Everyone has his first time. I am no exception. I learnt my DC skills the hard way and I play mainly with PUG all the time. In PvP, I sometimes encountered players who expected me to heal them all the time. I went for the control of the totem all the time. I managed to help the team to pull a close win despite having them complaining how bad a DC I was.
The same happened in epic dungeons, there were those who charged in with only 10% of their health, not even bothering to use their potions but expecting a heal from DC. Of course, when they died, they complained bitterly about how bad I was. Yet, when I got targeted by add-on, they didn't come to help. I cast Astral Shield or BoH and they did bother to stay inside. It is pretty hard for me to target them if these people keep running around with many add-on's around. Fortunately, this is not the norm.
I know I did not do anything out of the usual. With many other PUG, we often had a good time. Sometimes, after a few failure, we worked out our different play styles and managed to pull out a win.
After playing the game for several months, my tolerance threshold is getting lower and lower. I wonder if anyone has the same experience and what you do in similar situation.
Your overall reaction to rude people should be the exact opposite of what it is. Usually, people are very sensitive to criticism when they first join an online community because people just don't talk that way to each other face-to-face. It's new, it's shocking, and it's hard to stomach.
After a while, though, your skin should be thickening up and you should be learning to disregard people who have no tact. I won't say most, but a lot of people, especially in PUGs, only want what they want. They want you to play in the only way that serves their personal agenda because people are selfish, rude, and generally incompetent when they know there are no social consequences for their behavior.
Any legitimate criticism will be constructive and should not be rude. It might not be dripping with honey but it shouldn't be rude. If it's not constructive, if it's rude, it can be safely ignored.
I don't know how well you play. We all have plenty of room for improvement. But there's a huge difference between "There are better ways for you to play your class" and "OMG! YOU SUCK!!!!".
I guess the number one lesson to take away from this is PUGs are terrible. You should go into one with your expectations low. It'll keep you from being disappointed. If you're lucky enough to meet people you enjoy, great, but tactless children can safely be ignored.
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grogthemagnifMember, NW M9 PlaytestPosts: 1,651Arc User
edited November 2013
Play your best, D&D is all about COOPERATION. If you are using any available spell or attack to help the party - that's all you can do. If others are complaining that you're not helping, and you have no spells to help with -you're doing all you can - AND THEY ARE NOT. If another player takes the PERSONAL RESPONSIBILITY to go on attack with 10% hp and dies it's not your fault - even if they complain.
I have a GF as my main, use a DC as my second and am trying out the HR on Preview.
A few words on tolerance. Tolerance used to be what you rarely did to Evil, now it's what you rarely do to GOOD. Evil has the Mantra of; "I want, I want, I want. . ." and that's not COOPERATION. Be selfless, have fun and the GOOD players will notice.
Everyone has his first time. I am no exception. I learnt my DC skills the hard way and I play mainly with PUG all the time. In PvP, I sometimes encountered players who expected me to heal them all the time. I went for the control of the totem all the time. I managed to help the team to pull a close win despite having them complaining how bad a DC I was.
The same happened in epic dungeons, there were those who charged in with only 10% of their health, not even bothering to use their potions but expecting a heal from DC. Of course, when they died, they complained bitterly about how bad I was. Yet, when I got targeted by add-on, they didn't come to help. I cast Astral Shield or BoH and they did bother to stay inside. It is pretty hard for me to target them if these people keep running around with many add-on's around. Fortunately, this is not the norm.
I know I did not do anything out of the usual. With many other PUG, we often had a good time. Sometimes, after a few failure, we worked out our different play styles and managed to pull out a win.
After playing the game for several months, my tolerance threshold is getting lower and lower. I wonder if anyone has the same experience and what you do in similar situation.
Well, some people out there still think a cleric is a healer and still didn't get what a cleric is designed for.
A cleric is not a healer, it's a support with some regeneration-like heal, and some low direct heals, they got mitigation, buffs and debuffs.
