so if we're to compute the damage reduction.. say you have 20% damage resist due to defence value and deflect chance takes effect which gives you 25%, all in all the damage reduction should be 45%? is that right?
so if we're to compute the damage reduction.. say you have 20% damage resist due to defence value and deflect chance takes effect which gives you 25%, all in all the damage reduction should be 45%? is that right?
How I am understanding it.
TR's naturally have a 75% damage reduction from Deflect. I know it says 25% on your character sheet. But it is 75%.
Lets say you have a 40% deflect chance. That means, that 40% of the time, you will deflect 75% of incoming damage.
Example on successful Deflect: 20,000 hit. -75% damage, would be a 5,000 hit.
Now. If you add in Defense.
For this example you are not debuffed, and the person hitting you has 0 ArP.
Example with 20%damage reduction from defense on successful deflect: 20,000 hit. -75% deflect to 5000. -25%damage reduction= 3750 hit.
This is how I understand it, and by the many pvp matches I've done using high Deflect, it seems to make sense.
However, I have had things explained to me, and showed to me using logical math, but none of that seems to make much sense when actually playing. Other people have mentioned it before. Either Cryptic isn't calculating stats the way they should be, or they are using a foreign type of math that doesn't seem to make sense when the numbers come out.
This isn't gospel by any means mryuz, this is just how I personally believe it is working by what I've seen on the battlefield.
Comments
How I am understanding it.
TR's naturally have a 75% damage reduction from Deflect. I know it says 25% on your character sheet. But it is 75%.
Lets say you have a 40% deflect chance. That means, that 40% of the time, you will deflect 75% of incoming damage.
Example on successful Deflect: 20,000 hit. -75% damage, would be a 5,000 hit.
Now. If you add in Defense.
For this example you are not debuffed, and the person hitting you has 0 ArP.
Example with 20%damage reduction from defense on successful deflect: 20,000 hit. -75% deflect to 5000. -25%damage reduction= 3750 hit.
This is how I understand it, and by the many pvp matches I've done using high Deflect, it seems to make sense.
However, I have had things explained to me, and showed to me using logical math, but none of that seems to make much sense when actually playing. Other people have mentioned it before. Either Cryptic isn't calculating stats the way they should be, or they are using a foreign type of math that doesn't seem to make sense when the numbers come out.
This isn't gospel by any means mryuz, this is just how I personally believe it is working by what I've seen on the battlefield.