I'll be brief...
I'm 52. Long time paper based D&D and AD&D player, and D&D PC and video game fan for decades.
The thing hard core players appreciate, in their novels, movies, and games, is a sense of realism, carefully constructed over a melieu that is pattently fantastical.
In other words; "I know this isn't real, but I want it to "feel" real..."
The changes to refinement make the process seem a bit more like work, to me. And that feels more real to me, as well. In every fantasy novel I've ever read, the act of increasing a person's, or an object's magical capacity was a singularly difficult thing to achieve.
Now, if you want to refine something to a higher state, you have to really want to go to the trouble. If you don't just buy the required upgrade components, and farm them through play, it takes up space in your inventory, and time. Real time... to see a return.
That will make the result seem a little more precious to you. And that's also the way it works in all those fantasy books we all read. The makers of this game said, from the release of the very first promotional video, that this was a game made by gamers for gamers.
I think this modification of the game reflects that philosophy.
Just one man's opinion.
Cheers.
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"Young people....." - Erik Lehnsherr
Or buy Zen, exchange for AD, and have the legendary artifact, Rank 10 or Perfect enchant in like 30 minutes - because using the GUI for this takes time.
Lots of trouble indeed.