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Why force us to buy 100+$ worth of pets per character

banaancbanaanc Member Posts: 472 Arc User
with new expansion all active pets giving bonuses anybody who doesnt want to lose 1000+ pt worth in stats is forced to spend 100+$ worth on pets/pet upgrades, and since pets arent account shared its per character, its just horrible, for that kind of money it would take to get pets for my characters i could buy and play sub based game for 2 years

Galeb Duhr is 3k zen alone, and some of the best pets arent available without buying packs

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Comments

  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    edited November 2013
    huh?

    You mean your desire to have the best possible stats is making you spend money?

    That's not the dev's fault that's called self control and is your responsibility. The dev's job is to make it desirable for you to spend money, yet not necessary. Guess if you feel forced to do so they are doing a great job. Personally I don't care that much about my stats beyond a certain point.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    i dont mind spending money, but i do mind spending 500~1000$ for a single expansion

  • eldartheldarth Member Posts: 4,494 Arc User
    edited November 2013
    banaanc wrote: »
    i dont mind spending money, but i do mind spending 500~1000$ for a single expansion

    Aieeeee! It's happening again...
    If only there was some way I could keep my hand from reaching for my wallet...
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    they should make pets either account not character bound or pet purchases account wide

  • ethandwethandw Member, NW M9 Playtest Posts: 80 Arc User
    edited November 2013
    In Neverwinter, you either pay with time or money, but everything is achievable.
    If you think the pets are too expensive, then farm nearly 1 million ADs for a cat or a stone.
    But it has to be either time or money.
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited November 2013
    uwah, uwah, waah
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited November 2013
    huh?

    You mean your desire to have the best possible stats is making you spend money?

    That's not the dev's fault that's called self control and is your responsibility. The dev's job is to make it desirable for you to spend money, yet not necessary. Guess if you feel forced to do so they are doing a great job. Personally I don't care that much about my stats beyond a certain point.

    This pretty much sums it up I guess. The active companion bonuses are just there as an additional boost for players who are willing to purchase them but they are in no way needed to become effective players.

    I myself am eyeing quite a few of these companions, but definitely will not be spending for them. You won't have anything to work on if you just straight up buy them.
  • manholiomanholio Member Posts: 493 Bounty Hunter
    edited November 2013
    I myself am eyeing quite a few of these companions, but definitely will not be spending for them. You won't have anything to work on if you just straight up buy them.

    SO MUCH THIS. It gives you something to work towards. And honestly, if you've been farming the event companions, you don't have to buy any at all.
  • icky1982icky1982 Member Posts: 64
    edited November 2013

    That's not the dev's fault that's called self control and is your responsability

    I m agree with this
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited November 2013
    banaanc wrote: »
    i dont mind spending money, but i do mind spending 500~1000$ for a single expansion

    Then don't. It's not like you've been suffering without those bonuses, so just keep playing the way you have been and enjoying the game!
    The right to command is earned through duty, the privilege of rank is service.


  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited November 2013
    But still... there is a good point in asking that once bought companions should be account wide and not character bound (augment pets should remain character bound but the rest should be account bound).
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited November 2013
    As others have said, no one is "forcing" any purchases, here.

    However, I do think that making zen store companions an account-wide unlock upon purchase, like mounts, would be a huge boost to their appeal.

    When players are deciding whether or not to make a purchase, the perceived value of the transaction is very important. When you ask the equivalent of up to $35 for a single companion of arguable usefulness (outside of their new active bonuses), it's much easier to rationalize the purchase when it includes an unlock for all current and future characters on that account.

    Concerned about backlash from players who already bought, say, multiple Ioun Stones for characters on their account? Exclude Augment Companions from the unlock and give them a modest price reduction.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • abell39abell39 Member Posts: 1,175 Arc User
    edited November 2013
    manholio wrote: »
    SO MUCH THIS. It gives you something to work towards. And honestly, if you've been farming the event companions, you don't have to buy any at all.

