So we get a nice boost and an extra skill when artifacts are introduced into neverwinter. However, i think that this will cause a large impact to us DC ---"stat cap". We get extra stats but we need to change eq's again to avoid diminishing return. As we will get 3 artifact slots if im not mistaken, we can stack a decent amount of any stats we are lacking, perhaps regen and deflect. So, can anyone gives an advice to cap or balance our new stats? For example, regen at 2k will be better than 1.5k or have diminishing return instead...(So we add the extra 500 into other stat?)
Here is the website about artifacts
http://neverwinter.gamepedia.com/Artifact
I think i will pick
Waters of Elah'zadAurora's Whole Realms CatalogueBlood Crystal Raven Skull
with Blood Crystal Raven Skull in my main slot as my new pvp DC follows GCTRL's Sentinel cleric pvp build.
With the new artifacts, can we swap some of the regen blues into T2 sets to avoid diminishing returns and get the set bonus of T2 sets without affecting our performance in pvp or pve at the same time?
Comments
The TR I am currently making is max CON and I slot for my defense radiants and go regen like I plan. Bumping my regen from 1.3k with 9.9% regen to 1.8k with 11.9% regen is still significant in my opinion. If I get around 28000hp (which is reasonable seeing as I've seen 30k hp rogues with something similar), that will add 280hp per regen at low hp still. That is another +20% of the amount I would've healed with only 9.9% at max regen capability.
As a TR, with 31k health and 1046(I believe) regen. I regen at just under 1300 max, I think its 1279? Something like that.
I know TR's close to 35k health, with 1400ish regen, that are getting regen ticks in the 1700 range. I personally feel its a huge jump, so absolutely worthwhile to continue increasing Regen in my opinion.
But, that all depends on your particular build and playstyle I feel.
For me, I am definitely going to be going for
Eye of Lathander
Shard of Valindras Crown
Emblem of the Seldarine
With the 5th boon, allowing Lifesteal a chance to heal for 3x the amount.
With those artifacts my lifesteal will be almost 3k. I know the DR is terrible on it, but I'm "hoping" to get to atleast 15% lifesteal
That means;
Lifestole from Average Impact Shots 8-10kdamage normal = 1200 heal, 3600 on boon proc
Lifestole from Average Lashing 16-22k = 2850 heal, 8550 on boon proc
Lifestole from Average Shocking 28-30k = 4500 heal, 13500 on boon proc
So anyway that's my theorycrafting for my personal upcoming changes.
I am out of the loop playing my DC so haven't even thought much about what I'll be doing with him.
But you DC's, do you think it is going to be affective for you to have the lifesteal boon, and increase Lifesteal on my line of thinking?
Assuming of course you are a pvp built DC, stacking Defense/Deflect/Regen ?
Then, it's not about stacking Regen on our gear, but it's obviously a matter of choices. Right now, the t2 sets for DC aren't anything amazing...so people will just go for the Miracle Healer and a typical 1200 regen (which is easily achievable now). Again that set, loves high HP pools, just like most of the DC abilities (temp HP are proportion of your HP, Holy Resolve etc).
Lifesteal is currently not THAT good for DC in PvP, since we get better value for money from Sacred Flame rather than Brand of the Sun. With the tree changing, and getting Power of the Sun replacing Restoration Mastery, we may give the DoT way a go. This means that in an ideal situation, you fire up some targets...then ASeal them and run around like a boss kiting damage while DPower is ticking and Life steal doing its job. But that's not as easy as it sound, since you'll need a lot of Life Steal for such a strategy to give you back good portion of HP. Especially when you are focused 99% of the times.
For example,
Power: 3k+
Crit: 2000 max cap
Rec : 2000 max cap
Def: 2000+
Deflect: 1500+
Regen: 1000+
Kindly post ur suggestion to help thanks, after we get a mostly balanced stat we can go for our new sets of equipment+enchantment+artifacts.
- [Waters of Elah'zad]
- [Blood Crystal Raven Skull]
- [Eye of Lathander]
Hybrid/Solo PVE:
- [Lantern of Revelation]
- [Shard of Valindra's Crown]
- [Blood Crystal Raven Skull]
PvP:
- [Blood Crystal Raven Skull]
- [Eye of Lathander]
- [Shard of Valindra's Crown] or [Aurora's Whole Realms Catalogue] (for the Deflection if not a Halfing DC).
So, overall,
[Blood Crystal Raven Skull]
[Eye of Lathander]
? - depends on context.
I would say no. Unless we are given something worth getting 4 piece of, Blues with Regen/Recovery/Defense are much much better for head,arms and feet slots. With the regen formula being:
0.2077*Regeneration^1.3/(12938+Regeneration^1.3) --ticks for % lost health per 3 sec
I wouldn't worry about DR and I would go as high as 1400-1800. And yes, I will just say once again that everything's much better with higher HP pool. Even regeneration and even the PvP artifact. I wouldn't focus on Deflect.
Changing something on my feats I reached 29k hp and, with the same regeneration at 50% I regen 1309 (or something like that)
300 regen is a great stat.
Youtube: Trickster Rogue - Pug Match @ 1 vs 1
Screenshot zone:
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As you said, Regen is better with high HP. You'll need both for maximum effect.
Indeed, this post is meant to get the most balanced stat while avoiding diminishing returns. Spreading of stat is better than spamming only one as we sacrifice some % from a stat to get more bonus from other useful ones.
these are the numbers that exceed a growth rate of .8% per 100 points, .4% per 50,
and .2% per 25 (Optimal return for points invested) this is where you will likely want to bring any non priority stat up to.
Recovery - 1600 (13.86%)
Defense - 1600(24.65%)
ArPen - 2000(20.27%*)
Critical - 1700(15.16%)
Life steal - 600(4.99%)
Movement - 1200(10.11%)
Regen - 600(4.99%)
Deflect - 1200(10.10%)
and these basically the absolute max you will want to go before they become useless due to diminishing returns. (.3% per 100, .15 per 50, .075 per 25 points)
Recovery - 3800 (25.06%)
Defense - 3600(34.31%)
ArPen - 3600(28.52%*)
Critical - 8500(47.51%)
Life steal - 2100(12.73%)
Movement - 3200(20.64%)
Regen - 2100(12.82%)
Deflect- -3200(20.27%)
*For PvE ArPen is only effective up to a total of 24%
Thank you for this!!!
Very helpful.
Defense - 1600(24.65%)
ArPen - 2000(20.27%*)
Critical - 1700(15.16%)
Life steal - 600(4.99%)
Movement - 1200(10.11%)
Regen - 600(4.99%)
Deflect - 1200(10.10%)
Based on this, i think i will get all of them except Arp and Lifesteal... Going to find armor with best stats but with Regen capped at 1k
glad i can help
anyone wanting a bit more in depth info can look here
Complete diminishing returns table
**sidenote i have NO idea what "companion influence does/is"**
Tomas, Human Devoted Cleric
Dragon Shard