Mostly it's enough running with Astral Shield and Seal to heal, so on trash mob parts I'm running with AShield, Divine Glow and any DPS. At bosses may switch to some other encounters for more healing.
Means on the other hand the team needs to look where the Shield is and attack for heal.
May use some Soothing Lights while in AShield.
If someone expects you to heal him/her while they start a suicidal-solo-trip, just let them die and serve some cheese to the whine.
Met one of these crying figures a few days ago, he was blaming me for healing to less and what a bad cleric I am...
Well, the other 3 + me been around 90%+ health all time, attacking seal-marked, standing in AShield range - just brained teamwork - while he started a solo-trip here and there, fighting somewhere far away, while the rest of us been busy with mobs he aggroed on his way there...
So I decided to show him what's happening if I focus on healing him, I healed him for a long time, until I got that big mob-tail behind me... The other three guys slowed down hardly in kill-speed, needed a high amount of pots, and we wiped in the end by his brainless mass pulling everything in sight.
Also I met a TR on a Frozen Heart run who said at endboss "need high vezir at boss!!1!11". I told them someone needs to help me at the shooters (we got two HV equipped CWs, just btw, post-HV-patch).
We wiped 3 times until a CW got it, it's more useful to have a cleric alive than that little debuff at boss - sometimes didn't even lost any HV stack at boss...
So the end of the story:
you need to educate your mates sometimes, keep near the ones who got some teamplayer skills.
Mostly the solo-cryalots will learn it by themselves, if not, just ignore and watch the "cry while die".
The ones who offend me, just get the less heal - simple story. And another good way to educate them.
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited November 2013
This confusion and conflict stems from other MMOs with "good" healing classes, such as a holy priest from WoW for example. Been through it myself with my low level bank alt DC which I decided to play a bit for fun. "Lireall, plz heal". OK OK, I have my Healing Word, my little AoE thing that I dunno what is called and pushes people off points in Divinity, a daily and a Divinity at will, plus seal. What can I do? The TR runs like mad in the front and pulls all Clock Tower dungeon. I explained them to stay near me so I can AoE heal them and use potions. Nah, they didn't had potions, or gold for potions.
Same in PvP (yes I did PvP in 10-19 bracket lol). "Lireall plz heal". Sure, I'll throw you a healing word. Oh, it barely heals you cause I have greens on me and am low level? Hmm.
In the end, I just decided to backcap all the times since nobody knew what it was, and even though I'm not a PvP build, I was able to do some nice pole dancing and throw people off point, even with my non-existing skills. Basically won most matches cause the melees got mad at me and kept trying to kill me 2-3 guys while my team capped rest.
So my suggestion is to not bother to even explain more than once... many in pugs can't even understand English, and most refuse to listen/understand. So just move on... play less with pugs and more with friends if this thing becomes unbearable :P
For the most part this is how games are these days. Players rarely put in the time to actually learn how a game works, they expect they can run along with their tunnel vision while everyone else picks up their slack. A lot of it has to do with how games have evolved over the past 10 years or so. With everything being simplified (made "accessible") so much and developers catering to casual (read: lazy crybaby) players, this kind of stuff was bound to happen. Add to that the general rude attitude of the modern online gamer and you have a large scale recipe for failure.
MMO's don't function like they used to. There was a time when the vast majority of players were kind and helped each other. They were all the same type of people, the nerds who only really had each other to rely on and this was our world. There was a time when you had to actually learn how to play the game, without it holding you by the hand literally every step of the way. You had to use your brain and think. But now, with everyone from the nerds to football players to meth heads to Jersey Shore drama queens playing online games, and with games in general being dumbed down so even the most simple minded people can play, things have dramatically changed. There was a conversation along these lines going on in zone chat earlier today and I made the comment that today's online gamers are the abusive jocks that us older people used to put up with from the sports teams in school. It was laughed at, of course, but these people really don't know how far online game communities have degenerated over the last decade. It really isn't anything like it used to be.