    +1. Would the game be any fun if you could "win" by pressing a single button and call it a day? It's not about the destination, it's about the journey.
    Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
    Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    yes journey.... cause repeatedly grinding same $HAMSTER#@% on 6 different characters is sooooooo fun, as if getting enchants and gear wasnt enough

  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited November 2013
    You make very good points. But it is quite apparent that the companions that you will need to buy will still depend on your build. I plan to give my GF 6 companions just for the boosts it will provide for my build, namely Galeb Duhr, Blacksmith, Thay Renegade Evoker, Con Artist, and Lillend. Not sure how I'll be getting my Lillend but it's at the bottom of my priority list. Thay Renegade Evoker and Con Artist can be received for free, so I'll only need to collect AD's for Galeb Dhur so far. Blacksmith, not yet sure how to get it. Those companions will become my goal, post module 2.

    Conversely, I'm not planning to farm any companions for my TR since my TR will not benefit on any of the companion boosts. It will all boil down to the benefits you'll be getting from the companions, and the build you are using. I personally do not see any reason why I should buy companions that only gives a flat stat bonus. Those are things that I can easily get from gear. But the special effects that some give out are something worth investing on. But then again, those special effects are highly situational, and would only benefit certain builds, but not exactly make or break them.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited November 2013
    Considering every dungeon in the game has already been completed without any of these bonuses, I hardly think any of them are necessary for completing any of the dungeons. You do not need these companions.

    They are an extra bonus for players who want it, something else to work on, a little more fluff for the game.
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    i could probably complete most of the dungeons naked, that means i dont need gear ?

    the companion price is not a problem if you play a single character, but for altoholics its a serious issue

  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    You make very good points. But it is quite apparent that the companions that you will need to buy will still depend on your build. I plan to give my GF 6 companions just for the boosts it will provide for my build, namely Galeb Duhr, Blacksmith, Thay Renegade Evoker, Con Artist, and Lillend. Not sure how I'll be getting my Lillend but it's at the bottom of my priority list. Thay Renegade Evoker and Con Artist can be received for free, so I'll only need to collect AD's for Galeb Dhur so far. Blacksmith, not yet sure how to get it. Those companions will become my goal, post module 2.

    Conversely, I'm not planning to farm any companions for my TR since my TR will not benefit on any of the companion boosts. It will all boil down to the benefits you'll be getting from the companions, and the build you are using. I personally do not see any reason why I should buy companions that only gives a flat stat bonus. Those are things that I can easily get from gear. But the special effects that some give out are something worth investing on. But then again, those special effects are highly situational, and would only benefit certain builds, but not exactly make or break them.

    I'm flat out not bothering. +500GS or w/e isn't going to make any of my alts massively more or less effective. The fact that companions are single use unlocks does annoy me though. If they were accountwide, I would've considered buying companions, but as it is, I have three stones of allure and nothing else.
    RIP Neverwinter 26/06/2014
  • manholiomanholio Member Posts: 493 Bounty Hunter
    edited November 2013
    tang56 wrote: »
    I'm flat out not bothering. +500GS or w/e isn't going to make any of my alts massively more or less effective. The fact that companions are single use unlocks does annoy me though. If they were accountwide, I would've considered buying companions, but as it is, I have three stones of allure and nothing else.

    Eh, I don't know, if you can manage to get 5 purple pets you're talking about +1500 GS. That's not too shabby...
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    manholio wrote: »
    Eh, I don't know, if you can manage to get 5 purple pets you're talking about +1500 GS. That's not too shabby...

    It's not really worth it when you have most of your stats softcapped though. That extra 0.5% recovery speed, 1% DR, etc isn't going to make or break your dungeon run. If the pets gave me 50% reduced ping times or 50% fewer game breaking bugs...
    RIP Neverwinter 26/06/2014
  • abell39abell39 Member Posts: 1,175 Arc User
    edited November 2013
    Personally I've been thinking of the bonuses as an "oh how nice, now even though I can't have all my companions out at once, they still help me out -- yay!" sort of thing, and something I can work toward if I really want that extra boost, not really as anything to strategize excessively over....
    Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
    Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
  • manholiomanholio Member Posts: 493 Bounty Hunter
    edited November 2013
    abell39 wrote: »
    Personally I've been thinking of the bonuses as an "oh how nice, now even though I can't have all my companions out at once, they still help me out -- yay!" sort of thing, and something I can work toward if I really want that extra boost, not really as anything to strategize excessively over....

