v1.6 03/14/15
- Added more siege damage in keep - burned down a tree and some supplies
- Added opening of Forge Water Valve to start Steam Forge operations
- Streamlined scout note sequence
- Provided scout harassers with Sniper AI locations
- Cleaned up river grate usage for melee players
Comments
Encounter Matrix | Advanced Foundry Topics
Encounter Matrix | Advanced Foundry Topics
Full Mental Gamers video playthrough
(Warning: Adult Rated Commentary)
Encounter Matrix | Advanced Foundry Topics
- Fixed Cryptic patch broken costumes for King and Cleric
- Fixed incorrect spawning heights for below terrain logic
Encounter Matrix | Advanced Foundry Topics
- Added more siege damage in keep - burned down a tree and some supplies
- Added opening of Forge Water Valve to start Steam Forge operations
- Streamlined scout note sequence
- Provided scout harassers with Sniper AI locations
- Cleaned up river grate usage for melee players
Encounter Matrix | Advanced Foundry Topics
- Included Forgemaster Dugal instead of running back to Capt. Korak constantly
- added more Dwarven flavor
- move respawn point
Encounter Matrix | Advanced Foundry Topics
- Added sound fx to steam lift
- Moved water valve slightly
v1.8 03/30/15
- Detailed keep entrance and roadway under construction scenery.
Encounter Matrix | Advanced Foundry Topics
- Added more ambience to entrance
- Improved forgemaster quest objectives
Encounter Matrix | Advanced Foundry Topics