As for your original question about how to deal with the rude people, I find that using the ignore function judiciously works wonders.
But theres one scary fact you've kinda missed, it was not changing over some years...
I remember a time, Warcraft III, back in 2003 til 2005 - was mostly enjoyable and a nice atmosphere in there...
There are so called "fun maps", not related to it's basic game - guess the most famous of these are DotA and various Tower Defnese games... - anyway, back in that time there've been maybe 2 of 100s blaming you failing, same so on regular matches.
Well, I've been about 1.5 or 2 years off that, returned and everywhere this rude behaviour and noones willing to help at anything.
think the main problem at that is, as you said, the mass-compatible-easyness combined with the anonymity.
Ok actually the problem itself is modern society and lifestyle - even the brainless, 'unable to survive in nature' people survive easily in western world... that's maybe a bit higher point to talk about, but on the other hand, thats just the point.
People get used to have anything at anytime ready. kinda: Order now, recieve yesterday.
Imo DC should be criticized because they have a big responsibility, if they want to play the class they should do what they can to master it. Your comment that teammates run into mobs when they have 10% hp means to me that you have trouble keeping teammates at 80-100% at almost all times, which is what a dc should do through damage mitigation powers like foresight and hallowed ground.
DC has some powers/passives/dailies that are much better than others. Try divine fortune+foresight (never remove f oresight from slot when doing dungeons), healing word, sunburst, astral shield, hallowed ground daily.
Imo DC should be criticized because they have a big responsibility, if they want to play the class they should do what they can to master it. Your comment that teammates run into mobs when they have 10% hp means to me that you have trouble keeping teammates at 80-100% at almost all times, which is what a dc should do through damage mitigation powers like foresight and hallowed ground.
DC has some powers/passives/dailies that are much better than others. Try divine fortune+foresight (never remove f oresight from slot when doing dungeons), healing word, sunburst, astral shield, hallowed ground daily.
Going by your comment you must be a WoW player that make believes that the Cleric has a blue bar to turn into your green bar. Now while in the lower dungeons and some of the early epic dungeons a cleric could easily keep people topped off, I, on the other hand, am not responsible for people that want to fight all over away from where I place my healing. In fact, I am usually left doing a lot of kiting instead, which generally means I drop divine spells and seals when I can, not when some snot nosed person thinks I should. Furthermore, it is the responsibility of the player, not the cleric, for them to use potions, dodge attacks and use their defenses.
Cleric heals are nothing more than preventive maintenance at best, not full powered heals where we sit in a corner and just wiggle our arms for the benefit of the parties health. The cleric is also an active contributor to combat, and sadly, outside of a good group, the cleric tends to be the one kiting bosses and mobs around which means we are spending more time trying to survive ourselves than actually able to build divine power to toss out divine spells.
But judging from your last addition to comments it's obvious you only watch clerics play or read their comments in this forum and believe that healing is cake.
Yeah, astral shield heals for nothing if they don't stand in it. Forgemasters heals for nothing if they don't stand by the FF'd monster. Astral seal heals for nothing if they don't hit the sealed monster. Healing word and soothing both have a maximum range. Hell, I've even had people run out of the radius of hallowed ground, and that takes some doing.
And of course, cooldowns are a thing that exists.
The rest of your party has to take some personal responsibility, and if someone is determined to stand in fire 24/7, the best cleric in the world won't be able to keep that person alive.
Also, to be honest, chocobo, ANYONE should take the time to get good at ANY class. The role of the DC is not to enable facerolling from all other classes.
Sadly, there seems to be a big problem with non-DCs understanding of the class. I was leveling my alt GF in Blacklake and a ''young'' DC started asking about the class. Now, I don't know if they were trolling or not, but the rest of the people in zone chat basically called me out as a bad DC that doesn't know what he is doing and told the ''young'' DC that he shouldn't listen to me. A prime example of their lack of knowledge (whether genuine or trolling) was to state that ASHield can have a 100% up-time and that my DC was ''broken'' or poorly geared because I said it was impossible.
