I'm not concerned with AP gain at all, especially in PVP. I'm most concerned about Threatening Rush as a CW. I'll never call for a nerf outside of Tenebrous, but that's going to be dang challenging.
Add the changes in Soulforged enchants. And the fact that there's a new ranged DPS class. And a new TR path that seems focused on ranged DPS.
I don't know how the new CW path works, but i hope it's good.
Still, keep in mind that Threatening works only if you can target the enemy from medium distance, which means it work well only coupled with sprint. And there's also one thing: there's a delay between threatening animation and the beginning of the encounter. You can't use an encounter right after threatening reaches the target. There's a small gap between the end of threatening and the beginning of the encounter animation. Add to it that GWF encounters have SLOW animations you can dodge. This means that a GWF can glue to you with sprint+ threatening, but if you don't panic you can still teleport/ dodge roll exactly when he starts the encounter animation and use your immunity to send his prone power to CD.
Only 2 things:
- Frontline Surge actually has a faster animation, but if you can dodge Roar, you can dodge Frontline. Also, Frontline has a 19 seconds CD. Which means, if you make the GWF waste it, you've a big advantage.
- This can be nasty, but you need to meet a skilled GWF. I actually tested these 2 methods:
1) You can start IBS animation and sprint right after it. If you do that, the animation is cancelled and the power is not used. You can give the impression you're going to IBS and make the CW waste his teleport. Downisde: if you're not fast doing this combo, your IBS will not be cancelled.
2) In the same way, you can link threatening rush to takedown (more difficult with frontline since it needs a double tap on the key). You've to threatening+sprint+takedown really fast. Downsides: takedown can still be dodged by the CW, you just have to wait for the animation to start. Which means that you'll do your pretty combo, but your takedown is dodged. Works only if the CW is coming out of a previous teleport and can't teleport right away.
Just to say, you still have the weapons to give the GWF a hard time. Slow animations of GWF encounters and teleport immunity are your best friends. Just need to do not panic and waith for the animations to start.
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degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
edited December 2013
EoA versus Darkness in a casual premade. If it looks like I have no idea how to play my new Sentinel, you're correct! One week into playing the class, and still a bit clueless.
Comments
Yeah, silly isn't it? I only get a couple dropped per match. Not too game breaking, and you give up some sweet run speed for it.
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Add the changes in Soulforged enchants. And the fact that there's a new ranged DPS class. And a new TR path that seems focused on ranged DPS.
I don't know how the new CW path works, but i hope it's good.
Still, keep in mind that Threatening works only if you can target the enemy from medium distance, which means it work well only coupled with sprint. And there's also one thing: there's a delay between threatening animation and the beginning of the encounter. You can't use an encounter right after threatening reaches the target. There's a small gap between the end of threatening and the beginning of the encounter animation. Add to it that GWF encounters have SLOW animations you can dodge. This means that a GWF can glue to you with sprint+ threatening, but if you don't panic you can still teleport/ dodge roll exactly when he starts the encounter animation and use your immunity to send his prone power to CD.
Only 2 things:
- Frontline Surge actually has a faster animation, but if you can dodge Roar, you can dodge Frontline. Also, Frontline has a 19 seconds CD. Which means, if you make the GWF waste it, you've a big advantage.
- This can be nasty, but you need to meet a skilled GWF. I actually tested these 2 methods:
1) You can start IBS animation and sprint right after it. If you do that, the animation is cancelled and the power is not used. You can give the impression you're going to IBS and make the CW waste his teleport. Downisde: if you're not fast doing this combo, your IBS will not be cancelled.
2) In the same way, you can link threatening rush to takedown (more difficult with frontline since it needs a double tap on the key). You've to threatening+sprint+takedown really fast. Downsides: takedown can still be dodged by the CW, you just have to wait for the animation to start. Which means that you'll do your pretty combo, but your takedown is dodged. Works only if the CW is coming out of a previous teleport and can't teleport right away.
Just to say, you still have the weapons to give the GWF a hard time. Slow animations of GWF encounters and teleport immunity are your best friends. Just need to do not panic and waith for the animations to start.
Join Essence of Aggression: PVP-ing Hard Since Beta!
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Awesome man!
I love fighting those guys. Their A-Team is pretty wicked and that Lectorian is one tanky sob...
Would like to see more random peoples videos, and still need videos from:
Brotherhood of Irenicus
Antagony
Any other guild wanting to show some videos please post them and I'll add to the front page
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Meatball - Control Wizard
Criminal Cheater - Hunter Ranger
<Enemy Team> Guild Leader.
Join Essence of Aggression: PVP-ing Hard Since Beta!