Played against a GF in PvP yesterday and when he got to around 15% HP, the Soulforged decided to kick in. While we pummeled him, he suddenly regained ALL of his hitpoints.
Checking the GF feat and power trees, I cannot see how that is possible?
On a sidenote, I've noticed an increasing number of bots that if you don't Interact to finish them off, they will respawn without getting a Death and noone will get a kill or assist either
I was in a match yesterday with probably the same GF. He had no title, no guild and his name was formatted like E**cN****n.
I've blanked out most of the name. Those who have seen this maybe familiar.
Pretty sure its a non-legit use of a skill. Not intended no matter how you slice it.
Server side health management. Search for 'Neverwinter Hacks' on google. First couple links will show you what can be done. Full health regen is now more common, as is stopping health loss, etc.
I've played against players like this twice before. Both were GF's. Think that's mostly coincidence, though.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
There were Guilds of people doing it though, during beta. I no longer see those so I guess they all got bored, but they did it for months without any bans. I haven't bothered to level 60 pvp since April.
Fighter's Recovery and 2 attacks, e.g. Frontline Surge and Bull Charge = over half HP for a GF. Also, Ferocious Reaction is a class feature with a large cooldown that some GF's slot that gives 10%+ HP back.
However, I do believe there is possibly a potion, that may still not be fixed, that can be used in PvP (when it should not be) that gives instant health return - a bit like the old Potion of Rejuvenation scandal. I am certain I saw it once by a CW (even posted about it in the forums) from one of the so-called top-geared PvP guilds on the old Dragon shard, when I got him down to 0.5% HP and he instantly healed to full without their Cleric being anywhere near him - though its not as if any Cleric can give an instant 25-30k heal, ofc!
Thankfully, it is a very rare occurrence, at least in pug PvP, in my experience. It is very hard to miss an instant full health heal. Note when I say instant, I really mean completely and utterly instant. One second they will be at near death, next second they will have full HP with no kind of regeneration or even a sliver of missing HP.
Now, I suspect the name of the potion but I am not going to reveal it here, nor recommend anyone else do it because that would be discussing a specific exploit and get instantly reported.
What it is not, is a server side health management hack of any kind (not convinced such a thing even exists) - of that I'm certain.
This is a well known bug on GF that's been around since the beginning of the game and STILL hasn't been fixed even though myself and many others have pointed it out countless times, but I will once again let everyone know what it is:
It's a bug with the class feature Ferocious Reaction that only occurs if you spec into Improved Reaction in the Protector Tree. Basically it's either making the feature proc multiple times or just increases the amount of health regained far above the amount its suppose to.
In Lemonade Stand we have a nickname for it: The Jesus Heal (and No, we forbid any members from using it)
Edit for those who dont know what this class feature does:
Ferocious Reaction: When your Hit Points drop below 15%, you regain 10% of your Hit Points, the foe that hit you takes that much damage, and you gain a Damage Resistance buff for 5 seconds. This can only occur once every 5 minutes. (Putting 3 points into it reduces the cooldown to 3 minutes)
Improved Reaction: Ferocious Reaction Heals you for an additional 2/4/6/8/10% of your Maximum Hit Points.
Guild: Lemonade Stand | Server: Dragon (Original) | PvP Forever | 1og0s * TWITCH * YOUTUBE * MY GUIDES *
Played against a GF in PvP yesterday and when he got to around 15% HP, the Soulforged decided to kick in. While we pummeled him, he suddenly regained ALL of his hitpoints.
Checking the GF feat and power trees, I cannot see how that is possible?
I can easily do this with my GF. When I know I am going to use Fighter's Recovery soon I stop using all of my encounters and I block or just use my normal attack. When my encounters are almost off CD I pop Fighter's Recovery and then spam all my encounters in quick succession. I have 34k HP and this will heal me from almost dead to 100% with no problem. I usually pop Fighter's Recovery when I am between 30-40% HP but I just went and tested it against 2 mobs and I let them beat me almost to death (definitely below 10% HP) and I still ended up fully healed in seconds. As far as I know, this is not a glitch and is working as intended.
I do not PVP and I do not have any points in improved reaction, so it may be something totally different than what I described. My test was done against slow hitting mobs that aren't doing tons of damage to me. In PVP I would assume the GF would be taking much harder hits so it would be much more difficult to go from 15% to full, but if he was blocking it wouldn't be that tough to do unless you break his guard pretty quickly.
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nwnghostMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited November 2013
For the bot - no it is not /killme . /killme would grant assist points if used before you are downed and counts as normal kill if you use it after you are downed. The bots are not giving kills nor assist and also do not get a death if you don't finish them off after they are downed. Clearly that's something players could potentially exploit too.