    Same here. Gives a little utility to collecting pets outside of just being a completionist thing.
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited November 2013
    Well, now that we're getting some pretty nice boosts to companions themselves, maybe in the future we'll be seeing PVE builds that concentrates on buffing pets. That is if Cryptic starts releasing companions with bonuses that have effects that make companions perform as if it had the capabilities of a player. There are quite a few Companions right now that may help us achieve such a build.

    Boar - Affects Companion: +50% Critical Severity
    Damaran Shepard - Affects Companion: +2% Critical Chance
    Jagged Dancing Blade - Affects Companion: 5% (10%) chance to reduce target's Defense
    Ghost - Affects Companion: +5% damage bonus

    Copied from Dardove's thread. It will be pretty costly though, but it seems like a fun theme to build towards if you like role-playing as a beast master or something. :p Perhaps the devs can release companions in the future that will make this sort of build better.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    manholio wrote: »
    Same here. Gives a little utility to collecting pets outside of just being a completionist thing.

    Sadly, unless I win the lottery, being a companion completionist isn't feasible for me. It'd be less painful if non augment pets at least were account wide.
    RIP Neverwinter 26/06/2014
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited November 2013
    The collection system is a big issue for completionist and even some casual players more so than the active companion bonuses.

    There are players who feel that the game took a major step to pay to win, even if those bonuses aren't needed to advance through content. The advantages they give are no small benefit and for players who care about the advantages it is a major cash grab so I can't fault the logic in any way...

    However I know a large handful of players which are very unhappy with the collection system because while you may be a person who doesn't care what achievements you can get in th game there is an entire set of players who very much do. It's really not ever valid to say something is isn't needed because to a completionist if they can get an achievement, and it's a per character achievement, then those aspects are a requirement to achieve. That's their goal in the game, cross everything off.

    You might be a person who doesn't care about getting all of the companions. That's fine.
    But there's a lot of people who do care especially after the collection system for no other reason than their goal in any game they play is to check the box next to anything they can possibly achieve. And even if you don't feel like you hagve to those are the customers that a company wants to keep as long as possible as they are the ones willing to devote the most time, effort and likely money to the game.

    The companions have always been a thorn in the side of players who are completionists but it was a more ignorable issue. I know a few completionists who outright left because of the companion and other pay walls previously and I know a few more who have at least one foot out the door since the news involving the collections and active companion boosts.

    It may be a non-issue to individuals who really don't care about doing everything the game has to offer but it's a much bigger and completely valid issue for those who do try to do everything.


    For example, how many of you claiming it is a non-issue only buy and level companions which you feel are useful to advancing in the game? I have bought every free companion and have leveled all the ones I can to their max free rank simply because that is in my nature as a completionist.
    I think the prices on the companions are absurd so I try to ignore they exist but if the prices were reduced I would work to buy every single one for no other reason than because as a completionist that's how I enjoy to play the game.

    So before you say 'but you don't need to buy them all' consider...
    Should be be discouraged from buying them all due to pricing?
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    making pets /account not /character seems better for me as an altoholic, but maybe they could leave existing prices for acc wide purchases and add character pets at smth like half the price

    and about capping stats - power doesnt have any cap, so u can just stack more power after reaching caps on other stats. or switch for some more defensive slots and stack hp or life steal

  • cyanbluestone007cyanbluestone007 Member Posts: 104 Bounty Hunter
    edited November 2013
    I also agree the pet bonuses are not Needed. But pets should now be account bound.

    If you main a character and want to have all the best buffs on him, you will be more encouraged to get new pets with better buffs. If you can give his old pets away to other characters. With pets being character bound once you get the 5 pets you like you wont work towards another for that character as you dont want to waste the time and/or money you spent on the pets you did get him. A 6th awesome pet is always wasted. unless you can give it to your runner up character.
  • slambitslambit Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 282 Bounty Hunter
    edited November 2013
    Also that thing about idle pets gear is removed and put into bags, doesnt exactly help with swapping in a new pet for quest xp over maxed ones, as you then have to re-equip the active pet after
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    edited November 2013
    If you're happy with what you have, you're ahead of the guy who wants everything and wants it now -for FREE.
  • annestawyleannestawyle Member Posts: 1 Arc User
    edited November 2013
    I'd like to see the pets made account wide too... even if it meant adding in a slightly more expensive version of each pet that is account wide, reducing current character specific boe pet's costs so they're more reasonable for what you're getting.
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