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Request for a foundry flagging system:

derpdedoderpdedo Member Posts: 62 Arc User
edited October 2013 in The Foundry
The current configuration in the foundry allows authors to track quest progression threw the story board, parts of conversation, skill, and items. At this time, only 2 of the methods are tractable from map to map (Story / Item)

A flagging system would give the author more flexibility within their story in support for alternate quests that they don’t want tracked, and support in phases within the story.

A simple one could have 6 slots that are true/false (on/off) that could change state based on the player’s actions (friendly vs. hostile dialog to a NPC for example), instead of dropping an item the flag state changes. This could be used as a trigger used normally like a mark on the map or part of dialog being reached.

A slightly more advanced flag system would have a value from 0-9 for example, making it easier to track things like Karma/NPC reaction. This would take a lot more programming on the authors end, but also provide a more dynamic gaming experience.
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