Eversince this patch. Initial logging in, where it shows the cryptic logo when loading is very slow now. Actually thought my game crashed for a moment it took so long. This only happens on the preview server since this recent patch. Wasnt doing this before.
Will the Delzoun Treasure Box and Greycloak Legacy also apply to new Rangers ?
I'm gonna take an educated guess here and say "yes" - there's no way that I can think of the devs simply ignoring future classes with regards to the various packs they have offered previously...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
0
dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
I'm gonna take an educated guess here and say "yes" - there's no way that I can think of the devs simply ignoring future classes with regards to the various packs they have offered previously...
Especially since it was listed under known issues in the first set of module 2 patch notes. Which means it is not working as they intended it to, likely because they haven't gotten around to changing those 2 boxes yet.
0
syka08Member, Neverwinter Beta UsersPosts: 0Arc User
edited November 2013
Sword coast adventures.... it makes me want to get more companions to complete levels easier... I think I see what you did there :P.
But really, I enjoy it. Annnd I see that there's the chance that the AD/Zen exchange is going to be coming to live too? I like it.
Also, up until now I never knew there was a preview version of the gateway. Oh the things I have missed out on, apparently -chuckles-
contents to be decided
0
dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
A note for you: using IOS7 iPad mini in Safari it is very difficult to select my 4 companions. I keep either getting flashed their stats or my Copy and Define tools kick in. It takes several seconds to tap enough and just right so that I have a full party. Also, response is generally slow compared to the normal Gateway functions.
I played on my PC to make sure I was clicking in the correct spot on the iPad. I am; I make the companion name glow yellow and then...nothing, most of the time. The program just hangs.
Login Server Internal Error: Account Permissions Not Found"
Yet I can perfectly connect fine with my sister's account..?
Are you signed up for the preview server on your account?
0
nwnghostMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited November 2013
Reposting this from previous feedback thread which may have been overlooked:
Feedback regarding the reworked Soulforged Enchantments:
I feel that 90 second cooldown is a bit too low.
If you are instantly resurrected on death (and I imagine you do not receive Revive Sickness when this happens similar to using a Zen revive scroll) in PvE, it is usually rare to die again within 90 seconds especially with the boost in HP and HP regeneration that these enchantments now give.
A player could pretty much stay alive forever, considering that you also tend to lose aggro after reviving with no other player near you.
If you then couple this with upcoming Active companion buffs such as 1000 Power+Regeneration on reviving and 10% damage shield on reviving etc, you would see players mindlessly beating enemies/bosses simply by attitrition.
I imagine it would also be too powerful in PvP on very tanky characters that can receive additional healing from clerics or potions in that 90 second window.
I strongly suggest that the cooldown be at least 210 seconds (maybe even 240-300) for the kind of power this enchantment will grant compared to others. Especially when you consider that players can armor swap (i.e. have a spare armor in inventory with another soulforged enchantment).
There are a ton of lesser soulforged enchantments in circulation that this would become a very commonplace practice.
The difference between lesser and perfect is also rather low. I would maybe base the cooldown on the level of the enchantment. Lesser cooldown = 450 seconds, perfect 210 for example.
Also consider that this will encourage players even more to do "campfire skipping"
Comments
I'm gonna take an educated guess here and say "yes" - there's no way that I can think of the devs simply ignoring future classes with regards to the various packs they have offered previously...
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Especially since it was listed under known issues in the first set of module 2 patch notes. Which means it is not working as they intended it to, likely because they haven't gotten around to changing those 2 boxes yet.
But really, I enjoy it. Annnd I see that there's the chance that the AD/Zen exchange is going to be coming to live too? I like it.
Also, up until now I never knew there was a preview version of the gateway. Oh the things I have missed out on, apparently -chuckles-
Don't forget to leave your thoughts on Sword Coast Adventures in the feedback thread.
Ach, crivens. Good call. Done and done.
A note for you: using IOS7 iPad mini in Safari it is very difficult to select my 4 companions. I keep either getting flashed their stats or my Copy and Define tools kick in. It takes several seconds to tap enough and just right so that I have a full party. Also, response is generally slow compared to the normal Gateway functions.
I played on my PC to make sure I was clicking in the correct spot on the iPad. I am; I make the companion name glow yellow and then...nothing, most of the time. The program just hangs.
It says:
"Disconnected from Gateway
Login Server Internal Error: Account Permissions Not Found"
Yet I can perfectly connect fine with my sister's account..?
One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
Are you signed up for the preview server on your account?
Feedback regarding the reworked Soulforged Enchantments:
I feel that 90 second cooldown is a bit too low.
If you are instantly resurrected on death (and I imagine you do not receive Revive Sickness when this happens similar to using a Zen revive scroll) in PvE, it is usually rare to die again within 90 seconds especially with the boost in HP and HP regeneration that these enchantments now give.
A player could pretty much stay alive forever, considering that you also tend to lose aggro after reviving with no other player near you.
If you then couple this with upcoming Active companion buffs such as 1000 Power+Regeneration on reviving and 10% damage shield on reviving etc, you would see players mindlessly beating enemies/bosses simply by attitrition.
I imagine it would also be too powerful in PvP on very tanky characters that can receive additional healing from clerics or potions in that 90 second window.
I strongly suggest that the cooldown be at least 210 seconds (maybe even 240-300) for the kind of power this enchantment will grant compared to others. Especially when you consider that players can armor swap (i.e. have a spare armor in inventory with another soulforged enchantment).
There are a ton of lesser soulforged enchantments in circulation that this would become a very commonplace practice.
The difference between lesser and perfect is also rather low. I would maybe base the cooldown on the level of the enchantment. Lesser cooldown = 450 seconds, perfect 210 for example.
Also consider that this will encourage players even more to do "campfire skipping"