1 - attracting half of the map mobs during passing thru ...
2 - follow half of the mobs from previous location to the new one ...
3 - have awesome "happy hour" called Dungeon Delves BEFORE I come back from work, and next one AFTER I need to go to sleep ...
4 - very similiar situation with Gauntgrym ...
5 - have dungeons marked with useless GS number when nobody ever even heard about group who done dungeon at minimal required GS equiped ...
6 - when you wish to interact with NPC you need to go near, stop for a while, and after than you can ...
7 - every unidentified piece of equipment need confirm before selling it ...
8 - cannot turn more than one zone bounties for items in a row ...
9 - AFK-ing during "Iron Tabernacle" and "Armories of Moradin" with 1 killed creature if I get required items for dungeons anyway ...
10- impossibility to withdraw only 1 item of multi-item mail ...
... improved my game experience, or attract new other players ?
Possible solutions :
1 - lowering attract radius for mobs
2 - lowering action radius for mobs
3 - forgot this nonsense, create similiar system like R**T have ( once a day player gain bonus for instance run, to max 7 )
4 - forgot this either, for T1 run - solve with group 5min quest, for T2 run - 20 ppl. make 20 min gather contest, for PVP - 40 ppl. help dwarf with largeattack. and all of this you can add to queue
5 - set real numbers or modifi dungeons that group what go some dungeon with GS with more or less minimal requirements can do it at "medium" dificulty
6 - turn off the useless delay
7 - what about "hold Ctrl + click" for direct sell
8 - what about scrolling bar for multiply exchange
9 - point 4
10- allow that
PS: Iam not interest in trolling, so if you need to react with some interesting idea where I can go, or what I can play instead ... if I desperately need your oppinion, I will ask. So please follow this motto - silentium est aureum.
+11 - Going to game menu by ecs, you cannot leave it same way.
+12 - transfering gold (even equip, etc.) in some simplier way between your characters.
But I fully agree with that bad mobs attracting. You cannot run away to avoid unnecessary battle because of that ultimately long way they can follow you and if you try, you most likely attract another group... Even with stealth I cannot avoid them for sure (what isn't the definition of stealth I consider as correct).
Comments
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
+12 - transfering gold (even equip, etc.) in some simplier way between your characters.
But I fully agree with that bad mobs attracting. You cannot run away to avoid unnecessary battle because of that ultimately long way they can follow you and if you try, you most likely attract another group... Even with stealth I cannot avoid them for sure (what isn't the definition of stealth I consider as correct).