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Perma Stealth TR's

tahlloltahllol Banned Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
edited December 2013 in The Thieves' Den
This needs corrected like it was already suppose to have been months ago. The different dungeons are now full of perma stealth TR's running thru the dungeons and keeping people from getting into que's with groups to actually do anything. Especially with this new system perma stealth needs removed or put tons of mobs in that can see stealthed rogues to fix it.
Post edited by tahllol on

Comments

  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited December 2013
    Not this again.
    TR's depend on stealth to stay alive. Permastealth requires some significant tradeoffs that decrease a TR's DPS. It is not broken, does not need to be changed.

    It also has nothing to do with queues in the game.
    The right to command is earned through duty, the privilege of rank is service.


  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    There are videos on YT from TRs without spectacular gear soloing CN bosses 1-3.

    You can give bosses Truesight. It's lame that a certain class can go farm their stuff alone.

    Or give the rest of the classes Invisibility. I want to farm rings and necks in CN alone with my wizard too :)
  • bendalekbendalek Member Posts: 1,983 Arc User
    edited December 2013
    rabbinicus wrote: »
    It also has nothing to do with queues in the game.
    I ... Think ... He means that there are a lot of PermaStealthed TR's who use this ability to run dungeons without actually fighting anything, just sneak past everything until the end, and that's leaving less queue slots for other classes ... At least that's what it sounds like he means ... o.0 ... I guess he's asking that Perma Stealth be nerfed/unusable in dungeons or that they have mobs who can see through it.
    Is it finally a T5/U/T6 KDF Science Ship?
    tacofangs wrote: »
    Nope, just a McKrenim Happy Meal toy.
    IMPERIAL AUSMONAUTS - STO Klingon & Rom-Klink Fleet.

    My%20STO%20Sig%20Clear_zpsb3deonfo.png
  • werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    bendalek wrote: »
    I ... Think ... He means that there are a lot of PermaStealthed TR's who use this ability to run dungeons without actually fighting anything, just sneak past everything until the end, and that's leaving less queue slots for other classes ... At least that's what it sounds like he means ... o.0 ... I guess he's asking that Perma Stealth be nerfed/unusable in dungeons or that they have mobs who can see through it.

    Even a stealthed rogue that gets withing aggro range of a monster enters combat and will be attacked if he ever leaves stealth. To my knowledge it's not possible to sneak past everything without killing it eventually.
    21.jpg
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  • reverie04reverie04 Member Posts: 4 Arc User
    edited December 2013
    rather than nerfing TR's why don't you ask for buffs for your class?
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  • lady808lady808 Member Posts: 107 Arc User
    edited December 2013
    Having a rogue as a first character.. I can safely say that all the stuff said about perma stealth builds being made at the cost of a lot of DPS is true in a way. For the amount of time it takes the "normal"ly built rogue to do damage and then die, the perma stealth rogue isn't going to be able to match the DPS. If you're talking about OVERall damage dealt though, I'd say the perma stealth rogue is going to win because being alive and being able to dish out damage is a LOT bigger advantage. Having SEEN a perma stealth rogue solo a T2 boss first hand though. I can safely say that now the whole bit about them not being able to dish out loads of damage isn't true at all. In the time it took me to die, run from the 2nd fireplace in Karru, clear a few respawns, and then deal with a few adds that wandered out of the boss fight area, the perma stealth rogue in my group had soloed the boss (the fire giantess, can't remember her name). This is after mod 2 went live by the way.

    Rogues having the most kills IS understandable to me because they're a DPS class. Prior to the advent of the rangers, they were the ONLY DPS class. Having a rogue be able to occupy 2+ characters on one base just because of perma stealth isn't really balanced though I have to agree. I still think that doing any sort of damage or taking any sort of damage should auto break stealth is the only reasonable route. I haven't played THAT many games, but the ones I HAVE played all had rogues breaking stealth upon dishing out or taking damage. I'm not really sure how reasonable it seems to have a rogue be able to chuck/throw a continual stream of daggers out of thin air, all while continuing to remain totally invisible.
    __________________________________________________

    [SIGPIC][/SIGPIC]

    "If you're going to ride my HAMSTER... At least pull my hair"
    Taking the trash out, one badguy at a time.
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  • edited December 2013
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  • reverie04reverie04 Member Posts: 4 Arc User
    edited December 2013
    gw2 rogues are much worse they hit like a truck and still stay invisible throughout the fight, the rogues here don't compare
  • bendalekbendalek Member Posts: 1,983 Arc User
    edited December 2013
    So a TR can stay stealthed and STILL attack? Who decided that was a good idea??? It makes NO sense whatsoever! Receiving damage while stealthed? Well maybe for a very short period/low amount, ... I confess I haven't played a TR, but now I'm thinking ... Eeassyyy Mode ...
    Is it finally a T5/U/T6 KDF Science Ship?
    tacofangs wrote: »
    Nope, just a McKrenim Happy Meal toy.
    IMPERIAL AUSMONAUTS - STO Klingon & Rom-Klink Fleet.

