I don't think that making dungeons shorter is a bad idea. Instead of 45 minutes, make them 30 minutes with no exploits or shortcuts/ fast runs. Lenght does not mean epicness. Epicness is made by atmosphere.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
I don't think that making dungeons shorter is a bad idea. Instead of 45 minutes, make them 30 minutes with no exploits or shortcuts/ fast runs. Lenght does not mean epicness. Epicness is made by atmosphere.
This would be cool if they added 5-6 dungeons/module. I like fast runs as well.
But they added a single one/module.
A SINGLE ONE DUNGEON, for 3-4 months.
Very, very bad.
At least if you add a single dungeon, make it a large one with saved progress and many bosses in different "wings". Something like 12 bosses, you complete a wing, it saves your progress so you can continue tomorrow.
At least if you add a single dungeon, make it a large one with saved progress and many bosses in different "wings". Something like 12 bosses, you complete a wing, it saves your progress so you can continue tomorrow.
It was good in some MMO's, completing a dungeon would take you like 3-5 hours, but there was cooldown on them, like 3-5 days. And you could return to finish them later. But in that case you would need people with similar progress, it'd make the whole queue system very complicated and even harder to find a group unless you're running as a constant guild party.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
It was good in some MMO's, completing a dungeon would take you like 3-5 hours, but there was cooldown on them, like 3-5 days. And you could return to finish them later. But in that case you would need people with similar progress, it'd make the whole queue system very complicated and even harder to find a group unless you're running as a constant guild party.
Yeah, we talking raids here.
What I was saying is that more small(er) dungeons should be added, not 1/module.
If they have to really, really add just a single dungeon/module, than at least make it epic, as we discussed, with wings, with save/reset times and so on, like the other more evolved MMOs do.
Basically the issue here is the stringent lack of endgame content, which basically means there are very limited farming opportunities and the result is always the same:
People get bored and leave after a few months.
What I'd like to see are reasons for endgame players to stay here in Neverwinter and enjoy a competitive endgame.
What I was saying is that more small(er) dungeons should be added, not 1/module.
If they have to really, really add just a single dungeon/module, than at least make it epic, as we discussed, with wings, with save/reset times and so on, like the other more evolved MMOs do.
Basically the issue here is the stringent lack of endgame content, which basically means there are very limited farming opportunities and the result is always the same:
People get bored and leave after a few months.
What I'd like to see are reasons for endgame players to stay here in Neverwinter and enjoy a competitive endgame.
The thing that could force me to run dungeons instead of invoke/professions+pvp is loot. Gear, crafting materials, something for enchantment system, whatever. Now I barely getting anything from them. Run epic spell 1.5 hours each day for 2 weeks and never see a T2 helm from the boss or the chest is a common event. And it's frustrating. I really hope this new dungeon won't be another Malabog's castle in terms of loot.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
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uurbsMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 449Bounty Hunter
Valindra deadth cutscene don't have proper sound.
Also when I interact with treasure chest I only saw
When are the dev's gonna fix this ? Its been days and more than 10 runs I got trolled by that chest. I'm starting to get sick of it. Is there any way to get a chest to properly work during DD ?
From my experience till now,... if i cant kill Valindra first try it is almost impossible to do it after, It;s timers arent resetting so we end up being grabbed while attempting to deactivate caskets. This is not happening at first try, only starting with second.
Dev take a look at the skill of Valindra. On PuG is almost impossible do it, she cast some skill ( casket+phantasmal claw ) at same time and sometimes, when the hand is casted over the casket, make it impossible destroy the casket. Pls try take a look
Comments
This would be cool if they added 5-6 dungeons/module. I like fast runs as well.
But they added a single one/module.
A SINGLE ONE DUNGEON, for 3-4 months.
Very, very bad.
At least if you add a single dungeon, make it a large one with saved progress and many bosses in different "wings". Something like 12 bosses, you complete a wing, it saves your progress so you can continue tomorrow.
It was good in some MMO's, completing a dungeon would take you like 3-5 hours, but there was cooldown on them, like 3-5 days. And you could return to finish them later. But in that case you would need people with similar progress, it'd make the whole queue system very complicated and even harder to find a group unless you're running as a constant guild party.
Yeah, we talking raids here.
What I was saying is that more small(er) dungeons should be added, not 1/module.
If they have to really, really add just a single dungeon/module, than at least make it epic, as we discussed, with wings, with save/reset times and so on, like the other more evolved MMOs do.
Basically the issue here is the stringent lack of endgame content, which basically means there are very limited farming opportunities and the result is always the same:
People get bored and leave after a few months.
What I'd like to see are reasons for endgame players to stay here in Neverwinter and enjoy a competitive endgame.
The thing that could force me to run dungeons instead of invoke/professions+pvp is loot. Gear, crafting materials, something for enchantment system, whatever. Now I barely getting anything from them. Run epic spell 1.5 hours each day for 2 weeks and never see a T2 helm from the boss or the chest is a common event. And it's frustrating. I really hope this new dungeon won't be another Malabog's castle in terms of loot.
When are the dev's gonna fix this ? Its been days and more than 10 runs I got trolled by that chest. I'm starting to get sick of it. Is there any way to get a chest to properly work during DD ?