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What party do you perfer for dungeons

ramza1816ramza1816 Member Posts: 7 Arc User
edited November 2013 in PvE Discussion
What kind if class do you guys prefer to join you on dungeons and what's your favorite team to use and will the new ranger class change any of that?
Post edited by ramza1816 on

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  • xushin7xushin7 Member Posts: 147 Bounty Hunter
    edited November 2013
    I personally dont care what party I am in, in a dungeon. I can adapt and work with any party make up. Even a party without a cleric.

    Only exception is the very high end dungeons. Since I havent tried those at all yet. So cant say.
  • ladymythosladymythos Member, Neverwinter Knight of the Feywild Users Posts: 637 Bounty Hunter
    edited November 2013
    Call me old-fashioned if you want, but for solo groups (not in this game, but in general), I stick to the tried and tested group of two tanks, two ranged damage dealers and a healer. Or at least one ranged and one ranged/melee damage dealer. But in this game, I prefer one tank, one healer and two DPSs, with one random based on the situation. One extra tank for harder dungeons, one extra DPS for easier ones.

    Though one "problem" I see often is that GWFs always seem to think they are tanks. And maybe they are, what do I know. I'm not exactly an expert. But that leaves me, the GF, with little to do. Oh, sure, I can survive just about anything and keep aggro quite well, but I always feel I'm stuck on my own, mostly being ignored. It's usually just one healer, one (GWF) tank, two DPSs, and me doing whatever I feel like. Not that I mind, though. :) (especially with the awesome healer/dps sylph companion.)

    The Ranger isn't going to change much for me. It'll be just another DPS in dungeons. But hey, maybe that means there'll be less GWFs stealing my job? Hehe.

    (btw I just reached lvl 38, and my last dungeon was the Grey Wolf Den. We, ah, failed. (not surprisingly, being too low level.) I've done all the others up to that one, and cleared them all. The grey wolf is going down soon, too.) :)
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    i prefer 2 gwf, 2 cw and a cleric, or knight cap gf with gwf and 2 cw + cleric, or gwf, 2cw, cleric and the one of the few tr that can do dmg instead of asking others to res them all the time

    ranger could take spot of one cw provided the other one isnt one of those noobs running with shield and entangling or 1 melee, still leaving 1 gwf though

  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited November 2013
    banaanc wrote: »

    ranger could take spot of one cw provided the other one isnt one of those noobs running with shield and entangling or 1 melee, still leaving 1 gwf though

    Yeah cuz filling up to 2/3 of your ap casting tabbed entangling force once so that daily's can be spammed on a regular basis is soooooooo newb like ... no doubt your one of the awezomez players who run about with tabbed chill strike or repel showing the rest of us how its done...
  • syka08syka08 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    imsmithy wrote: »
    Yeah cuz filling up to 2/3 of your ap using just one skill so that dailys can be spammed on a regular basis is soooooooo newb like ...

    It isn't, really (as in I agree with you). It's very effective. So much so, that it's most likely going to get nerfed.
    contents to be decided
  • pandapaulpandapaul Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 424 Bounty Hunter
    edited November 2013
    The most common party is Tr, 3 CW and DC
    When module 2 comes I have a feeling this may change abit


    I'm a GWF however.. And I run CN almost daily
    We always do GWF 3 CW and DC party... With no issues

    A good GWF can do almost everything a Tr can including the 2 major runs in CN.. Which I do every run
    Plus a GWF can have very good single target dps..and hold boss Agro if played correctly.
    The extra survivability is also useful at Draco where a GWF can tank Draco and 1-2 red wizards while the CWs do what is required
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited November 2013
    ladymythos wrote: »
    Call me old-fashioned if you want, but for solo groups (not in this game, but in general), I stick to the tried and tested group of two tanks, two ranged damage dealers and a healer. Or at least one ranged and one ranged/melee damage dealer. But in this game, I prefer one tank, one healer and two DPSs, with one random based on the situation. One extra tank for harder dungeons, one extra DPS for easier ones.

