test content
What is the Arc Client?
Install Arc

Looking for Review: Stand Your Ground [NW-DNBHK74ML]

mlegermleger Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 147 Bounty Hunter
edited November 2013 in Foundry Quest Database
Campaign Name: None Yet
Quest Name: Stand your Ground
Short Code: NW-DNBHK74ML
Author: @mleger
Average Duration: ~10-12
Amount of Combat: Mostly Combat, Arena Style

Guard Frinko's brother owns a pub and the Nashers are after extortion money, Frinko is looking for someone to help him fend off a nasher attack.

Authors Notes
-I want to Thank Scribes Enclave for the feedback that helped me make the quest what it is now, which is a much cleaner version of the original quest.

This will be part 1 in a 4 part Campaign about the Nashers.

Thanks
Thorin Oakenshield - 60 DC | Floki Longarm - 60 TR | Tiny Tank - 60 GWF
Stand your Ground NW-DNBHK74ML
Post edited by mleger on

Comments

  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited November 2013
    Quest one: The Lair of Kheneka. Short code: NW-DHN53LFZ3.
    Quest two: The Revenge of Athron'zal. Short code: NW-DPEC3RHT8.

    Both of these contain highly customized enemies and as close as I could get to bosses within the limits of the foundy. (Some of the bosses in the second quest actually require you to follow mechanics to survive.) The story is mainly told through boss fights and reach point objectives. (Messages from reach point objectives appear in chat is you miss them.) The Lair of Kheneka also includes an extreme challenge boss meant to challenge 2-3 players. It allows you to skip the trash between the first and second bosses.

    Please feel free to post any questions.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited November 2013
    Oops, double post.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited November 2013
    Ok, I just finished it. I noticed a couple of "Go to next map" opjectives that you might want to change. I also noticed that Max Frinko and Guard Frinko don't respawn, you might want to change that since the enemies get to be a bit hard without them. Either reset them between waves or have another version appear on the death of the previous one. I also noticed you were looking for a way to have the quest fail if an NPC dies, it can be done but it will be complicated. First you add a room off to the side that can not be reached. Then put as many of those guard encounters with the mage in it as you can. Now, after each wave, you will want you have an objective the requires an easy encounter in the unavailable room. Then have all of the mage encounters disappear when the NPC is killed. I would also recommend having something appear in the center that tells you the quest failed and will have to be restarted.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • mlegermleger Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 147 Bounty Hunter
    edited November 2013
    Updated 11 21 2013, now is much cleaner
    Thorin Oakenshield - 60 DC | Floki Longarm - 60 TR | Tiny Tank - 60 GWF
    Stand your Ground NW-DNBHK74ML
Sign In or Register to comment.