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My TR die fast :(

imm0rtalboyimm0rtalboy Member Posts: 76 Arc User
edited November 2013 in The Thieves' Den
I don't know what's the problem with my TR I'm almost 2k ArP 1.2k defense 1.6k deflect and i die fast from big mobs they hit 6-15k especially boss's sometimes when I'm full health 1 hit I'm dead inside pirate king dungeon I'm so confused what should i do to increase my TR defense
Damaged resistance 25.9% deflect chance 29.8% i have Sinister set with Ancient spymaster weapon
Enchantment for offense Dark, Azure and for weapon vorpal
Enchantment for defense Silvery, Azure and for armor lesser barkshield


Here is some SS of my status
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My attack is wonderful i do much dmg

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Any pro TR can give some tips ty :p
[SIGPIC][/SIGPIC]
Post edited by imm0rtalboy on

Comments

  • nipzxnipzx Member Posts: 7 Arc User
    edited November 2013
    rogues are supposed to be squishy as glass, stay in stealth as long as possible and take the threat reduction talents if you feel its that bad. i solo dungeons and as long as i dodge red zones/big hits i never die due to stealth
  • imm0rtalboyimm0rtalboy Member Posts: 76 Arc User
    edited November 2013
    Yes i do that i dodge the red zones but even when I'm on stealth i get hit :(
    [SIGPIC][/SIGPIC]
  • nipzxnipzx Member Posts: 7 Arc User
    edited November 2013
    make sure your behind bosses, the bosses do animations for certain attacks, so be on the lookout for them, ie: big windups, sounds, or levels of health

    every single attack is avoidable by bosses if ur not being targetted
  • fakatikfakatik Member, Neverwinter Beta Users Posts: 151 Bounty Hunter
    edited November 2013
    My TR rarely dies in dungeons. What I am suggesting are what has worked for me.

    1. Fight mobs from its side or back.
    2. Slot ITC for lot of red area fights
    3. Use duellists flurry immunity to your advantage
    4. Avoid getting proned. (Not that hard to avoid as mobs will do a specific animation)
    5. For add heavy fights, use smoke bomb

    Or maybe you are simply lagging when you dodge reds.
    Aireina | Ashter | King Baldric | Oranges | Hello | Mikalin
  • ximaeximae Member Posts: 534 Bounty Hunter
    edited November 2013
    well we all take big hits, the class is like that, and with ur deflect at least 30% of the time they shouldnt be that big. I personally prefer to focus on defense (1500-1800) and lifesteal (8.5-10%) and rely on itc for the deflect but to each its own.

    If ur dieing alot Its probably just a matter of either ur cws or the dc not doing their job well at keeping the up the cc or astral shield.

    that or u just not using itc for the bigger hits, not dodging or just not paying attention to ur possitioning while trying to face tank, inside that circle!

    U could try a more defensive rotation on trash if u want.

    something like dazing, itc, smoke bomb and just alternate ur cooldowns so u either have itc or stealth up while the mobs arent stunned.
  • imm0rtalboyimm0rtalboy Member Posts: 76 Arc User
    edited November 2013
    Thx guys i'm trying as much as i can to avoid red zones i always use impossible to catch when i face boss's or big mobs it's help me a lot but do you think i should change my feats
    [SIGPIC][/SIGPIC]
  • ximaeximae Member Posts: 534 Bounty Hunter
    edited November 2013
    no it has nothing to do with feats, just experience... urs and the rest of the teams in doing their jobs.
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited November 2013
    Hi. What I do is to have the following slotted at all times whenever I'm in groups.

    - Smoke Bomb: Usually this won't be needed if you have a good CW, but this'll provide extra Control and survivability for your party.
    - Shadow Strike: If the threat is too bad, SS up and Stealth.
    - Impossible to Catch: Eat red zones. Not useful for DPS, but it's a great tool to keep you alive.

    Zero DPS Encounters, but this'll prevent death and make it easier for you to land Duelists Flurry bleeds on enemies. DF will be your main source of DPS for this type of encounter setup. While you do lose DPS in the long run, you get to stay alive. Having both survivability and DPS is better than just having DPS. What I'm thinking is that you probably may be playing too aggressively. Your stats are fine, so it's probably your encounter setup. Us TR's are squishy and need to play carefully in order to remain alive. DF does all the single target damage we need to take down big mobs.
  • decayedsoulsdecayedsouls Member Posts: 26 Arc User
    edited November 2013
    Well this might help you out, this is my boss PvE loadout.

