Hi there! I was wondering about the tactics with GWF in PvP. I do believe the most effective way for a GWF to win the battle is to go to their nodes either 3 or 1 (depending on the team), to successfully capture a node. With GWF it's pretty easy to 1v1 other classes which makes me think this is the best strat GWF should go forth on. If other members of the opposing team from either Node 2 or the graveyard; it'll be driving them away from node 2, which your team can seize the opportunity to capture the node and move on to either their 1st/3rd node or defend it. Since GWF is so bulky and swift I can just run around, distracting them to stay at Node 1/3rd while my teammates take node 2.
gwf should rush enemy node the entire match. Leave only if it makes sense to. Home node should be defended by either a TR or GF. If the other team keeps sending a GWF to your base then leave a GF to defend instead of a TR.
Stealthly TR can choose to help on either 1 or 3... whichever make sense at the time. Burst TR could turn the tide at any node. particularly node 2 where he could do some serious damage and get heals from the DC. Picking enemies off one by one and forcing the team to regroup or get pushed back
So imho GWF role is pretty straight forward. Rush enemy node. Obviously different circumstances will lead to him needing to adjust
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degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
gwf should rush enemy node the entire match. Leave only if it makes sense to. Home node should be defended by either a TR or GF. If the other team keeps sending a GWF to your base then leave a GF to defend instead of a TR.
Stealthly TR can choose to help on either 1 or 3... whichever make sense at the time. Burst TR could turn the tide at any node. particularly node 2 where he could do some serious damage and get heals from the DC. Picking enemies off one by one and forcing the team to regroup or get pushed back
So imho GWF role is pretty straight forward. Rush enemy node. Obviously different circumstances will lead to him needing to adjust
This is the basic idea, but good teams take it a step further... they set up matches the way they want. Today we lost to a good team in a PMvPM. They started out by sending their GWF to back cap, which I took care of both 1v1 and 2v1. Eventually then sent their GF to back cap and put their two TRs on me and our DC. They won by 200.
mcdoodle3Member, Neverwinter Knight of the Feywild UsersPosts: 3Arc User
edited November 2013
I haven't met any teams that'll go further tactic wise yet (due to myself still leveling up). With the tactic corpsemaker86 and I do seems very efficient during leveling season (my guess is they still don't know the basic concept or just want to PvP). I actually meant a angry guy who bashed on me for the basic gwf rush mode tactic. Idk why though, we're winning and won the match that way. I wish NW enabled a ranked type of PvP dominion.
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nearlydiamondMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 105Bounty Hunter
edited November 2013
Run onto a node with 5 enemies on it bash them til they're angry and all start to hit you, pop unstoppable and run away. It's amazing how many times even now they all come after you while you TR team mate then can take their node...
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JK
gwf should rush enemy node the entire match. Leave only if it makes sense to. Home node should be defended by either a TR or GF. If the other team keeps sending a GWF to your base then leave a GF to defend instead of a TR.
Stealthly TR can choose to help on either 1 or 3... whichever make sense at the time. Burst TR could turn the tide at any node. particularly node 2 where he could do some serious damage and get heals from the DC. Picking enemies off one by one and forcing the team to regroup or get pushed back
So imho GWF role is pretty straight forward. Rush enemy node. Obviously different circumstances will lead to him needing to adjust
This is the basic idea, but good teams take it a step further... they set up matches the way they want. Today we lost to a good team in a PMvPM. They started out by sending their GWF to back cap, which I took care of both 1v1 and 2v1. Eventually then sent their GF to back cap and put their two TRs on me and our DC. They won by 200.
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Your role will change more than once depending on the team you are going up against.
Between team tactics and enemy team composition you should find it easy to switch from one role to the next depending on current circumstances.