Regarding the GF, he was not using Fighter's Recovery - I would have noticed the visual. Leaves a buggy(?) Ferocious Reaction or that Potion exploit fondlez mentioned
0
vegasoneMember, Neverwinter Knight of the Feywild UsersPosts: 94
This is a well known bug on GF that's been around since the beginning of the game and STILL hasn't been fixed even though myself and many others have pointed it out countless times, but I will once again let everyone know what it is:
It's a bug with the class feature Ferocious Reaction that only occurs if you spec into Improved Reaction in the Protector Tree. Basically it's either making the feature proc multiple times or just increases the amount of health regained far above the amount its suppose to.
In Lemonade Stand we have a nickname for it: The Jesus Heal (and No, we forbid any members from using it)
Gctrl is partially right. This is a bug that has been around since beta, but you don't need the improved reaction feat to make it heal more than it's supposed to.
What I've noticed on my GF is when I receive a large hit that procs it, say Lashing Blade doing 12k, I end up receiving 12k+12k back in health, and heal up for 24k health.
The healing you receive back is dependent on the damage you took from the attack that brought you below 15% hp. The bigger the attack that did this, the more healing you receive.
My guess is that in the earliest alpha version of the game, this class feature worked this way intentionally... sort of like a 'reverse damage' type spell. But then when the developers decided to change its functionality in beta, the programmers changed the tooltip but not the actual mechanics of how it worked. And its been bugged ever since.
it "works" kind of like bloodtheft you know?
most of the time it heals for very <font color="orange">HAMSTER</font> amount, andsometimes it heals for huge amount i wont use this feat on my gwf.
Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
if you seen a rogue do that, he was bloodtheft probably
Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
0
vegasoneMember, Neverwinter Knight of the Feywild UsersPosts: 94
Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
I grow bored of this guessing game... Post a vid with a combat log open.
You do not record each PvP game you play, do you?
Will save a log next time I see it for sure. Thought it was a tranquil enchantment for the first time until I digged up deeper and realized that those barely work...
I believe ferocious reaction also give +5% per skill point now, so 20% heal AND 20% your max HP in damage dealt. So if the feat that buffs ferocious reaction to do 30% max HP in damage also buffs the damage to 30% then popping fighters recovery right before ferocious reaction procs would heal you for over 60% of your health instantly and that would be working as intended.
That is how it works, pop fighters recovery right before you know ferocious reaction is going to go off. I don't have the feat that boosts it but I have healed 30-40% of my HP without it, it's not a bug or exploit, there is a 3 minute CD and you have to use your daily in conjuction to get the heal.
That said it's much more worthwhile to just use the prone daily and kill your target lol. I slot ferocious until it goes off then I put trample the fallen on for a few minutes while it's on CD.
Guild Master of <Enemy Team>
We are definitely dominating, and we are always about to win.
hack... LOL really, as many others in this thread has posted. A DPS build and triggering Fighters recovery cycling through encounters will heal any tank back to almost full health health pots do the rest.
Fighter's Recovery and 2 attacks, e.g. Frontline Surge and Bull Charge = over half HP for a GF. Also, Ferocious Reaction is a class feature with a large cooldown that some GF's slot that gives 10%+ HP back.
However, I do believe there is possibly a potion, that may still not be fixed, that can be used in PvP (when it should not be) that gives instant health return - a bit like the old Potion of Rejuvenation scandal. I am certain I saw it once by a CW (even posted about it in the forums) from one of the so-called top-geared PvP guilds on the old Dragon shard, when I got him down to 0.5% HP and he instantly healed to full without their Cleric being anywhere near him - though its not as if any Cleric can give an instant 25-30k heal, ofc!
Thankfully, it is a very rare occurrence, at least in pug PvP, in my experience. It is very hard to miss an instant full health heal. Note when I say instant, I really mean completely and utterly instant. One second they will be at near death, next second they will have full HP with no kind of regeneration or even a sliver of missing HP.
Now, I suspect the name of the potion but I am not going to reveal it here, nor recommend anyone else do it because that would be discussing a specific exploit and get instantly reported.
What it is not, is a server side health management hack of any kind (not convinced such a thing even exists) - of that I'm certain.