As for people being stupid in a PUG, I simply leave the party if they persist. As a DC I will find another group within seconds of arriving back in PE whereas the other four will battle to find another DC.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Imo DC should be criticized because they have a big responsibility, if they want to play the class they should do what they can to master it. Your comment that teammates run into mobs when they have 10% hp means to me that you have trouble keeping teammates at 80-100% at almost all times,...
well, there's a huge difference from "criticisze" to the thing talked about here, called rudeness and offending language.
Also a low-HP teammate running into mobs got two people who may fail in that situation...
The cleric that doesn't heal by several reasons (range, cooldowns, any other action, chests, just not willing to heal someone like the following) and the one running into mobs (without using a pot, not waiting for the team, somewhere out of healing/mitigations ranges or ignoring these)...
Seen many meleeish who decided to stay outside AShield and running far away if they get low on HP, also some CWs do.
I don't follow these, who runs out of my range fails on his own. Also I don't waste Healing Word stacks on the ones who catch every red thing and run out of AShield again and again.
And ofcourse people should know their class, and how to handle these.
But knowing your class is half of teamplay - knowing how other class can be played is the other.
The problem new clerics may have: there are several builds that run very successful and theres not just the ONE BUILD.
edit: and, as thestaggy said, there are many people who think they know about...
Would be equal like me telling how a rogue has to be skilled - I've played one, month' ago, just to alsmost 60 and deleted.
Players need to take responsibility for their own survival, and those who haven't played DC sometimes fail to grasp that. They're used to whack-a-mole healing from MMOs where player deaths are relatively rare unless the healer is drained of mana or CCed to death. The DC should be expected to do its job competently, but healing stupid is not a class skill. Tools like Unstoppable, Guard, Teleport, Dodge, Impossible to Catch etc. are in the game for a reason. Good support is also not a foolproof replacement for common sense or awareness of basic tactics.
Sometimes "fresher" 60 DCs also suffer from being compared to highly geared DCs who can better approximate crutch or panic healing (e.g. Perfect Vorpal and a decent crit rate make a huge difference in burst healing). A very strong DC can help carry a less-than-amazing party, but an up-and-coming DC is much more likely to be dragged down by people who don't play intelligently (and will then get blamed for their shortcomings).
It's the same thing as in every same game. Roll a 'healer' or a 'tank' and people in dungeons will start criticising your ability to heal or tank respectively if something happens. Stop caring about people that are aggressive in a video game. I mean...it's ridiculous.
Imo DC should be criticized because they have a big responsibility, if they want to play the class they should do what they can to master it. Your comment that teammates run into mobs when they have 10% hp means to me that you have trouble keeping teammates at 80-100% at almost all times, which is what a dc should do through damage mitigation powers like foresight and hallowed ground.
DC has some powers/passives/dailies that are much better than others. Try divine fortune+foresight (never remove f oresight from slot when doing dungeons), healing word, sunburst, astral shield, hallowed ground daily.
chocobofarmer, the last thing you can do for yourself is NOT to announce to the world that you don't know how to play DC at all, making a fool of yourself. The best DC's are those who can mitigate damage rather than healing.
wildger, it is not allowed to address someone while giving offensive statement to them. Just ignore some fools and play our game, don't let a silly person ruin your day and your mood. (Did i address anyone? No!)
There's nothing wrong with what chocobofarmer stated except arguably the assumption that the other player wasn't properly supporting their teammates.
