to avoid or cast an immune to urself after pvping for days or weeks, break their cc chain on u and run, yup i mean RUN!! You want to tank them? i really admire u, i don't have guts to do so, i rather go backcap then...)
PvP is hard, but 2v5 or 3v5 isnt a big problem, if ur team really lose, then ask them for swap-capping, mostly the PuG will allow u to do so to farm more glory, and u managed to keep the reputation of urself and ur guild for not leaving and stay till the match ends. Its a win-win situation! If u dislike this, go 1v1 them! As a DC, DON'T pick cw, tr and gf, pick DC and some weak gwf to 1v1, i can hold a normal gwf just by healing, sunbursting and dodging (for those godly gwf or above avg ones, no, we cant beat them, ask those top tier pvp cleric, they may do so, but for us, no unless u have a GS higher than 15k).
The guys with lots of GS (excepting here GFs we all know they can have more) usually have also artifacts, enchants and so on, more experience with their char.
You think he can do anything at 7K GS in PvP?
You're forgetting he is also NEW.
It is one thing to be a 7K GS experience player that just removed perfects from main (whatever, for sake of argument, because the reality is they will have at least rank 6-7s and 12K GS these days - even new), and it is one thing to be a NEW 7K GS player.
To the OP:
If you like being one-shot, never learning anything, go PvP at 7K GS of yours. If you want to have a SLIGHT chance, go get some decent blues, follow a guide for your class, and put some Rank 5s in your new gear. Again, I suggest Sharandar/Dread Ring/Gauntlgrym. In 2-3 weeks at most you will be relatively ready for PvPing in the Arena, even though geared people will still one-shot you.
You will have all the time to learn to PvP then. You can't learn anything if all you do is die, not to mention you're of 0 help to your team.
To be quick: my point is to just keep playing pvp and get better at it. Its pretty well known that learning happens from failure, or it should. That is practice. I am saying as a new player progresses through the game their gs will go up. Why should they wait until they have a high gs to regularly pvp? They will miss out on a ton of practice. Even losing a lot in a match you can practice sneaking and contesting nodes. Sometimes dominating them. Even losing a match you learn where to perch your ranged attacker to launch some shady devastating attacks. In other words, losing in pvp can still be fun and one still has much more to gain than simply not playing pvp, or doing it only for dailys. My experience is the "daily only" pvpe'rs are what make up a good portion of the poopy pugs. Sometimes they will just stand by the campfire. Screw that. Fight to the death. Players should have game in this game
The problem are not the leavers, its the system that generates them. Because of botting the rewards (glory & XP) for the losing team are jokingly low. So if you grind for glory exclusively and want to make the most per minute, you find yourself searching for lopsided matches in your favor and will quit otherwise. Don't feel bad about it, because everyone is gunning for the highest efficiency in all areas of the game and I don't see how PVP should be an exception.
It's up to the devs to change that. PVP needs a major upgrade in matchmaking and other mechanics. Until then, all serious PVPers can do is hope they face another premade or organize themselves on the preview. There have been one or two community events/tourneys so far and hopefully that will continue.
Well said and is what I mean by the problem being systemic.
Comments
Just stick to doing PvP for the daily for now, it will be messy&ugly, but there's no other way sadly. Your matchmaking suggestions are popping up again and again in forums each week, but nothing has been done since I'm here (July or so).
Also do Gauntlgrym a lot, you will need a guild for this. This is the shortest way for you to have a Tier 2 equivalent gear set and decent weapons, not sure if this is true for all classes though.
As a conclusion, for now, don't have any expectations from PvP. It will be mostly unpleasant for you until you get gear/experience.
To say "don't pvp till your gs is higher" is really making the argument that GS is all that matters in pvp. No play pvp as much as you can, play to win, develop a thick skin and some SKILLS along with that increasing GS. You go through the grinder of pvp at 7 or 8k gs vs premade after premade of 11k or higher and whatever potential you have as a pvp player WILL be realized by the time your own gs is 11k. Then you'll REALLY kick some ***. Its worth it.
The problem is not your GS, the problem is what you originally identified: QUITTERS. Quitters who will never get any better at pvp because once they get 100 points behind/check to see a gs is below 10k, quit. The problem is systemic, it is not you. More than one quit in a 24 hour period should result in a 24 hour ban from pvp for that players handle. Beyond that, the penalty should increase to a week for two subsequent infractions, a month, and eventually a perma-ban. Plus, on the second infraction 25% of your glory should be taken from your account and distributed amongst the players on your team who actually stayed the entire match.
Jugger Conq GF
....
The fact that this game has no filtered matchmaking for PvP is mind boggling. It's also a shame, because when you do get balanced teams it can be pretty fun. I did some searching and found complaints about these things from beta, but it seems that in NWN like so many other MMOs PvP is an afterthought with little ongoing attention from the devs.