    Though one "problem" I see often is that GWFs always seem to think they are tanks. And maybe they are, what do I know. I'm not exactly an expert. But that leaves me, the GF, with little to do. Oh, sure, I can survive just about anything and keep aggro quite well, but I always feel I'm stuck on my own, mostly being ignored. It's usually just one healer, one (GWF) tank, two DPSs, and me doing whatever I feel like. Not that I mind, though. :) (especially with the awesome healer/dps sylph companion.)

    The Ranger isn't going to change much for me. It'll be just another DPS in dungeons. But hey, maybe that means there'll be less GWFs stealing my job? Hehe.

    (btw I just reached lvl 38, and my last dungeon was the Grey Wolf Den. We, ah, failed. (not surprisingly, being too low level.) I've done all the others up to that one, and cleared them all. The grey wolf is going down soon, too.) :)

    Go conqueror spec'd and play for max damage and you'll come in near tops or at the top. Imo with the right build and style of play, gf is THE dps tank of neverwinter. The wolf den can be a challenging boss fight if adds aren't properly dealt with. Luckily you can both tank the boss and deal with the adds by cc'ing and aggroing them into a nice tight little cluster stuck to you, making it easy for everyone to dps them down, as you help to cc them with things like frontline surge. Just try to time the moment you stop kiting boss and adds/avoiding being flipped around by the hands with your filled daily so you can villains menace and stand still for a minute and dish out damage without being flipped around.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited November 2013
    Depends on dungeon:
    I regurarly see:
    FH:
    2TR/DC/CW/GF
    Karru:
    TR/DC/2CW/GF
    TOS:
    TR/DC/2CW/GWF
    FC:
    2TR/DC/CW/GF
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited November 2013
    I don't care about the composition of the party as long as everyone knows what they're doing. What I find really annoying is players that like to push/knock back mobs for no reason.
    I hate dancing with Lady Luck. She always steps on my toes.
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    imsmithy wrote: »
    Yeah cuz filling up to 2/3 of your ap casting tabbed entangling force once so that daily's can be spammed on a regular basis is soooooooo newb like ... no doubt your one of the awezomez players who run about with tabbed chill strike or repel showing the rest of us how its done...

    yes and i do about 50% more dps, and have daily up almost same time running coi ss/icy steal time and sotea, but be a pro cw running HAMSTER skills that are already nerfed on preview while doing same aoe dmg as some tr

  • twinkjetwinkje Member, Neverwinter Beta Users Posts: 103 Bounty Hunter
    edited November 2013
    banaanc wrote: »
    yes and i do about 50% more dps, and have daily up almost same time running coi ss/icy steal time and sotea, but be a pro cw running HAMSTER skills that are already nerfed on preview while doing same aoe dmg as some tr


    One thing you don't realize is, Singularity doesn't increase your DPS, it increases the overall party DPS. Nobody cares how much DPS you do, what smart people want is to clear dungeon faster.
  • rki2rki2 Member Posts: 57
    edited November 2013
    PK - 5 GWFs for DPS e-peen showing and lulz (you dont need healer in this playground)
    SP - during the HV stacking days - 5 CWs (finished in less than 15 min. lmao)
    all T2s i prefer 2-3 GWFs for the lulz (I pick up those lonely gwfs in LFG channel thats been spamming for 30 minutes just to get a group lol)
    CN - atleast 2 CW, healer, the remaining 2 spots can be anything - heck! even GFs can do that easy run, but if played well CN can be done with 1 CW (yes, get mind boggled you pathetic elite cw wannabes)
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    twinkje wrote: »
    One thing you don't realize is, Singularity doesn't increase your DPS, it increases the overall party DPS. Nobody cares how much DPS you do, what smart people want is to clear dungeon faster.

    This might be true in the next module where good GWF can push insane numbers.

    However, in our current context, where 2-3 CWs is the norm, and they do something like 70%+ of party DPS, it's important to maximize THEIR damage first. That means only one CW should be singing most situations, and the other(s), preferably those with best damage, should do OF.

    Also, if you want Singularity to be used more often, lobby with the devs so they make it crit, because as of now, it has 0% critting in all the logs I've seen.