I prefer to give benefit of the doubt because I've witnessed really awful players doing their unintentional best to ruin a party by eating telegraphed blow after blow and continuing to play as if nothing could go wrong. Some time ago I PUGged a Gauntlgrym dungeon on my DC just to do the Neverember daily and found myself in a group with a terrible CW who consistently ran ahead of the party and stood happily in any and all red circles while making no attempts to evade. I made myself a game out of keeping him alive despite his suicidal behavior since the dungeon was otherwise very boring, but in other situations I'd have certainly allowed him to die repeatedly.
The way I handle rude players is tell them off then ignore them. I also make sure to note their account and not ever party-up/heal them if at all possible in the future. Play as you want to play your DC.
In PvP PuG, i am all DPS, pugs can never keep me alive to keep them healed and when i try i am alwasy, always abandoned at point 2 and am instantly killed off by the opposing team. I do better in dps mode than heal mode in pvp pugs. I can kill more and depending what dps dc i'm using, I can burn GFs, and GWFs down to 30-40% of their HPs, making it easier for my teamates to finish them of instaead of just trying to all gang up on one of them. On rare ocassions, I can kill them if i strike first andif I'm at a distance.
I have 4-5 DC builds right now and am in the process of making another. Of those builds, 3 are DPS builds, and 2 of those DPS builds I can keep my party healed in tough T2 dungeons, and thats with only Astral Seal and Divine Astral Shield. Depending on dungeon and/or boss i will place sunburst and Frgemasters in the rotation.
I made myself a game out of keeping him alive despite his suicidal behavior since the dungeon was otherwise very boring, but in other situations I'd have certainly allowed him to die repeatedly.
Depending on the rest of the party and dungeon I take that challange sometimes to - it's funny and a bit entertaining, since all my clerics DPS-hyridly build, it's even more fun.
Anyway I tell these people they should change it in future cause it's A: hard to keep them alive and B: can wipe the party if cleric sets wrong focus.
I think a Cleric in this game can only be as good as the group they are with. If a group is weak or fairly weak, they love to blame the Cleric for all their woes. I am actually getting quite sick of being abused all the time and only seldom play my Cleric any longer, and judging by the rarity of finding a Cleric, I think a lot of Clerics got sick of it.
In one game they were all busy running around for loot, whilst I was struggling alone with one, the last, mob!
I recently decided to give Cleric another go and played the epic Dread VAult. Right in the start I died twice because they all concentrated on one mob whilst all the others were attacking me, the cleric, the minute I threw a heal. Of course I used Astral Shield also but one player made a point of telling me I should use "expletive Astral sheld, moron", another called me "expletive Cleric".
At that stage I decided to leave the group. I can live without unfounded insults and have other chars I can play. But I really loved my cleric and it is sad that there are so many uncivilized idiots in this game and in the world really.
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khalith01Member, Neverwinter Knight of the Feywild UsersPosts: 32
edited December 2013
The same way you deal with rude people as a healer in ANY mmo, let them die and make them walk back, don't rez them. It usually teaches them a valuable lesson or they quit the group and you replace them with someone without such a bad attitude, either way works.
chocobofarmer, the last thing you can do for yourself is NOT to announce to the world that you don't know how to play DC at all, making a fool of yourself. The best DC's are those who can mitigate damage rather than healing.
If you read my post carefully, you'd see I did say dc's keep teammates at high hp through damage mitigation.
And to championshewolf talking about running around to survive, my dc doesn't run around. I never avoid red zones unless it is very high damage or has CC effects. My DC often takes the most damage in CN/MC/VT, runs to mobs before the current blob of mobs is done and even gather them from two rooms ahead and tank until teammates come to kill. My DC is built to survive and has higher defensive stats than most gf's, and I also heal more than most dc's because my feet are planted on the ground and almost every moment is used to generate AP for hallowed ground. Your accusation that I have never played DC before is silly because I even pointed out what powers to use in the post you replied to and attacked me personally about.
The people saying I never played dc or attacking strawmen need to learn how to read or learn how to play. And also btw I've never been criticized for my healing for months, not a single time, because I know how cleric works.
