The king's airships are being attacked, but no one knows why or by who. You come across a reward poster while checking things out at the city docks. The poster states that the king is offering a reward to anyone who can provide information on the whereabouts of a missing ship and information on who is responsilble for the attacks. You decide to take on this task, but is it worth it?
Dialog: moderate / Heavy
Combat: moderate
Explore: Hidden gems await you. Each map is enriched with detail and took a long time to complete. Enjoy your adventure!!!
~People who talk don't know, people who know don't talk~
Play: Everything flowed well, no problems. The combat wasn't too hard or easy.
Story: The story was interesting, especially the orcs wanting humanoids for meat. Everything was detailed pretty very well and I didn't see anything floating.
Tech: The docks seem to be placed inland and away from the city. Inside the magnified circle on the left side next to the sea would be a much more consistent place to put them.
There's a lot of people around on the first map, but no one at all to talk to except the ones involved in the quest.
Since the player character put the crew together, they're the captain. I'd make the 'captain' the 'first mate'.
According to cannibals human tastes and smells like pork, going so far as to call it 'long pork', so something other than the smell should indicate cannibalism.
I talked to you briefly on foundry chat and i did say you peaked my interested and I went in and just played it now and i have to say you have a great eye for detail. I often try foundries and notice a lack of... life. In this one i see it in spades!
Aesthetically its 10/10 for me, I have to disagree with ephiroll, the people dont need to be approached or questioned to feel alive, and as i walked around they all had their conversations, movement and it oozed atomsphere as you walk past. You dont want to walk into a room and see 5 floating icons confusing you and breaking immersive (oh so these ones i click on)Though i would have liked to buy chips.
As for improvements, the quest is a bit simple, the reason given just hits you in the face. Which may have worked better if you hinted towards it, and give the quest a bit of mystery (but that might just be my style of storytelling). Some typos/grammar needs to be cleaned up but nothing that cannot be changed easily (horse 4, horse 13, catapult 01 etc) and the position of the exit from the ladder isnt perfect.
But I agree with ephiroll that the player should be the captain, and they should address you as such. Would feel that bit more awesome. Maybe even populate the boarded ship with more enemies, and you and your crew take it back, make use of your beautiful set-pieces and turn them into wow moments.
Simple, entertaining and beautiiful. This could be worked into a real gem. (the first section alone is one of the best introductions I have seen so far.
one of the least interesting parts i could say is the catapult section, was a bit tedious/unimaginative, and i noticed you had alot of wonderfully made side areas that served no purpose. Maybe you could have brought them into the mix to spice things up? And generally refine your quest structure.
I gave you 5 stars and max tip, since for a first publish it is already one of the better ones i have played and with more work on the quest itself, it could be in the top lot.
Thank you very much for the feedback ephiroll and grimah! I will take in both of your comments and continue the fine tuning I look forward to further improving this quest.
~People who talk don't know, people who know don't talk~
Comments
Story: The story was interesting, especially the orcs wanting humanoids for meat. Everything was detailed pretty very well and I didn't see anything floating.
Tech: The docks seem to be placed inland and away from the city. Inside the magnified circle on the left side next to the sea would be a much more consistent place to put them.
There's a lot of people around on the first map, but no one at all to talk to except the ones involved in the quest.
Since the player character put the crew together, they're the captain. I'd make the 'captain' the 'first mate'.
According to cannibals human tastes and smells like pork, going so far as to call it 'long pork', so something other than the smell should indicate cannibalism.
Good luck with it!
Aesthetically its 10/10 for me, I have to disagree with ephiroll, the people dont need to be approached or questioned to feel alive, and as i walked around they all had their conversations, movement and it oozed atomsphere as you walk past. You dont want to walk into a room and see 5 floating icons confusing you and breaking immersive (oh so these ones i click on)Though i would have liked to buy chips.
As for improvements, the quest is a bit simple, the reason given just hits you in the face. Which may have worked better if you hinted towards it, and give the quest a bit of mystery (but that might just be my style of storytelling). Some typos/grammar needs to be cleaned up but nothing that cannot be changed easily (horse 4, horse 13, catapult 01 etc) and the position of the exit from the ladder isnt perfect.
But I agree with ephiroll that the player should be the captain, and they should address you as such. Would feel that bit more awesome. Maybe even populate the boarded ship with more enemies, and you and your crew take it back, make use of your beautiful set-pieces and turn them into wow moments.
Simple, entertaining and beautiiful. This could be worked into a real gem. (the first section alone is one of the best introductions I have seen so far.
one of the least interesting parts i could say is the catapult section, was a bit tedious/unimaginative, and i noticed you had alot of wonderfully made side areas that served no purpose. Maybe you could have brought them into the mix to spice things up? And generally refine your quest structure.
I gave you 5 stars and max tip, since for a first publish it is already one of the better ones i have played and with more work on the quest itself, it could be in the top lot.
and also the featured satirical comedic adventure "A Call for Heroes".