    As for party composition, the 3 (good...) CWs+DC combo is unbeatable. As for the last spot, most parties choose a TR, yet I find more and more often that GWFs are better in PvE at mostly anything (if played good). So I like best GWF/3CW/DC, but to be honest, for the last spot mostly anything goes. This game is 75% about CWs doing their job...
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    singularity doesnt improve dps unless you are the only cw, it ruins OF and sotea, doesnt allow the use of these skills while its active

    mobs dazed by OF run around their target anyway bunching them up, and it takes me like 2~3 rotations to get full ap, im not wasting a tab slot on ability thats ffn useless in pve to get it up a few secons faster, not like i need more cc for mobs that are knocked down.stunned/frozen most of the time.

    as a gwf i like singularity a bit better, but not so much to carry a cw that does trash dps cause his encounters are taken by useless skills and if theres a singularity cw in party he will try to push mobs in every ffn place wasting even more time.

  • revovlerjesus1revovlerjesus1 Member Posts: 481 Arc User
    edited November 2013
    5 TRs or 4 Trs and 1 GF
  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited November 2013
    5 of me...cuz I am awesomesauce.
  • tonyvincenttonyvincent Member, NW M9 Playtest Posts: 123 Arc User
    edited November 2013
    rki2 wrote: »
    PK - 5 GWFs for DPS e-peen showing and lulz (you dont need healer in this playground)
    SP - during the HV stacking days - 5 CWs (finished in less than 15 min. lmao)
    all T2s i prefer 2-3 GWFs for the lulz (I pick up those lonely gwfs in LFG channel thats been spamming for 30 minutes just to get a group lol)
    CN - atleast 2 CW, healer, the remaining 2 spots can be anything - heck! even GFs can do that easy run, but if played well CN can be done with 1 CW (yes, get mind boggled you pathetic elite cw wannabes)

    Well, ofc those who say they are "elite" probably are not. All about pushing the right buttons etc.
    I FRAPS dungeons on purpose where we are only 3 men in a party.
    So far..
    3-man(ed) Epic PK, Epic SP and CN
    2-man(ed) Epic Karrundax
    4-manned Epic Dread Vault
    I ofc upload the videos on youtube, though not for public viewers, but for the family friendly guild I am in.
    I am a DC btw :P

    oh, about my group setup:
    DC
    CW
    CW
    any class
    any class
    (Got to think about all the other players who are not DC and CW, lol)
    Someone will probably say they have one-man(ed) everything, but I am not that good, because I can't play 24/7
    Have a beautiful day
    164814-albums6114-picture99368.png
    |Aizu Wallenstein|
  • mithrosnomoremithrosnomore Member Posts: 693 Arc User
    edited November 2013
    I have only dabbled, really. Played a couple of the lowbie dungeons (Cloak Tower and I think that I did another one one time), but I figure that I can do dungeons later. I am paranoid about outleveling stuff, so I try to avoid doing the extra things.

    As far as a party, I don't care about classes at all. I just want to play with some people that remember that it is a game and that it's about having fun.
    I would rather struggle through a dungeon with people interested in having fun than roll through one with people that are trying to out-jerk each other, or that spend their time spouting their views on politics, religion, sex, or whatever else they think they need to talk about with strangers because they apparently ran off all of their real-life friends with whom that would be much more acceptable*.
    Heck, if no one talks at all it's okay with me.

    I suppose in my perfect little world there would be five different classes so that as much loot as possible is useable by someone if they want it, but I wouldn't care if everyone was the same class as long as fun was the #1 goal.






    * I know that some people can form online friendships with other people, but I hold to the feeling that that is something that develops over time, not something that you try and force on folks that have the misfortune of ending up in your PUG.
    Maybe you will find a receptive audience for your screed, but that doesn't make it appropriate, and it doesn't make the involved parties your 'friends'.
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited November 2013
    khimera906 wrote: »
    I don't care about the composition of the party as long as everyone knows what they're doing. What I find really annoying is players that like to push/knock back mobs for no reason.

