While there are several threads revolving around the new Refining and Enchantment system, I could not find a single one focusing on offering suggestions for making this system better. So the hope of this is to combine ideas/feedback into a single thread.
First of all, we need to realize that this system is not going to go back to the old system. However, we have a chance as a community to offer ideas that will inspire change in a positive way.
Here is a list of general topics of the biggest issues with a list of constructive solutions for them that I have compiled from the Forums and from others in-game:
1) Only 5 slots/sockets per refine action on Enchants and Artifacts?
Suggestions:
- Increase refinement tasks to include entire stacks of 99
- Scale the total number of slots/sockets available based on the current level of the enchant/runestone/artifact
- Allow RP gems such as pearls, peridots in inventory to be automatically slotted when performing a refining task
- Allow RP gems to be the first in the list when selecting items to use as RP
- Allow a "shift + click" mechanism to slot enchantments from inventory into the refine window when active
Submitted by esteena,dkcandy,deadwax,cheesegromit 2) I have less bag space than before...
Suggestions:
- Allow "stripping" RP's from partially upgraded/refined enchantments so they can be stacked with other "blank" ones.
- Allow Pearls, Peridots, Aquamarine, etc to be slotted into the "Riches" or "Profession Resources" tab
- Consolidate/Collapse RP Stones into the Lesser, Normal and Greater stones to reduce bag space (Remove them and just make the reagents also usable as RP stones).
Submitted by sirdrakaden, dkcandy and many others.3) "Blue" stones in general are too rare!
Suggestions:
- Allow purple stones to be "backwards compatible" as blue or green stones
- Replace ONE of the scheduled Dread dailies to include "Blue" stones of choice instead of "Greater" stone of choice
- Allow Greater Potency stones to drop from bosses other than Valindra's Tower: CN, MC, DV and SP for example
- Allow "Lesser" Potency stones to drop from level 26-49 Dungeon Delve bosses
- Allow "Blue" Potency stones to drop from level 50+, T1 and T2 Dungeon Delve bosses or skirmishes
- Allow "Blue" stones to drop from Arcane-Coffers @ "Platinum" level on up to "Mithril" Gauntlets.
Submitted by Syka08, manholio and others.
4) System still too complicated, unintuitive
Suggestions:
- Change the color of Refining Stones as they look too similar to Marks and are confusing
- Create a Protectors Enclave "Gemologist" or "Artifact" adviser to aide in learning the process of each, give tutorial and offer refinement information and the sale of refinement related materials similar to the Emporium director for companions.
- Better hover-over tool tips or displays of what materials are needed/missing
- Help page describing where each Reagent Type and Stone can be obtained
- Remove the Reagent requirement altogether
- Simplify the process more (vague)
Submitted by MANY.
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Something not on the list that bugs you? Post it along with your solution!
I am sure I missed some, so help me in focusing our community with constructive ideas to make this new refinement process better! We did it this way in Alpha, we can do it in Module2.
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REFERENCES: 1,
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Comments
I am all for having a new system. Yet the system way it is is not the way they described it to us. They should get rid of the final ingredient that they have now and make the final ingredient a stone of the same rank. It would be easier and it would not take up as much space as you can easily condense the stones up to a higher rank and faster too.
I do not agree with second point, my free bag space has dramatically increased since last patch, before it was a clogged mess with Enchants filling all my bags.
I do not agree with the fourth point either, I do not think that the new system is too "hard" to understand. The interface tells you everything you need to know.
Next time try PTS.
>>Allow RP gems such as pearls, peridots in inventory to be automatically slotted when performing a refining task
That's a wasted point. I hate RP gems in slots if i don't slot them self in it.
Slotting my new untwinked ranger and upgrading as I go along has also been FANTASTIC. The system is not intuitive I will give you that... but it takes maybe 5 mins to learn at most. Anyone REALLY struggling... yeah.. well... Darwin is all I have to say.
Really? You mean you can find that many blue and green refining stones to upgrade all those runestones?
Point#2 references the same thing you just said: Too many items, more full bags. Further, I am simply posting suggestions made by the community. Agree to disagree, but I am simply trying to compile ideas that multiple people have mentioned.
NW-DM9Pj62ZK 'Bear with Me'
NW-DOPPZAYKQ 'Retirement Plans'
NW-DKJMLS8OQ 'Sleepy in Cea Tull'
Since the introduction of reagents, the failure rate for enchants shouldnt be as low as they are now or reduce the amount of reagents needed to upgrade. I shouldnt need 2-3 marks to upgrade an enchant, just for it to fail.
Sure in the old system, if you failed. it wasnt a big deal. you just lost a single enchant. The failure rate was good for that.
Now its even worse considering how much harder it is to get reagents. Now when you want to rank up something from 3-4 going higher. Its a huge risk and is just about necessary to have a preservation ward or two. because it will literally waste the reagents you have when that takes the longest to even acquire.
And all these different marks is so redundant. Why do we need all these different kinds of marks?
I hate having to drag each and every single enchant into these slots.
Only thing I like about the system is the spending of gold and/or silver (and to my surprise the cost is reasonable) to unslot a rune and the ability to upgrade slotted runes.
I do hope they refine this refinement system. One suggestion besides the reagent inventory is to allow rank 4 and below runes to be fused like the old system.
Having to use wards AND expensive or hard to get reagents to upgrade is a major setup back imo. So much so, I'm just going to sit on my rank 7s and sell any blue or purple reagents I get. The ad is worth more to me.
Allow purple stones to be "backwards compatible". In other words, you could sub in the purple stone for its' blue equivalent if you so choose.
good idea! Added.
I was going to suggest this too... but it totally ruins the AD sink they created. They are trying to suck AD outta the market for when they release the DD chest keys.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Eh, I don't think the blue marks of union, power and stability are an AD sink, as those who find them are selling them on the AH. So other than the normal 10% off the top, they aren't an AD sink. Not sure if there is a purple version of the blue mark of potency. That's the AD sink mark, as it sells in the Wondrous Bazaar.
So to clarify your post, you are asking for the Power/Stability/Union; not just the "purple stones"
.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Right, and now that I think about it, the purple mark of potency is the 100k AD mark in the wondrous bazaar. So allowing the power/stability/union marks to be backwards compatible wouldn't effect the AD sink.
PS I like the idea.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Right. Allow the greater purple stones that you get for running the Shadowmantle dailies to sub for their blue equivalent. Right now, the blue marks are the most expensive/hardest to farm apparently.
I've got my "Water" artifact up to level 29, but if I want to upgrade it I have to buy a blue stone of union on the AH for like 150k. Meanwhile, I've got 3 purple marks of union stones sitting in my bag...
Added the idea as it would be helpful to the process.
Also, refining 5 at a time is the pits--an option to refine all of the same rank and type would rock.
I will always take the extra time to go for kits... because that's where I get 99% of my enchants and crafting items from.
On some weekdays when I have a chance to catch up on my dailies I often open so many kits between my 2 toons that I end up with broken glass... That said, I've seen 1 blue mark in maybe 200 kits that I've opened since launch. In 11 DD's since mod2, I've seen 1 Blue Mark of Potency drop from the 2nd boss in FH and 1 Greater Mark of Potency drop from 1st boss in VT.
Summary: Blue's are FAR more rare than any of the others.