    My%20STO%20Sig%20Clear_zpsb3deonfo.png
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    Even a stealthed rogue that gets withing aggro range of a monster enters combat and will be attacked if he ever leaves stealth. To my knowledge it's not possible to sneak past everything without killing it eventually.

    They can sneak past most trash packs, then fight the bosses with a series of abilities that allow them to replenish stealth. It takes quite a while, and if they screw up, the boss or the adds around it can quickly kill them, so it takes a certain amount of skill as well, no denying it.

    However, what's actually relevant is that a class can enter a dungeon and solo bosses, keep all the loot without having to roll and AH it for profits, while the others can't. You should not be able to hide in plain sight and bosses should be able to see through concealment, just as they are unstoppable. No nerfs needed whatsoever.

    If in doubt about how this works, just visit Youtube and search for solo CN and other such stuff. I found a few videos with TRs without augments or weapon/armor enchantments still able to solo bosses, some died 2-3 times along the way, but who cares, you get 3 epics for the AH and 3 shards.
  • reverie04reverie04 Member Posts: 4 Arc User
    edited December 2013
    i tried stealthing past mobs in dungeons and got very far but as soon as i unstealth all those mobs came and that was the end of me
  • tahlloltahllol Banned Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    lady808 wrote: »
    Having a rogue as a first character.. I can safely say that all the stuff said about perma stealth builds being made at the cost of a lot of DPS is true in a way. For the amount of time it takes the "normal"ly built rogue to do damage and then die, the perma stealth rogue isn't going to be able to match the DPS. If you're talking about OVERall damage dealt though, I'd say the perma stealth rogue is going to win because being alive and being able to dish out damage is a LOT bigger advantage. Having SEEN a perma stealth rogue solo a T2 boss first hand though. I can safely say that now the whole bit about them not being able to dish out loads of damage isn't true at all. In the time it took me to die, run from the 2nd fireplace in Karru, clear a few respawns, and then deal with a few adds that wandered out of the boss fight area, the perma stealth rogue in my group had soloed the boss (the fire giantess, can't remember her name). This is after mod 2 went live by the way.

    Rogues having the most kills IS understandable to me because they're a DPS class. Prior to the advent of the rangers, they were the ONLY DPS class. Having a rogue be able to occupy 2+ characters on one base just because of perma stealth isn't really balanced though I have to agree. I still think that doing any sort of damage or taking any sort of damage should auto break stealth is the only reasonable route. I haven't played THAT many games, but the ones I HAVE played all had rogues breaking stealth upon dishing out or taking damage. I'm not really sure how reasonable it seems to have a rogue be able to chuck/throw a continual stream of daggers out of thin air, all while continuing to remain totally invisible.

    Pretty much sums it up. I've played dozens of MMO's over the years and any damage dealt or received has always broken stealth on rogues. That would probably be a great and the perfect fix.
  • werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    tahllol wrote: »
    Pretty much sums it up. I've played dozens of MMO's over the years and any damage dealt or received has always broken stealth on rogues. That would probably be a great and the perfect fix.
    this is how we can tell the people that have never played a rogue in this game. That would make stealth entirely useless.
    21.jpg
  • imm0rtalboyimm0rtalboy Member Posts: 76 Arc User
    edited December 2013
    I played TR from beta and i never used Perma Stealth i always fight mobs and boss face to face without Stealth using ITC dodge and didn't use a lot of hp
    [SIGPIC][/SIGPIC]
  • zuthuulzuthuul Member Posts: 55 Arc User
    edited December 2013
    The mechanic of stealth in this game is based off of a stealth meter. Upon receiving damage, the meter drops. No other MMO has this mechanic. Most are set skills that are on a standard cooldown, meaning that no matter the conditions, they can pop stealth always. Here, if you receive enough damage, and are constantly receiving damage, not even Lurker's or GC will help you retain and and use stealth. It's a very risky skill and doesn't last long. Using at-wills and not breaking stealth is perfectly fine because of the small amount of damage they deal. Using an encounter breaks stealth. That sounds good to me. A class with a stealth mechanic and the ability to pick different play styles should be allowed to maintain stealth as long as possible. There are major trade-offs when using that build. It works just fine. Stop complaining about a class that can solo or farm their own items. EVERY MMO HAS A CLASS LIKE THAT. If you want to farm items, why not make that class then? I'm seriously sick of everyone constantly calling for a nerf on a class when it has an advantage in some aspects over another class. I've seen this cry for a nerf for TRs, Sent GWFs, the stun locking GF, the 40k crit CW, etc. There will always be advantages of one class over another and disadvantages toward another class. If every class was "balanced" with every other class, then the game would be boring and not dynamic. This game IS balanced, but balanced in the old sense where one class beats another class, but is weak to another class. Why not have more constructive criticism about more dynamic boss mechanics or different PvP maps instead of always asking for a nerf for a class when it has a mechanic that you think is OP? I can tell you that every class has an OP build. CW has a build where it can crit for 40k? Should that be possible? One-shot everything? GWFs can be invincible (mostly). GFs can stunlock. TRs can permastealth. DCs can be invincible and heal other players. HRs can be both melee and ranged with essentially 6 encounters. Seriously, quit whining about class mechanics and change something on your end. Maybe change a strategy or try a different build? Or maybe try out the class you complain about with that specific build and learn the weaknesses?