If you want to PvP for it's own sake rather than just gearing up, you should probably find a guild that does PvP. However, I suspect that your games with a competent guild group will be 75% pubstomping where you afk most of the game because your opponents gave up or left and 25% gruelling stalemates against other organised teams.
1. Some folks will sink a fortune into enchants and gear to become nigh on unstoppable, I only pvp for dailies on my toons now because it gets real boring getting steamrolled by those players.
2. Upper brackets suffer class balance issues, everyone can get to around about the same gear by endgame (Takes time) but some classes simply perform better in PvP than others.
do not reply to this message. if you would like to have a discussion on it, feel free to PM me.
You think GS is not important?
The guys with lots of GS (excepting here GFs we all know they can have more) usually have also artifacts, enchants and so on, more experience with their char.
You think he can do anything at 7K GS in PvP?
You're forgetting he is also NEW.
It is one thing to be a 7K GS experience player that just removed perfects from main (whatever, for sake of argument, because the reality is they will have at least rank 6-7s and 12K GS these days - even new), and it is one thing to be a NEW 7K GS player.
To the OP:
If you like being one-shot, never learning anything, go PvP at 7K GS of yours. If you want to have a SLIGHT chance, go get some decent blues, follow a guide for your class, and put some Rank 5s in your new gear. Again, I suggest Sharandar/Dread Ring/Gauntlgrym. In 2-3 weeks at most you will be relatively ready for PvPing in the Arena, even though geared people will still one-shot you.
You will have all the time to learn to PvP then. You can't learn anything if all you do is die, not to mention you're of 0 help to your team.
Problem is, most games get very quickly to two-on-five and I don't see how to win those. It ends up in waiting on spawpoint for game to end, any attempt to leave it ends with being one-shotted. Of course I can do epic dungeons, expansions,... (and I will), but the guide mentioned PvP as easy way to get gear for T1 dungeons....
I don't understand how its even possible to have a GS of 7k at lvl 60 for anyone other than a bot.
I think around lvl 50 or so I had almost a 9k GS with cheap blues off the auction house....
Theres no reason a casual player cant have a 10k+ GS the minute they hit lvl 60, if they pay attention to the gear they are putting on their character.
Greens at lvl 60? Not necessary, except maybe the pants and shirt, even those are cheap nowadays.
Spend some time on the auction house bud looking for blues, I guarantee for less than 50k AD you can get yourself to 9k+ GS...
It's up to the devs to change that. PVP needs a major upgrade in matchmaking and other mechanics. Until then, all serious PVPers can do is hope they face another premade or organize themselves on the preview. There have been one or two community events/tourneys so far and hopefully that will continue.
Clap! clap! clap!!! I definitely agree with u, if u mean u pvp a lot, then u should at least able to get a full T1 pvp set and that will boost ur GS alot. With a GS of 7k saying pvp is too hard for u? Im now 11k+ and still quite hard to against those elites in pvp, what i can advise u is learn to dodge, use ur sixth sense or common sense to avoid the most scary or most pain encounter from your enemy (you should have the feeling when to avoid or cast an immune to urself after pvping for days or weeks, break their cc chain on u and run, yup i mean RUN!! You want to tank them? i really admire u, i don't have guts to do so, i rather go backcap then...)
PvP is hard, but 2v5 or 3v5 isnt a big problem, if ur team really lose, then ask them for swap-capping, mostly the PuG will allow u to do so to farm more glory, and u managed to keep the reputation of urself and ur guild for not leaving and stay till the match ends. Its a win-win situation! If u dislike this, go 1v1 them! As a DC, DON'T pick cw, tr and gf, pick DC and some weak gwf to 1v1, i can hold a normal gwf just by healing, sunbursting and dodging (for those godly gwf or above avg ones, no, we cant beat them, ask those top tier pvp cleric, they may do so, but for us, no unless u have a GS higher than 15k).
To be quick: my point is to just keep playing pvp and get better at it. Its pretty well known that learning happens from failure, or it should. That is practice. I am saying as a new player progresses through the game their gs will go up. Why should they wait until they have a high gs to regularly pvp? They will miss out on a ton of practice. Even losing a lot in a match you can practice sneaking and contesting nodes. Sometimes dominating them. Even losing a match you learn where to perch your ranged attacker to launch some shady devastating attacks. In other words, losing in pvp can still be fun and one still has much more to gain than simply not playing pvp, or doing it only for dailys. My experience is the "daily only" pvpe'rs are what make up a good portion of the poopy pugs. Sometimes they will just stand by the campfire. Screw that. Fight to the death. Players should have game in this game
Jugger Conq GF
....
Well said and is what I mean by the problem being systemic.
Jugger Conq GF
....