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New Active companion question:

deathsremnantdeathsremnant Member, Neverwinter Beta Users Posts: 185
edited December 2013 in General Discussion (PC)
Will it be a set number of companions, or will you gain a bonus for simply as many as you own? (Making those in invest in more companion slots via the cash shop gain larger bonuses then those who don't)

Or will you simply gain a bonus from the companion that is currently "Active" and being used? (Meaning the stats/effects won't be used in pvp)
Post edited by Unknown User on

Comments

  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    To gain the bonus, the companion must be slotted in one of the 5 active slots. It doesn't matter if they are summoned or not. It also doesn't apply to PvP.

    Also you now get the final 2 active slots from leveling and don't need to buy them in the zen store. You will get one at 30 and the other at 60.
  • silvergryphsilvergryph Member, NW M9 Playtest Posts: 740 Arc User
    edited December 2013
    Every character gets 3 Active Companion slots and a number of Idle Companion slots. Any companions slotted in the Active Companion slots give their Active Companion Bonus. With the new module, characters also unlock additional Active Companion slots as they level, with a total of 5 at level 60.

    Companions in your Idle slots do not impart advantages but do count towards your collection.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited December 2013
    You only get the bonus for the active companions you have.

    Any companions in the Active Slots will grant you the bonuses whether they are summoned or not but idle companions will grant you nothing.
  • valetudo78valetudo78 Member Posts: 189 Arc User
    edited December 2013
    Does the dire wolf interrupt work for all my attacks? If so thats nasty even if at only 5%.
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    valetudo78 wrote: »
    Does the dire wolf interrupt work for all my attacks? If so thats nasty even if at only 5%.

    Yes, it does.
  • deathsremnantdeathsremnant Member, Neverwinter Beta Users Posts: 185
    edited December 2013
    Good to know, also good to know it wont be a additional "pay to have a slight advantage" add on...think the mount speed is already bad enough lol...but digressing, now just gotta decide which companions to get XD...wonder if Pig prices are gonna go up that + health while CC'ed seems decent enough, though that would only really interest me in pvp, those dang CW's =p
  • sasheriasasheria Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited December 2013
    Good to know, also good to know it wont be a additional "pay to have a slight advantage" add on...think the mount speed is already bad enough lol...but digressing, now just gotta decide which companions to get XD...wonder if Pig prices are gonna go up that + health while CC'ed seems decent enough, though that would only really interest me in pvp, those dang CW's =p

    Granted that pay mount people DO get faster speed BUT since mounts are bought with ZEN, you CAN get them too with TIME (i.e. collect AD and convert to ZEN) so it is consider convenience. NOW... what is advantage is account bound companion pets in packs vs Zen Companions (one character only)
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  • angrymanagementangrymanagement Member Posts: 487 Arc User
    edited December 2013
    Good to know, also good to know it wont be a additional "pay to have a slight advantage" add on...

    Well with pet upgrade costs, and some of the pets costing Zen, I wouldn't bet too much on that.....unless you can farm up about 10 - 15 million+ ad in a reasonable amount of time.

    ok not quite 10 - 15 million could do this setup for around 6.5 million if you were starting from scratch and really trying to get the most out of it.
    Ioun Stone (2000zen @ 400ad each): 800,000
    Upgrade Ioun Stone to lvl 30: 750,000

    Dancing Blade: 765,000
    Upgrade to Purple: 750,000

    Blink Dog: 50-80k or a drop for 0
    Upgrade to Blue: 500,000
    Upgrade to Purple: 750,000

    Fire Archon: 700K+

    Random White Pet: 5gold or free
    Upgrade to Green: 300,000 (or could start with green pet)
    Upgrade to Blue: 500,000
    Upgrade to Purple: 750,000
  • dhuras1dhuras1 Member Posts: 166 Bounty Hunter
    edited December 2013
    Will this make the dancing blades useful?
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    dhuras1 wrote: »
    Will this make the dancing blades useful?

    The regular dancing blade should be useful for some builds. It increases critical severity. The Jagged version not so much, since it provides a bonus to your summoned companion.

    http://neverwinter.gamepedia.com/Companion#Active_Bonuses
  • spellwardenspellwarden Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 357 Bounty Hunter
    edited December 2013
    lol. Is dancing blade still a cobble-stone sucking dirk?
  • angrymanagementangrymanagement Member Posts: 487 Arc User
    edited December 2013
    dhuras1 wrote: »
    Will this make the dancing blades useful?

    Yes, very usefull. for the 7xx,<font color="orange">HAMSTER</font> ad it costs for the blue companion you get 3% crit severity. 5% if you upgrade it to purple.
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