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QUEST: "The Black Keep"

angryspriteangrysprite Member Posts: 4,982 Arc User
edited November 2013 in Foundry Quest Database
The Black Keep

The Black Keep by @Skytzyc
Short Code: NW-DTSNGBUWR

Mission Type: Story (with Puzzles)/Combat
Average Duration: 25 Minutes
Amount of Combat: 80% (OPTIONAL - see below)
Starts at: Cleric of Lurue in Protectors Enclave

Mission Summary: A true magic item that allows the changing of the past and future must be destroyed before falling to evil intent, but getting to it will be a challenge.

Author tips/hints:

“Holy Trinity” of Quest style: compelling story, insidious puzzles and hordes upon hordes of combat (if desired).

Designed for lovers of all three genres: Combat lovers, Story lovers and Brain-teaser fans. Dialogs designed for “Quest Runners” (those who don’t care about story and just want to get down to combat business.)

COMBAT: All combat is optional, about 20% is unavoidable.
STORY: for the story-lovers - a compelling story with character motivation: a “do or die” scenario.
PUZZLES: There are three insidious puzzles which can be solved logically or via combat. You get only one chance at a correct answer.

SYNOPSIS: An ancient magical artifact has been locked away in the Black Keep because of its stunning power, and the entrance to the keep made magically sealed and secret, but has been discovered by an elusive adversary. You are beseeched by the Clerics of Lurue to find and destroy the artifact before it can be used for evil intent. But getting to it may be a very challenging proposition as Neverember’s Guards are having a difficult go at it.

Three months in the making, this is currently a stand-alone quest and will be made part of the three-part campaign once the final chapter is completed.

Screenshot:

Black%20Keep.jpg

Additional Screenies (High-Res):
http://cl.ly/image/2T0i3f1q0y2c
http://cl.ly/image/122R3P3H2s1A
http://cl.ly/image/1F2H09193u3x
http://cl.ly/image/2c1z1L2c1J40
http://cl.ly/image/0j3O3m1d0z1m
http://cl.ly/image/473O0e1s4200
http://cl.ly/image/0K3H2V131c3E
http://cl.ly/image/1G1O3v3Q011f

Post script: note that the map is “stupid simple” - this is a Keep, not a dungeon, maze, or sewer. It’s intentionally designed to be a straight line. This quest is about story and getting from point A to point B and surviving the trip.
Post edited by Unknown User on

Comments

  • ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited November 2013
    Hm... looks like my kind of a quest, I'm going to play it today :)
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