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why crit cap is on 3000 ?

oriyellow8oriyellow8 Member Posts: 99 Arc User
edited November 2013 in The Library
i dont understand how come there crit cap on 3000 and not all u can get - what would be the reasons of dev to make such a thing instead of putting more point in crit ( or other states) and getting better result as such?
Post edited by oriyellow8 on

Comments

  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited November 2013
    What cap? I thought it was just diminishing returns.
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited November 2013
    @darkjeff, yes, it is kind of a soft-cap (for further reference see the graph of the diminishing returns)
    Proud member of Dragon Clan - German Gaming Community
  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    It is not really a cap of any kind, soft or otherwise. It is just diminishing returns and players, for sake of quick explanation, just pick a figure at random and call it a "cap".

    The only true general soft cap in the game for a stat rating is for Armor Penetration because all known bosses have a maximum of 24% mitigation, i.e. 2,536 Armor Penetration.

    There are other soft caps, i.e. caps for a specific reason (like the old RSI/Recovery cap for Clerics to achieve 100% Astral Shield uptime), but they are almost always class-specific.
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