    Share why it bothers you, it might give some who do it a good reason to not do it. Tanking, I knockback/push mobs along with agrroing them to certain areas in an attempt to get them all in the same place so they are more easily targeted as a group for area damage. Some feats also give extra damage when the target is cc'd, so right there is a reason why people probably seem to do it randomly.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • bajornorbertbajornorbert Member, NW M9 Playtest Posts: 272 Arc User
    edited November 2013
    Almost every dungeon can be done with almost any team composition, but in most epics you'll see 1 DC 2 CWs 1 GF and 1 TR or GWF, in some cases there will be 3 CWs or 1 CW & 2 TR/GWF. It really depends on the dungeon you're doing. For example FC can be done with any team composition, when doing it with guildies we take whoever is online and have a share. Some easier T1 & T2 dungeons can also be done without a DC, even MC 2/3 is doable without a healer, you'll just die a few times at the 1st boss, if your GF can't switch fast enough from holding the boss, to kiting the totemist & shaman when they enter at ~25%.

    I agree with those saying that tabbed EF or using shield is good, but only in a few particular cases. Tabbed EF is good when you are the one CCing boss adds, because of the fast AP gain, but it's already nerfed on preview, and shield is good when you have to push mobs over edges, but this too has been nerfed, so it's not that good anymore. Using any of these skills for trash mobs are just plain bad, because you'll lose a lot of DPS, esp if you use them both, since if you learn to dodge there's no need for shield and spamming sing on trash mobs is much less efficient than AoE nuking them. Imo, CWs should learn to use all their powers and switch between them depending on the situation, even in the middle of the fight. A CW who can only use 4 encounters is a bad CW no matter how good he/she is with those 4.
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited November 2013
    Using EF on tab is about the best thing you can do considering the number of mobs in dungeons. Not to mention it's the fastest way to gain AP and spam dailies which mean more CC and DPS output. The only situations where you wouldn't want EF on tab is when you don't have many adds. I can do 10K-20K dmg on a crit with Dazing Strike. If the mobs are all stacked together that's three mobs hit and dazed in one strike. Also if the mobs are stacked together I can debuff them all with Wicked Reminder which increases the dmg output of all the party. Overall EF on tab is a good idea for CC and DPS from AOEs and it's easier for DC to heal everyone if they're all in one place, and for the tank to keep agro.
    Shield, on the other hand, is the opposite of EF on tab and except from the situation when you want to push mobs off ledges it's a really bad idea, and all it does is make the fights last longer and make it hard for the DC and the tank to do their job.
    I hate dancing with Lady Luck. She always steps on my toes.
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    shield is only useful to escape getting oneshot, or ccd and then killed before u get up

    EF is a waste of tab slot if u have enough recovery and know how to play your class

  • twinkjetwinkje Member, Neverwinter Beta Users Posts: 103 Bounty Hunter
    edited November 2013
    banaanc wrote: »
    shield is only useful to escape getting oneshot, or ccd and then killed before u get up

    EF is a waste of tab slot if u have enough recovery and know how to play your class

    As long as there will be at least one other party member that is not a CW the overall dps will increase with the constant usage of Sing+EF.
    TR has as much AoE than a GF/GWF/CW but they can only be used if the mobs are all stick together.
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited November 2013
    banaanc wrote: »
    shield is only useful to escape getting oneshot, or ccd and then killed before u get up

    EF is a waste of tab slot if u have enough recovery and know how to play your class
    If you play smart mobs will rarely target you so Shied is a waste of a slot except for when you need to push mobs of ledges, and will only make fights really annoying for the party, especially for melee classes otherwise.
    Having EF on tab has nothing to do with how much Recovery you have. Having all the mobs together in one place makes them easier to control for the CW and the tank, easier to kill and makes it easier for the DC to heal the party.
    I hate dancing with Lady Luck. She always steps on my toes.
  • calvin1tagcalvin1tag Member Posts: 322 Arc User
    edited November 2013
    I like 5 different classes no two alike. Feels more like D&D to me and strangely I find the DD's end up easier when I do them this way.
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    khimera906 wrote: »
    If you play smart mobs will rarely target you so Shied is a waste of a slot except for when you need to push mobs of ledges, and will only make fights really annoying for the party, especially for melee classes otherwise.
    Having EF on tab has nothing to do with how much Recovery you have. Having all the mobs together in one place makes them easier to control for the CW and the tank, easier to kill and makes it easier for the DC to heal the party.

    i use shield when kiting adds in fh or doing 2nd boss of karr since all the floor is the red zone, makes it more comfortable and easier on cleric

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