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  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited December 2013
    bendalek wrote: »
    I ... Think ... He means that there are a lot of PermaStealthed TR's who use this ability to run dungeons without actually fighting anything, just sneak past everything until the end, and that's leaving less queue slots for other classes ... At least that's what it sounds like he means ... o.0 ... I guess he's asking that Perma Stealth be nerfed/unusable in dungeons or that they have mobs who can see through it.

    Then he's even more wrong as there have been multiple changes to dungeons to make this much harder to do.
    It still has no bearing on any queue slots of any kind.
    starbigamo wrote: »
    its HAMSTER, i have a 15.500 GS Guardian fighter and can't do ANYTHING about TRs, specially after changing to the really, really super bad swardmaster piece of HAMSTER path.

    Can't chase as they run faster, cant CC, and they can do anything, if for bad luck they are losing a fight just need to walk away.

    its funny how stupid it is when a freaking moderator come to say its ok, have you EVER pressed X in a high level pvp arena just to see that TRs are ALWAYS on top? with more kills, more caps, more EVERYTHING?

    And yes, i am REALLY angry, have been avoinding to rant here, but after playing since open beta it can't be avoided anymore. The pvp balance is just HAMSTER.

    And it is not just the PVP balance the PvE balance TRS are super easy mode too.

    Now the 2 useless classes are GF and Clerics. Why does anyone need a cleric by now?

    This has been dealt with multiple times. Lots of threads about it, and lots of folks who clearly have no idea how TR's work.
    TR's are a single-target DPS class, so it makes sense that they should consistently top the kill charts - especially since most people play PvP like gerbils on speed rather than as members of a team.

    If you're not able to do anything about TR's as a GF, then I will suggest you try changing your playstyle. My GF has no issue with TR's or most anyone else in PvP, although well-played sentinel GWF's are bloody hard to kill.
    The right to command is earned through duty, the privilege of rank is service.


  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    zuthuul wrote: »
    CW has a build where it can crit for 40k? Should that be possible? One-shot everything?

    Don't present false/incomplete information.

    Crit 40K on what? Debuffed mobs in PvE? Debuffed almost naked bots in PvP?

    In PvP, CWs (with lots of gear...) rarely go above 30K crits even with Ice Knife, after lots of debuffs on very low GS squishy target. On tanks? Pff. Deflected is the name of the game. 8-10K IK crits and so on even with 2200 ArP.

    And yes, you TRs have too much of an advantage being able to solo bosses. WTF? Can't you see this should not happen?

    NO NERFS TO TR ARE NEEDED (!!!!!) TRs actually need AoE DPS buff for PvE.

    All that is needed is bosses that see you through stealth so you won't be able to solo... that is all.
  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    rabbinicus wrote: »
    Not this again.
    TR's depend on stealth to stay alive. Permastealth requires some significant tradeoffs that decrease a TR's DPS. It is not broken, does not need to be changed.

    It also has nothing to do with queues in the game.

    The OP meant that the bosses should be able to see through invisibility to avoid this behaviour. This doesnt mean that a boss must attack the rogue if there is a GF around who knows how to hold aggro.

    Imo the permastealth build is an exploit. It was probably never been intended. In DnD this is also not existent.
    Suggestions to improve NW:
    - Dualspec
    - Better rewarding foundry and foundry pvp maps
    - Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
    - Armory
    - make jumping cost stamina (to reduce hopping in pvp)
  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    bendalek wrote: »
    So a TR can stay stealthed and STILL attack? Who decided that was a good idea??? It makes NO sense whatsoever! Receiving damage while stealthed? Well maybe for a very short period/low amount, ... I confess I haven't played a TR, but now I'm thinking ... Eeassyyy Mode ...

