you did read where I said I had misread no? I was wrong, and admitted it, also you weren't the first to point it out. but hey if thats what makes you happy...
The road to Hell is paved with good intentions. Did I mention, I do not have good intentions?
I dont need them "close" to reach them with skills, i need them within 5 feet to be revealed just before the skill. (should you not noticed rogues gets revlead in close proximity, allowing to dodge)
Caster will be revealed 40ft away while target is stuned and vunerable to landing another stun ...and two additional stuns after that. No chance of dodging unless guessing before first cast.
It does stun both from stealth and normal, even though its not stated in tooltip. Impact shot interrupts all skills casts in any stage of progress as well as movement (including dodges, unless already far in progress)
...its not called "stun" but it stuns the target just as Roar for example or Repel, with only difference - its extreme damage and spamable skill. It should do either damage comparable with skills stated above or don't stun.
On my under geared lvl 44 TR my Impact Shot (3 pts in the skill) does as much dps as my at wills (possibly less) so its has become a useless encounter for me.. however on my level 60 CW I haven't found any class that is a real problem to me. Cw's have become my biggest concern in pvp, and in the spirit of Neverwinter, I should complain they need a nerf.
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On my under geared lvl 44 TR my Impact Shot (3 pts in the skill) does as much dps as my at wills (possibly less) so its has become a useless encounter for me.. however on my level 60 CW I haven't found any class that is a real problem to me. Cw's have become my biggest concern in pvp, and in the spirit of Neverwinter, I should complain they need a nerf.