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6 Man teams for Delves

fistiganfistigan Member, Neverwinter Knight of the Feywild Users Posts: 15 Arc User
With the addition to the game with new class on the rise wouldn't it make sense to alter the team size for dungeons to accommodate an additional member to run the delves? Is that impossible at this point. To me it makes perfect sense. As it is GWF's seem to get the short end of the stick currently but I would see no reason why each class couldn't be represented with the addition. So again is this a possibility? If not ... Why?
Post edited by fistigan on

Comments

  • warpetwarpet Member Posts: 1,969 Arc User
    edited November 2013
    6 man teams instead 5 man sound like good idea it would made dungeons faster and more easy but with curent situation this would only mean another spot for tr or cw ;/
  • twstdechotwstdecho Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 630 Bounty Hunter
    edited November 2013
    Optional group sizes.

    6 man teams - no more than two of any class.

    5 man teams - no more than three

    4 man teams (or less) - free for all.
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    fistigan wrote: »
    With the addition to the game with new class on the rise wouldn't it make sense to alter the team size for dungeons to accommodate an additional member to run the delves? Is that impossible at this point. To me it makes perfect sense. As it is GWF's seem to get the short end of the stick currently but I would see no reason why each class couldn't be represented with the addition. So again is this a possibility? If not ... Why?

    They would need to replace every dungeon so it was now designed for a 6 man team and not a 5 man team, so it might not be an easy task. Also should they do that every time a new class is added? Because that could get out of hand really quick.
  • coarsedragoncoarsedragon Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    6 person teams are a good idea, but I think the option to have 6 or 5 person teams would be a great idea.
  • silvikksilvikk Member Posts: 14 Arc User
    edited November 2013
    Or just accept that dungeons as is are really hard for the vast majority of players and they would greatly benefit from, if nothing else, an extra added body?
  • dreamhuntressxdreamhuntressx Member Posts: 453 Arc User
    edited November 2013
    So, instead of a real party, we'll have:

    1. 2 CW, 2 DC and 2 TR (for maximum effectiveness).
    2. 3 CW, 1 DC and 2 TR (for moderated control of the situation).
    3. 4 CW, 1 DC and 1 TR (God forbid this if ever comes to live).

    So much love for the other classes...
    Leanan Sidhe (not "The Dresde Files" fairy!) - NW Legit Channel Moderator
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