With the addition to the game with new class on the rise wouldn't it make sense to alter the team size for dungeons to accommodate an additional member to run the delves? Is that impossible at this point. To me it makes perfect sense. As it is GWF's seem to get the short end of the stick currently but I would see no reason why each class couldn't be represented with the addition. So again is this a possibility? If not ... Why?
6 man teams instead 5 man sound like good idea it would made dungeons faster and more easy but with curent situation this would only mean another spot for tr or cw ;/
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twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
edited November 2013
Optional group sizes.
6 man teams - no more than two of any class.
5 man teams - no more than three
4 man teams (or less) - free for all.
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
With the addition to the game with new class on the rise wouldn't it make sense to alter the team size for dungeons to accommodate an additional member to run the delves? Is that impossible at this point. To me it makes perfect sense. As it is GWF's seem to get the short end of the stick currently but I would see no reason why each class couldn't be represented with the addition. So again is this a possibility? If not ... Why?
They would need to replace every dungeon so it was now designed for a 6 man team and not a 5 man team, so it might not be an easy task. Also should they do that every time a new class is added? Because that could get out of hand really quick.
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coarsedragonMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited November 2013
6 person teams are a good idea, but I think the option to have 6 or 5 person teams would be a great idea.
Or just accept that dungeons as is are really hard for the vast majority of players and they would greatly benefit from, if nothing else, an extra added body?
1. 2 CW, 2 DC and 2 TR (for maximum effectiveness).
2. 3 CW, 1 DC and 2 TR (for moderated control of the situation).
3. 4 CW, 1 DC and 1 TR (God forbid this if ever comes to live).
So much love for the other classes...
Leanan Sidhe(not "The Dresde Files" fairy!)- NW Legit Channel Moderator
Comments
6 man teams - no more than two of any class.
5 man teams - no more than three
4 man teams (or less) - free for all.
They would need to replace every dungeon so it was now designed for a 6 man team and not a 5 man team, so it might not be an easy task. Also should they do that every time a new class is added? Because that could get out of hand really quick.
1. 2 CW, 2 DC and 2 TR (for maximum effectiveness).
2. 3 CW, 1 DC and 2 TR (for moderated control of the situation).
3. 4 CW, 1 DC and 1 TR (God forbid this if ever comes to live).
So much love for the other classes...