    Lashing blade- Because I like big crits every so often/replaced with smoke if there's an average CW in the party.
    Shadow Strike- Back in stealth for ease of DF since I use the Skulkers set for PvE and PvP as well it's just a nice damage boost due to exec paragon + I also took the cunning stalker feat (heroic).. I also always get aggro so this helps a lot.
    ITC- God Send

    In dungeons, I hardly ever die. For trash clearing with CWs (the good ones) that uses singularity a lot, I ditch ShadowStrike for Dazing strike and use it on the big guys or when they've clustered up in Sing, it in fact hits most of 'em with it and dazes then once they land.

    Trash looks like this:
    Lashing Blade
    Dazing (with good Sing CW) or Blitz- crits for about 15k ish from stealth with a rather fast recharge timer
    ITC (this never leaves my loadout for pvp or pve alike)

    I went full on recovery for my purple stone since the armor pen from the set is pretty heavy on the skulkers set and a few darks left and right hitting 2.6k ArP. Currently at 1000 recovery, i might try and hit a bit more than that and swap a few radiant for some recovery which might be a whole lot better for me due to CD reduction.

    The trick is to know when to dodge and to know & when to "waste" stealth for ITC. Some red attacks are so slow that you can just walk out or jump out of without wasting dodge or ITC. As mentioned above, make use of DF immunity :)
  • adozuadozu Member Posts: 477 Arc User
    edited November 2013
    - Impossible to Catch: Eat red zones. Not useful for DPS, but it's a great tool to keep you alive.

    impossible to catch is one of the best encounters in terms of keeping up your dps.
  • vteasyvteasy Member Posts: 708 Arc User
    edited November 2013
    adozu wrote: »
    impossible to catch is one of the best encounters in terms of keeping up your dps.

    exactly, if not the best encounter for high dps
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited November 2013
    My mistake, I should have made it clearer. What I meant was it doesn't do any damage by itself, but I completely agree about the fact that it helps us immensely in keeping our DPS up. Back in the days, most TR's would frown upon other TR's who use this in dungeons since people had this idea that TRs should be glass beat sticks. Some guides I read even discouraged ITC back then. But I'm glad most of us can all come to an agreement about ITC nowadays, that it's one of the most useful skills we have for both PVP and PVE.
  • thesakarithesakari Member Posts: 108 Arc User
    edited November 2013
    - Impossible to Catch: Eat red zones. Not useful for DPS, but it's a great tool to keep you alive.

    Todes I must point out that this is far from accurate. While there is indeed no direct damage from ItC you must consider how much extra DPS this allows you to do by not having to dodge roll out or escape being proned/knocked back by attacks. If you aren't slotting this skill then your DPS is sure to go down.


    EDIT: Well looks like everyone beat me to saying this lol oh well ^^
  • noxisstnoxisst Member Posts: 105
    edited November 2013
    Well, if you pvp also, then you will want to keep the deflect. If you dont pvp, then you may see better results by enchanting HP in your defensive slots. Also, I'm not sure where your points are spread in your ability score, but you could move points from STR to CON for more HP. And dont be worried about damage output reduction from this because it wont be noticed. You will get about 1k for 2 points in Con. Also, a lesser soulforged will prove much more useful than a lesser barkshield, so i would trade that out. The barkshield doesnt really become worthwhile until Greater/Perfect. With 3k+ more hitpoints and a soulforged you should see your survivability go up.

    You could also greatly increase your damage output by moving a few points around in your feats spec. Move the 5 points from "sharpened steel" to "underhanded tactics". Most of your damage should be coming from combat advantage, so 5/5 UT is a must have. It may also be worth while to move 3 points from Action Advantage to Cunning ambusher
    "If you don't know who I am, then maybe your best course would be to tread lightly" -- Walter White
  • imm0rtalboyimm0rtalboy Member Posts: 76 Arc User
    edited November 2013
    Thx guys for the tips :D i think i will change the barkshield to soulforged as noxisst said
    [SIGPIC][/SIGPIC]
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