It is pretty easy to recover most of your hit points up to full by utilizing fighters recovery and your encounter powers, specifically, the ones highlighted above. I have never used or like Ferocious Reaction and don't care to in the future and you can achieve better results with Fighter's Recovery and high dps. I am a full DPS tree Guardian Fighter and I used Fighter's Recovery w/ my encounters to bring me back to full health with 1 to 3 attacks. Gear, of course, helps tremendously - crit'ing with a Perfect Vorpal for 2 or more attacks brings you back very quickly. Additionally, stacking 1200+ regeneration adds to this ability so its not instant but its pretty **** fast. The counter to this is to cc the Guardian as soon as you see him popping Fighter's Recovery or not letting him hit you (i.e. ITC, dodge, run, etc.).
Aurelian - Guardian Fighter (Main) Metellus - Devoted Cleric
Gallianus - Control Wizard
Septimus - Great Weapon Fighter
It is pretty easy to recover most of your hit points up to full by utilizing fighters recovery and your encounter powers, specifically, the ones highlighted above. I have never used or like Ferocious Reaction and don't care to in the future and you can achieve better results with Fighter's Recovery and high dps. I am a full DPS tree Guardian Fighter and I used Fighter's Recovery w/ my encounters to bring me back to full health with 1 to 3 attacks. Gear, of course, helps tremendously - crit'ing with a Perfect Vorpal for 2 or more attacks brings you back very quickly. Additionally, stacking 1200+ regeneration adds to this ability so its not instant but its pretty **** fast. The counter to this is to cc the Guardian as soon as you see him popping Fighter's Recovery or not letting him you (i.e. ITC, dodge, run, etc.).
Not sure why you quoted me since the first half of my post is the core of your argument. You're also preaching to the converted because I have a GF with high-end gear.
The point of the second half of my post is that you will very very occasionally see someone heal instantly to full from low or almost dead without any actions or movement. Note, when I say instantly, I mean instantly. Hence, assuming the OP saw,
1. a GF.
2. no actions at all before the instant heal to full
Then, the only known solutions are either:
A. glitched Ferocious Reaction, as outlined by GCTRL.
B. a consumable exploit, as I outlined already in my post.
Both fighters recovery and ferocious reaction have very small and not so noticeable animations, the combo of the 2 can heal for more than 60% HP instantly with no other action taken, making it seem like the GF was just standing there and then got full heal.
Guild Master of <Enemy Team>
We are definitely dominating, and we are always about to win.
Comments
- JailBreak (in development)
I've blanked out most of the name. Those who have seen this maybe familiar.
Pretty sure its a non-legit use of a skill. Not intended no matter how you slice it.
I've played against players like this twice before. Both were GF's. Think that's mostly coincidence, though.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
However, I do believe there is possibly a potion, that may still not be fixed, that can be used in PvP (when it should not be) that gives instant health return - a bit like the old Potion of Rejuvenation scandal. I am certain I saw it once by a CW (even posted about it in the forums) from one of the so-called top-geared PvP guilds on the old Dragon shard, when I got him down to 0.5% HP and he instantly healed to full without their Cleric being anywhere near him - though its not as if any Cleric can give an instant 25-30k heal, ofc!
Thankfully, it is a very rare occurrence, at least in pug PvP, in my experience. It is very hard to miss an instant full health heal. Note when I say instant, I really mean completely and utterly instant. One second they will be at near death, next second they will have full HP with no kind of regeneration or even a sliver of missing HP.
Now, I suspect the name of the potion but I am not going to reveal it here, nor recommend anyone else do it because that would be discussing a specific exploit and get instantly reported.
What it is not, is a server side health management hack of any kind (not convinced such a thing even exists) - of that I'm certain.
It's a bug with the class feature Ferocious Reaction that only occurs if you spec into Improved Reaction in the Protector Tree. Basically it's either making the feature proc multiple times or just increases the amount of health regained far above the amount its suppose to.
In Lemonade Stand we have a nickname for it: The Jesus Heal (and No, we forbid any members from using it)
Edit for those who dont know what this class feature does:
Ferocious Reaction: When your Hit Points drop below 15%, you regain 10% of your Hit Points, the foe that hit you takes that much damage, and you gain a Damage Resistance buff for 5 seconds. This can only occur once every 5 minutes. (Putting 3 points into it reduces the cooldown to 3 minutes)
Improved Reaction: Ferocious Reaction Heals you for an additional 2/4/6/8/10% of your Maximum Hit Points.
* TWITCH * YOUTUBE * MY GUIDES *
I can easily do this with my GF. When I know I am going to use Fighter's Recovery soon I stop using all of my encounters and I block or just use my normal attack. When my encounters are almost off CD I pop Fighter's Recovery and then spam all my encounters in quick succession. I have 34k HP and this will heal me from almost dead to 100% with no problem. I usually pop Fighter's Recovery when I am between 30-40% HP but I just went and tested it against 2 mobs and I let them beat me almost to death (definitely below 10% HP) and I still ended up fully healed in seconds. As far as I know, this is not a glitch and is working as intended.
