there are many threads discussing this, asking for companions to be unbound and discussing the history of this option. here is the link to the last official word concerning the ability to unbind companions:
Jul 24 2013 at 12:23am
When will we be able to unbind companion pets that we have leveled. Is this feature bugged and not working or have you turned it off deliberately. Honest answers allow people to process the reality of a situation rather then feel as if they are being ignored. Usually when a question is asked over and over and left without an answer you simply get the impression that the response is thought to be unpopular. We can handle the reality let us know whats going on. Thanks!
Jul 26 2013 at 9:27pm We don't plan on letting Companions be unbound. It was something we tried during development and didn't think it fit the game quite right so we turned it back off.
the way this still existed and was "broken" in the game was that you could drag and drop a companion to an open slot in mail and a prompt would come up telling you that it would cost x amount of AD to unbind your companion, and asking if you wanted to proceed. if you agreed, it wouldn't work. but it gave people hope that at some point, it would be available in game. that is until they actually fixed it.
considering the upcoming changes in module 2, it makes sense that this won't ever be an option. the collections section along with active companion bonuses would indicate they knew this was coming and unbinding companions wouldn't fit with this system.
as of now, the official word is that there will not be an option to unbind companions. thank you.
Comments
http://raptr.com/zsparkes/news/51f0234dcf20f94c37/raptr-q-a-neverwinter-developers?comment_id=51f2dbc406064d7166
and here is the exact quote from zeke sparks, lead designer:
the way this still existed and was "broken" in the game was that you could drag and drop a companion to an open slot in mail and a prompt would come up telling you that it would cost x amount of AD to unbind your companion, and asking if you wanted to proceed. if you agreed, it wouldn't work. but it gave people hope that at some point, it would be available in game. that is until they actually fixed it.
considering the upcoming changes in module 2, it makes sense that this won't ever be an option. the collections section along with active companion bonuses would indicate they knew this was coming and unbinding companions wouldn't fit with this system.
as of now, the official word is that there will not be an option to unbind companions. thank you.