Comments
After a while, though, your skin should be thickening up and you should be learning to disregard people who have no tact. I won't say most, but a lot of people, especially in PUGs, only want what they want. They want you to play in the only way that serves their personal agenda because people are selfish, rude, and generally incompetent when they know there are no social consequences for their behavior.
Any legitimate criticism will be constructive and should not be rude. It might not be dripping with honey but it shouldn't be rude. If it's not constructive, if it's rude, it can be safely ignored.
I don't know how well you play. We all have plenty of room for improvement. But there's a huge difference between "There are better ways for you to play your class" and "OMG! YOU SUCK!!!!".
I guess the number one lesson to take away from this is PUGs are terrible. You should go into one with your expectations low. It'll keep you from being disappointed. If you're lucky enough to meet people you enjoy, great, but tactless children can safely be ignored.
I have a GF as my main, use a DC as my second and am trying out the HR on Preview.
A few words on tolerance. Tolerance used to be what you rarely did to Evil, now it's what you rarely do to GOOD. Evil has the Mantra of; "I want, I want, I want. . ." and that's not COOPERATION. Be selfless, have fun and the GOOD players will notice.
A cleric is not a healer, it's a support with some regeneration-like heal, and some low direct heals, they got mitigation, buffs and debuffs.
Mostly it's enough running with Astral Shield and Seal to heal, so on trash mob parts I'm running with AShield, Divine Glow and any DPS. At bosses may switch to some other encounters for more healing.
Means on the other hand the team needs to look where the Shield is and attack for heal.
May use some Soothing Lights while in AShield.
If someone expects you to heal him/her while they start a suicidal-solo-trip, just let them die and serve some cheese to the whine.
Met one of these crying figures a few days ago, he was blaming me for healing to less and what a bad cleric I am...
Well, the other 3 + me been around 90%+ health all time, attacking seal-marked, standing in AShield range - just brained teamwork - while he started a solo-trip here and there, fighting somewhere far away, while the rest of us been busy with mobs he aggroed on his way there...
So I decided to show him what's happening if I focus on healing him, I healed him for a long time, until I got that big mob-tail behind me... The other three guys slowed down hardly in kill-speed, needed a high amount of pots, and we wiped in the end by his brainless mass pulling everything in sight.
Also I met a TR on a Frozen Heart run who said at endboss "need high vezir at boss!!1!11". I told them someone needs to help me at the shooters (we got two HV equipped CWs, just btw, post-HV-patch).
We wiped 3 times until a CW got it, it's more useful to have a cleric alive than that little debuff at boss - sometimes didn't even lost any HV stack at boss...
So the end of the story:
you need to educate your mates sometimes, keep near the ones who got some teamplayer skills.
Mostly the solo-cryalots will learn it by themselves, if not, just ignore and watch the "cry while die".
The ones who offend me, just get the less heal - simple story. And another good way to educate them.
Same in PvP (yes I did PvP in 10-19 bracket lol). "Lireall plz heal". Sure, I'll throw you a healing word. Oh, it barely heals you cause I have greens on me and am low level? Hmm.
In the end, I just decided to backcap all the times since nobody knew what it was, and even though I'm not a PvP build, I was able to do some nice pole dancing and throw people off point, even with my non-existing skills. Basically won most matches cause the melees got mad at me and kept trying to kill me 2-3 guys while my team capped rest.
So my suggestion is to not bother to even explain more than once... many in pugs can't even understand English, and most refuse to listen/understand. So just move on... play less with pugs and more with friends if this thing becomes unbearable :P
MMO's don't function like they used to. There was a time when the vast majority of players were kind and helped each other. They were all the same type of people, the nerds who only really had each other to rely on and this was our world. There was a time when you had to actually learn how to play the game, without it holding you by the hand literally every step of the way. You had to use your brain and think. But now, with everyone from the nerds to football players to meth heads to Jersey Shore drama queens playing online games, and with games in general being dumbed down so even the most simple minded people can play, things have dramatically changed. There was a conversation along these lines going on in zone chat earlier today and I made the comment that today's online gamers are the abusive jocks that us older people used to put up with from the sports teams in school. It was laughed at, of course, but these people really don't know how far online game communities have degenerated over the last decade. It really isn't anything like it used to be.