    For those who mainly play a TR it seems to make perfectly sense :)
    Suggestions to improve NW:
    - Dualspec
    - Better rewarding foundry and foundry pvp maps
    - Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
    - Armory
    - make jumping cost stamina (to reduce hopping in pvp)
  • kelletonkelleton Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    adernath wrote: »
    For those who mainly play a TR it seems to make perfectly sense :)

    ever step on something sharp and never find out what it was? it was a piece of glass in stealth mode dpsing you..its possible
  • fernandosbfernandosb Member Posts: 78 Arc User
    edited December 2013
    starbigamo wrote: »
    its HAMSTER, i have a 15.500 GS Guardian fighter and can't do ANYTHING about TRs, specially after changing to the really, really super bad swardmaster piece of HAMSTER path.

    Can't chase as they run faster, cant CC, and they can do anything, if for bad luck they are losing a fight just need to walk away.

    its funny how stupid it is when a freaking moderator come to say its ok, have you EVER pressed X in a high level pvp arena just to see that TRs are ALWAYS on top? with more kills, more caps, more EVERYTHING?

    And yes, i am REALLY angry, have been avoinding to rant here, but after playing since open beta it can't be avoided anymore. The pvp balance is just HAMSTER.

    And it is not just the PVP balance the PvE balance TRS are super easy mode too.

    Now the 2 useless classes are GF and Clerics. Why does anyone need a cleric by now?


    when you said gf and clerics are useless, you pretty much made a statement of knowing absolutely nothing about pvp. Go watch some Lemonade Stand videos maybe you will learn something.
  • nazlaninazlani Member Posts: 7 Arc User
    edited December 2013
    I don`t want to start new topic so I will write here: can anyone clearly tell if bosses in epic dungeons can see through stealth? Once when I was doing FC whole my team died during last boss fight and in my kind-of-perma-stealth-build I was able to finish it. However when I tried this trick with Observer i CN he just killed me. So I wonder: are there any epic bosses that can see through stealth?

    Adding something to the main topic - nerf for TR means that TR will never get loot from epic dungeons. Try to get inv for Valindra Tower... I have never soloed boss, but I understand that for some people this can be only way to get new sets. CW complaining about TR are just so calculating and pathetic - dungeons are your kingdoms! Valindras best team is GWF + DC + 3CW...

    And once again drop in dps in perma-stealth builds is significant. Skill rotation in this build is quite strict, one mistake and you are dead in most cases.
  • dysillusiondysillusion Banned Users, Neverwinter Knight of the Feywild Users Posts: 30 Arc User
    edited December 2013
    maybe i should try perma-stealth as it's impossible to get groups for dungeons as a TR, they all want pure ranged dps whether it's actually necessary or not. i like my class but we're clearly only good for dodge-tanking and pure dps, but if there's any area damage TR's in dungeons are dead :D nerf the area damage around the boss imo and stop putting 5 billion adds into boss fights.. control wizards regenerate their stamina 50% faster than rogues do per use of their dodge, and yet we need to dodge every couple of hits in melee range while they stand back and freely shoot away without a thought in their heads.

    sure, rogues unload high damage, and maybe perma-stealth is too strong, but we either need a baseline survivability or mobility buff as atm we're often sitting ducks once we've done our first 2 dodges. stuck in a duellist's flurry as the boss charges his aoe? no problem! you're a rogue so dropping dead is part of the job description.

    i agree any aggressive actions should remove stealth, frankly, but i also think stealth needs to be buffed in it's basic duration. 6 seconds only, you have to run pretty close before you go stealth if you aren't a perma-stealther.. if they're smart they know you're coming, and if they keep on the move it can be incredibly hard for a melee to get the hits in.

    the real overpowered classes atm are GWF and CW enormously. i made a CW and in pvp omg it's so funny against rogues, they sneak up on me and i blink AFTER they attack but because i'm an overpowered CW it shows i dodged even though i was too late :D from the rogue's perspective, it's kill fast or die. our dodges work normally, if we dodge late, we get hit, as we should, as mages should. i bet a lot of the ones who whinge and cry about rogues are really pathetically geared.. sure yea i can 2 hit kill a low geared player but when i come up against another squishy class with gear just barely better than my own, it's nowhere near as easy. then it comes down to whether the one i'm targeting is any good or if they're slow it's easy too. i had a GF kill me in 2 hits a few times, but it's just their gear, not the class.. maybe my class a little bit because we are easily the squishiest, which is insane for a melee dps..

    you could even give us an innate deflection chance buff too along with deflection severity, keeping in check with the rogue style while also giving us a much better chance of not being 1-shot by anything vaguely strong.

    if rogues stay as they are i will probably change class. i don't want to go perma-stealth if i can avoid it but atm it feels like i have the choice of doing that or hitting a brick wall where i can't improve due to it being an all-day struggle to find one single group that can clear the dungeons i need (epic ToS and SP). i've just stated a few options for fixes anyway, to make the game more playable for a large portion of the community.

    to those who complain about rogues, well, you've clearly never played the class :D my middle finger is reserved for you cry-babies
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