I'm working on a custom outdoor map(cave) and I have some problem with music.(Important: my map is "multilevel", the roads are about in Y=150-180 height.)
1. I placed a music on the road(y=150) near the map entrance(play immeditaly, stop when player reach a marker - see 2.).
Up to now this worked fine. 2. I placed another music on the one platform (far away from the entrance)and near this music I placed a marker.The music start play, when the player reach this marker(and in this time the first music stopped - see 1.)
Up to now this second music worked fine too.
3. Problem: If I added to my map a third music(bossfight music - Play when
bossfight objective in progress, Stop when bossfight objective is complete), my first music(near the cave entrance) NOT WORKING!
The third music is near the second music on the platform, were the bossfight will start, y=180. If I delete this third music, my first music WORKING AGAIN!
How can I solve this, because I need on this map more then two music!
Music is sometimes buggy in the previewer.
Have you tried publishing it and testing it live?
I would put in a "reach point" objective as the "last" story objective and place the reachpoing 500' in the air so no one can get to it. That will prevent anyone from "completing" your quest and rating/reviewing something that is incomplete. Put a "warning" note in the quest details that it is testing - maybe even but TEST before the quest title.
Comments
Have you tried publishing it and testing it live?
I would put in a "reach point" objective as the "last" story objective and place the reachpoing 500' in the air so no one can get to it. That will prevent anyone from "completing" your quest and rating/reviewing something that is incomplete. Put a "warning" note in the quest details that it is testing - maybe even but TEST before the quest title.
Encounter Matrix | Advanced Foundry Topics
Only need to change first music Play immediately to Play reach component(and place one marker at the entrance) and all music works!!!