As for your original question about how to deal with the rude people, I find that using the ignore function judiciously works wonders.
But theres one scary fact you've kinda missed, it was not changing over some years...
I remember a time, Warcraft III, back in 2003 til 2005 - was mostly enjoyable and a nice atmosphere in there...
There are so called "fun maps", not related to it's basic game - guess the most famous of these are DotA and various Tower Defnese games... - anyway, back in that time there've been maybe 2 of 100s blaming you failing, same so on regular matches.
Well, I've been about 1.5 or 2 years off that, returned and everywhere this rude behaviour and noones willing to help at anything.
think the main problem at that is, as you said, the mass-compatible-easyness combined with the anonymity.
Ok actually the problem itself is modern society and lifestyle - even the brainless, 'unable to survive in nature' people survive easily in western world... that's maybe a bit higher point to talk about, but on the other hand, thats just the point.
People get used to have anything at anytime ready. kinda: Order now, recieve yesterday.
DC has some powers/passives/dailies that are much better than others. Try divine fortune+foresight (never remove f oresight from slot when doing dungeons), healing word, sunburst, astral shield, hallowed ground daily.
Going by your comment you must be a WoW player that make believes that the Cleric has a blue bar to turn into your green bar. Now while in the lower dungeons and some of the early epic dungeons a cleric could easily keep people topped off, I, on the other hand, am not responsible for people that want to fight all over away from where I place my healing. In fact, I am usually left doing a lot of kiting instead, which generally means I drop divine spells and seals when I can, not when some snot nosed person thinks I should. Furthermore, it is the responsibility of the player, not the cleric, for them to use potions, dodge attacks and use their defenses.
Cleric heals are nothing more than preventive maintenance at best, not full powered heals where we sit in a corner and just wiggle our arms for the benefit of the parties health. The cleric is also an active contributor to combat, and sadly, outside of a good group, the cleric tends to be the one kiting bosses and mobs around which means we are spending more time trying to survive ourselves than actually able to build divine power to toss out divine spells.
But judging from your last addition to comments it's obvious you only watch clerics play or read their comments in this forum and believe that healing is cake.
And of course, cooldowns are a thing that exists.
The rest of your party has to take some personal responsibility, and if someone is determined to stand in fire 24/7, the best cleric in the world won't be able to keep that person alive.
Also, to be honest, chocobo, ANYONE should take the time to get good at ANY class. The role of the DC is not to enable facerolling from all other classes.
As for people being stupid in a PUG, I simply leave the party if they persist. As a DC I will find another group within seconds of arriving back in PE whereas the other four will battle to find another DC.
well, there's a huge difference from "criticisze" to the thing talked about here, called rudeness and offending language.
Also a low-HP teammate running into mobs got two people who may fail in that situation...
The cleric that doesn't heal by several reasons (range, cooldowns, any other action, chests, just not willing to heal someone like the following) and the one running into mobs (without using a pot, not waiting for the team, somewhere out of healing/mitigations ranges or ignoring these)...
Seen many meleeish who decided to stay outside AShield and running far away if they get low on HP, also some CWs do.
I don't follow these, who runs out of my range fails on his own. Also I don't waste Healing Word stacks on the ones who catch every red thing and run out of AShield again and again.
And ofcourse people should know their class, and how to handle these.
But knowing your class is half of teamplay - knowing how other class can be played is the other.
The problem new clerics may have: there are several builds that run very successful and theres not just the ONE BUILD.
edit: and, as thestaggy said, there are many people who think they know about...
