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Seeing through stealth bug!!!

trippysmurf1trippysmurf1 Member Posts: 188 Bounty Hunter
edited November 2013 in Bug Reports (PC)
munkey81 wrote: »

Great job Alysin! I really enjoyed the video and it also helped me notice a bug that I know has been happening but now there is evidence. At 16:20 you stealth, probably 35-40' from a CW and he just keeps hitting you. He shouldn't be able to see you at all but he's using encounters and at wills like you don't even have stealth active.

To the devs, I've noticed this bug seems to happen if someone is hitting you while you go into stealth. It also seems that if one person hits you, the entire other team can see you.

This was happening to me a lot in a premade recently and as a TR without stealth I felt pretty useless.
Post edited by trippysmurf1 on

Comments

  • vegasonevegasone Member, Neverwinter Knight of the Feywild Users Posts: 94
    edited November 2013
    I have to agree with this. I know there are people out there that would say stuff like, "stealth is overpowered and deserves these limitations", but there are really ridiculously undeserving things that happen with stealth in this game that makes a TR want to quit this game altogether and go to a game where stealth actually works properly.

    I have seen both sides of this bug, from the perspective of being a TR and getting rooted by a CW while stealthed and watching him unload his full rotation at me from 30 feet away... all the while I am supposed to be invisible to him? At least unstealth me so my meter isn't draining down while I'm getting beat on.

    And I've been that other class that can see a TR getting hit in stealth and I proceed to pummel away as well. I have sympathy for him, but I want to win as well and take advantage of the situation.

    Besides this... stealth seems buggy with enchantments too. I can't tell you how many times I see a rogue stealth in front of me and I can literally follow a trail of sparkle effects to figure out which direction he is going. This HAMSTER needs a fix badly.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    vegasone wrote: »
    I have to agree with this. I know there are people out there that would say stuff like, "stealth is overpowered and deserves these limitations", but there are really ridiculously undeserving things that happen with stealth in this game that makes a TR want to quit this game altogether and go to a game where stealth actually works properly.

    I have seen both sides of this bug, from the perspective of being a TR and getting rooted by a CW while stealthed and watching him unload his full rotation at me from 30 feet away... all the while I am supposed to be invisible to him? At least unstealth me so my meter isn't draining down while I'm getting beat on.

    And I've been that other class that can see a TR getting hit in stealth and I proceed to pummel away as well. I have sympathy for him, but I want to win as well and take advantage of the situation.

    Besides this... stealth seems buggy with enchantments too. I can't tell you how many times I see a rogue stealth in front of me and I can literally follow a trail of sparkle effects to figure out which direction he is going. This HAMSTER needs a fix badly.

    The effects of some things aren't bug. It's like in the real. You can't be stealthed if something is at you that isn't be invisible. And to see where a stealthed TR go isn't against his mechanic. He can't be hitted from afar with the 'light'.
  • meldan3nmeldan3n Member Posts: 0 Arc User
    edited November 2013
    I've also seen that in premades. Experienced CWs can trigger this effect on purpose. A TR without stealth is obsolete. Please fix this.
  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    Stealth is not,

    1. Invisibility.
    2. Untargetable.

    Hence, if someone manages to apply a visible CC on you or your enhancement visibly procs (*), you can still be seen through stealth.

    Also, if you are already being targetted by an attack, especially a continuous attack, this means you must have broken stealth at some point and not disabled or attacked your target or used some means of damage avoidance. Until the continuous attack is completed (and they always complete - they are not infinite duration) or you move out of range or you use some form of damage avoidance, you will be attacked. That's why it is a continuous attack...

    (*) This latter one may or may not be a bug. I have no idea about DnD 4e rules on this.
  • dante123pldante123pl Member, NW M9 Playtest Posts: 282 Arc User
    edited November 2013
    a magic lock on target button :rolleyes:
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