Hey guys, explain me one thing:
Now I begin playing with a GWF, and I see a strange thing compairing his gear with my DC gear:
Both are using the pvp T1 armor, both are chain mail, so:
1 - Why the GWF gives 12 AC and the DC 11??
2 - Suming the stats of the both armors (ignoring enchant slots), the GWF amor have a sum of 1498 stat points, and the DC have 1435 stat points. Doesn't it have to be the same amount? This makes the GWF more strong and with more GS!
3 - I see the fact above in all of the items I compared. Same tier level items, and GWF has more stats then DC
Anyone knows why??
Clerics are really nerfed here
every day I feel more of a hero for being pvp with other classes
Comments
the DC wears chainmail.
as for the sum of stat points, you have to take into account the type of armor. in this case, plate vs chain.
Its really not fair, the tier 1 items must have equal stats points to all classes aren't they??
It seems unbalanced to me. And not because of the AC value, and the armor type does not count regarding the stats. The GS shows it, as this GWF GS is higher then my DC, and we have the same lvl of items. Not balanced at all.
I dont understand your point a GWF is a Damage Dealer and Second Tank and a DC is the Healer Class here ofc it will be there some point of difference between them 2, like the other said it isnt the ssame type or armor either on the 2 Classes......Its like nearf GWF or buff DC armor type/AC xD
Every other game's example:
Paladin Tier Y amor: + 400 points in class stats (i.e. +200 power +100 defense +100 life steal)
Warrior Tier Y armor: +400 points in class stats (i.e. +200 defense +100 power +100 life steal)
IN NW:
GWF Tier 1 PVP armor: +1498 points (392 power, 392 critical, 168 armor pen, 546 defense)
DC Tier 1 PVP armor: +1435 points (427 power, 427 recovery, 315 defense, 266 life steal)
Understand my point now? It makes GWF stronger, and with more GS
This is not every other game it is NW a game for itself.
So?
the gwf uses edge weapons and the dc uses a symbol.
gwf is a melee class.
dc is a caster.
their focus can't be the same because of their differences. class balance then has to be weighed out in some other way.
omuhao and melodywhr
The fact that cleric is healer and gwf is dps, does not mean that the cleric need to have less efficiency and gear score.
The power I was saying is efficency, not the ingame stat power.
Look at the numbers (independent of the class role, or armor class please). Clerics receive less points in their own stats that GWF receives for their own stats. Understand now?
A better example:
Warrior t1 pvp set: + 500 points in warrior stats (300 damage, 100 critical, 100 defense)
MAGE t1 pvp set: + 500 points in MAGE stats (300 spell damage, 100 critical, 100 magic defense)
Just because its NW doens't mean that GWF need to have more GS and stats points the any other class, not only the clerics.
But the case is, I'm a game/system developer/designer since 2003, and this don't make any logic at all. I can understand that number can be different, but in pratice they are the same, but it can't be reflected in gearscore, never. If I have the tier 1 pvp set, with the same jewlery and other stuff that a gwf with the tier 1 pvp set, we should have the same GS at leats, how it can be different?
Doesn't have to compare all classes to see that something is wrong here.
Glad you pointed that out. Because the GWFs 2 set bonus is, wait for it......hitpoints.
So even you admit its not all that easy to compare the two.
The rest still up-and-coming!
Every class should not be the same, neither should their gear.
I can understand it, but what I can't is the difference on GS.
I can see right the fact of 2 characters, with exactly the same tier of itens (pvp set, seal jewlery and belt, pvp weapon and offhand, same rank of enchants and same tier of shirt and pants). This should be the same, the way I'm analysing it, the same grind generate different GS numbers, just because of the class).
If that happened then all you would have is cookie cutter class (Instead of just cookie cutter builds). Because everything would be the same. The different classes and the gear that comes with them make for difference play styles. I'm all for diversity.
You really think 63 points means squat?
P.S. DC can HEAL.
Pretty lame troll.
Let's just make all classes do the same damage, have the same encounters and wear the same armor. K?
Ty bkloes for reading and understand my point.
tarmalen, you're the troll here. 63 points in an item-based game sure means difference.
andferne3
This is not the point. The numbers beeing different can be explained by scale and power engine, thats fine. But the difference in GS is the problem. At this point, my friend and I, who have made the same grind, and get all the items in the same level, have different GS. Result? He can do CN, and I don't. Understand what impacts those differences can make? This should be equal, for the game's engine sake.
irdillon
When you got nothing good to say, just don't say nothing.
It appears that the comparative equation is 4 HP = 1 point of gear score. So, an item that adds 600 hp is adding the equivalent of 150 GS.
Seriously...if you are short 63 points to enter CN then you have other issues. Like entering CN in T1 gear.
You are whining about SIXTY-THREE points. Don't tell me that is not trolling.
So follow your own advise and don't say anything.
Amazing amount of trolls and/or people incapable of understanding your observation.
The game does directly scale effective-gs with AC, although it's surprisingly not linear.
Tier-2 helm GS | Tier-2 AC by class:
Graph those against each other, and you'll see it's not a perfect linear relation; appears to be a discontinuity from DC to GWF.
For those claiming the GS difference isn't much: keep in mind that this is true on 4 pieces of gear, so max GS difference (GF vs CW) is (1107 - 926) * 4 = 724. When the game limits your queue ability on GS, 724 can make a difference.
Also keep in mind that other non-set armor pieces likely reflect a similar effective-GS difference. With this in mind, a 9300GS GF is gear-equivalent to a 7780GS CW (20% decrease).
*edit* to note that it's possible for class specific feats (etc) to make up the GS difference for such things as queue-ability, but that's just speculation.
Iyon the Dark
My assumption is that the stats on the sets are balanced around how effective they make the classes overall, and are factored in conjunction with things like feats, powers, etc. rather than in isolation. 50 points of recovery for a CW may have a totally different impact than 50 points of deflection for a GWF despite both being useful stats for the respective classes.
I understand your line of thinking -- i.e. that there should be a straightforward equation like T1 gloves=x number of total stats, but that just doesn't seem to be the way things are set up in NW.
Just my 2 pennies.