Would be equal like me telling how a rogue has to be skilled - I've played one, month' ago, just to alsmost 60 and deleted.
Sometimes "fresher" 60 DCs also suffer from being compared to highly geared DCs who can better approximate crutch or panic healing (e.g. Perfect Vorpal and a decent crit rate make a huge difference in burst healing). A very strong DC can help carry a less-than-amazing party, but an up-and-coming DC is much more likely to be dragged down by people who don't play intelligently (and will then get blamed for their shortcomings).
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
but honestly just ignore them
https://www.youtube.com/watch?v=apro94getuc
chocobofarmer, the last thing you can do for yourself is NOT to announce to the world that you don't know how to play DC at all, making a fool of yourself. The best DC's are those who can mitigate damage rather than healing.
I prefer to give benefit of the doubt because I've witnessed really awful players doing their unintentional best to ruin a party by eating telegraphed blow after blow and continuing to play as if nothing could go wrong. Some time ago I PUGged a Gauntlgrym dungeon on my DC just to do the Neverember daily and found myself in a group with a terrible CW who consistently ran ahead of the party and stood happily in any and all red circles while making no attempts to evade. I made myself a game out of keeping him alive despite his suicidal behavior since the dungeon was otherwise very boring, but in other situations I'd have certainly allowed him to die repeatedly.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
In PvP PuG, i am all DPS, pugs can never keep me alive to keep them healed and when i try i am alwasy, always abandoned at point 2 and am instantly killed off by the opposing team. I do better in dps mode than heal mode in pvp pugs. I can kill more and depending what dps dc i'm using, I can burn GFs, and GWFs down to 30-40% of their HPs, making it easier for my teamates to finish them of instaead of just trying to all gang up on one of them. On rare ocassions, I can kill them if i strike first andif I'm at a distance.
I have 4-5 DC builds right now and am in the process of making another. Of those builds, 3 are DPS builds, and 2 of those DPS builds I can keep my party healed in tough T2 dungeons, and thats with only Astral Seal and Divine Astral Shield. Depending on dungeon and/or boss i will place sunburst and Frgemasters in the rotation.
Depending on the rest of the party and dungeon I take that challange sometimes to - it's funny and a bit entertaining, since all my clerics DPS-hyridly build, it's even more fun.
Anyway I tell these people they should change it in future cause it's A: hard to keep them alive and B: can wipe the party if cleric sets wrong focus.
In one game they were all busy running around for loot, whilst I was struggling alone with one, the last, mob!
I recently decided to give Cleric another go and played the epic Dread VAult. Right in the start I died twice because they all concentrated on one mob whilst all the others were attacking me, the cleric, the minute I threw a heal. Of course I used Astral Shield also but one player made a point of telling me I should use "expletive Astral sheld, moron", another called me "expletive Cleric".
At that stage I decided to leave the group. I can live without unfounded insults and have other chars I can play. But I really loved my cleric and it is sad that there are so many uncivilized idiots in this game and in the world really.
If you read my post carefully, you'd see I did say dc's keep teammates at high hp through damage mitigation.
And to championshewolf talking about running around to survive, my dc doesn't run around. I never avoid red zones unless it is very high damage or has CC effects. My DC often takes the most damage in CN/MC/VT, runs to mobs before the current blob of mobs is done and even gather them from two rooms ahead and tank until teammates come to kill. My DC is built to survive and has higher defensive stats than most gf's, and I also heal more than most dc's because my feet are planted on the ground and almost every moment is used to generate AP for hallowed ground. Your accusation that I have never played DC before is silly because I even pointed out what powers to use in the post you replied to and attacked me personally about.
The people saying I never played dc or attacking strawmen need to learn how to read or learn how to play. And also btw I've never been criticized for my healing for months, not a single time, because I know how cleric works.
http://nw-forum.perfectworld.com/showthread.php?538341-Pincushion-Cleric-PVP-PVE-Build