I do not PVP and I do not have any points in improved reaction, so it may be something totally different than what I described. My test was done against slow hitting mobs that aren't doing tons of damage to me. In PVP I would assume the GF would be taking much harder hits so it would be much more difficult to go from 15% to full, but if he was blocking it wouldn't be that tough to do unless you break his guard pretty quickly.
Regarding the GF, he was not using Fighter's Recovery - I would have noticed the visual. Leaves a buggy(?) Ferocious Reaction or that Potion exploit fondlez mentioned
Gctrl is partially right. This is a bug that has been around since beta, but you don't need the improved reaction feat to make it heal more than it's supposed to.
What I've noticed on my GF is when I receive a large hit that procs it, say Lashing Blade doing 12k, I end up receiving 12k+12k back in health, and heal up for 24k health.
The healing you receive back is dependent on the damage you took from the attack that brought you below 15% hp. The bigger the attack that did this, the more healing you receive.
My guess is that in the earliest alpha version of the game, this class feature worked this way intentionally... sort of like a 'reverse damage' type spell. But then when the developers decided to change its functionality in beta, the programmers changed the tooltip but not the actual mechanics of how it worked. And its been bugged ever since.
most of the time it heals for very <font color="orange">HAMSTER</font> amount, andsometimes it heals for huge amount i wont use this feat on my gwf.
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
I don't know how is that possible.
WTB Class Reroll please
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
Bloodtheft armor enchantment. You can tell them by the red glow their armor makes.
Also, from what I heard it does 600 damage and heals you for 1.2k hp?
WTB Class Reroll please
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
I know for sure I can't regenerate hp that fast.
WTB Class Reroll please
I grow bored of this guessing game... Post a vid with a combat log open.
Will save a log next time I see it for sure. Thought it was a tranquil enchantment for the first time until I digged up deeper and realized that those barely work...
WTB Class Reroll please
That is how it works, pop fighters recovery right before you know ferocious reaction is going to go off. I don't have the feat that boosts it but I have healed 30-40% of my HP without it, it's not a bug or exploit, there is a 3 minute CD and you have to use your daily in conjuction to get the heal.
That said it's much more worthwhile to just use the prone daily and kill your target lol. I slot ferocious until it goes off then I put trample the fallen on for a few minutes while it's on CD.
We are definitely dominating, and we are always about to win.
Down to a quarter health and then bang, zap, no amimation but his health bar leapt back to full.
I don't think it's a bug or a legitimate use of skill trees. It has the look of a hack.
http://www.youtube.com/watch?v=PE4PdXjvoSk&feature=youtu.be
As for the bug CTRL mentioned I've personally never seen it or anyone else using it
In a blink he was back to 60 - no animations suggesting encounters, no health bubbles, simply a nearly empty bar and then a full bar.
It is pretty easy to recover most of your hit points up to full by utilizing fighters recovery and your encounter powers, specifically, the ones highlighted above. I have never used or like Ferocious Reaction and don't care to in the future and you can achieve better results with Fighter's Recovery and high dps. I am a full DPS tree Guardian Fighter and I used Fighter's Recovery w/ my encounters to bring me back to full health with 1 to 3 attacks. Gear, of course, helps tremendously - crit'ing with a Perfect Vorpal for 2 or more attacks brings you back very quickly. Additionally, stacking 1200+ regeneration adds to this ability so its not instant but its pretty **** fast. The counter to this is to cc the Guardian as soon as you see him popping Fighter's Recovery or not letting him hit you (i.e. ITC, dodge, run, etc.).
Metellus - Devoted Cleric
Gallianus - Control Wizard
Septimus - Great Weapon Fighter
Chocolate Stand
Neverwinter Videos - http://www.youtube.com/user/Metellus1972
Not sure why you quoted me since the first half of my post is the core of your argument. You're also preaching to the converted because I have a GF with high-end gear.
The point of the second half of my post is that you will very very occasionally see someone heal instantly to full from low or almost dead without any actions or movement. Note, when I say instantly, I mean instantly. Hence, assuming the OP saw,
1. a GF.
2. no actions at all before the instant heal to full
Then, the only known solutions are either:
A. glitched Ferocious Reaction, as outlined by GCTRL.
B. a consumable exploit, as I outlined already in my post.
We are definitely dominating, and we are always about to win.