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Cryptic OFFICIAL Feedback Thread: Dread Ring Epic Dungeon: Valindra's Tower

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Comments

  • pando83pando83 Member Posts: 2,564 Arc User
    edited December 2013
    I don't think that making dungeons shorter is a bad idea. Instead of 45 minutes, make them 30 minutes with no exploits or shortcuts/ fast runs. Lenght does not mean epicness. Epicness is made by atmosphere.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    pando83 wrote: »
    I don't think that making dungeons shorter is a bad idea. Instead of 45 minutes, make them 30 minutes with no exploits or shortcuts/ fast runs. Lenght does not mean epicness. Epicness is made by atmosphere.

    This would be cool if they added 5-6 dungeons/module. I like fast runs as well.

    But they added a single one/module.

    A SINGLE ONE DUNGEON, for 3-4 months.

    Very, very bad.

    At least if you add a single dungeon, make it a large one with saved progress and many bosses in different "wings". Something like 12 bosses, you complete a wing, it saves your progress so you can continue tomorrow.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited December 2013
    pers3phone wrote: »
    At least if you add a single dungeon, make it a large one with saved progress and many bosses in different "wings". Something like 12 bosses, you complete a wing, it saves your progress so you can continue tomorrow.

    It was good in some MMO's, completing a dungeon would take you like 3-5 hours, but there was cooldown on them, like 3-5 days. And you could return to finish them later. But in that case you would need people with similar progress, it'd make the whole queue system very complicated and even harder to find a group unless you're running as a constant guild party.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    mehguy138 wrote: »
    It was good in some MMO's, completing a dungeon would take you like 3-5 hours, but there was cooldown on them, like 3-5 days. And you could return to finish them later. But in that case you would need people with similar progress, it'd make the whole queue system very complicated and even harder to find a group unless you're running as a constant guild party.

    Yeah, we talking raids here.

    What I was saying is that more small(er) dungeons should be added, not 1/module.

    If they have to really, really add just a single dungeon/module, than at least make it epic, as we discussed, with wings, with save/reset times and so on, like the other more evolved MMOs do.

    Basically the issue here is the stringent lack of endgame content, which basically means there are very limited farming opportunities and the result is always the same:

    People get bored and leave after a few months.

    What I'd like to see are reasons for endgame players to stay here in Neverwinter and enjoy a competitive endgame.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited December 2013
    pers3phone wrote: »
    Yeah, we talking raids here.

    What I was saying is that more small(er) dungeons should be added, not 1/module.

    If they have to really, really add just a single dungeon/module, than at least make it epic, as we discussed, with wings, with save/reset times and so on, like the other more evolved MMOs do.

    Basically the issue here is the stringent lack of endgame content, which basically means there are very limited farming opportunities and the result is always the same:

    People get bored and leave after a few months.

    What I'd like to see are reasons for endgame players to stay here in Neverwinter and enjoy a competitive endgame.

    The thing that could force me to run dungeons instead of invoke/professions+pvp is loot. Gear, crafting materials, something for enchantment system, whatever. Now I barely getting anything from them. Run epic spell 1.5 hours each day for 2 weeks and never see a T2 helm from the boss or the chest is a common event. And it's frustrating. I really hope this new dungeon won't be another Malabog's castle in terms of loot.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited December 2013
    mehguy138 wrote: »
    [...] I really hope this new dungeon won't be another Malabog's castle in terms of loot.
    As far as I've read in this very thread, it is, sadly.
    Proud member of Dragon Clan - German Gaming Community
  • kukufacekukuface Member Posts: 6 Arc User
    edited December 2013
    matii1509 wrote: »
    After patch we kill Valindra. Now it's much easier.
    http://www.youtube.com/watch?v=spGCyvHgx48

    Valindra deadth cutscene don't have proper sound.
    Also when I interact with treasure chest I only saw
    55xk.jpg

    When are the dev's gonna fix this ? Its been days and more than 10 runs I got trolled by that chest. I'm starting to get sick of it. Is there any way to get a chest to properly work during DD ?
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited December 2013
    From my experience till now,... if i cant kill Valindra first try it is almost impossible to do it after, It;s timers arent resetting so we end up being grabbed while attempting to deactivate caskets. This is not happening at first try, only starting with second.
  • jacksoonjacksoon Member, NW M9 Playtest Posts: 332 Arc User
    edited December 2013
    Dev take a look at the skill of Valindra. On PuG is almost impossible do it, she cast some skill ( casket+phantasmal claw ) at same time and sometimes, when the hand is casted over the casket, make it impossible destroy the casket. Pls try take a look
This discussion has been closed.