Chaos Curse of Neverwinter - Chaos curse in Bedlam street By:
@Muses5
Short Code: NW-DQ8JOM6QF
Campaign Code: NWS-DJYME9NVN
Mission Type: Story/Lore/Humor(sick)
Average Duration: 20 min
Amount of Combat: Medium
Starts at: protector's enclave
Mission Summary:
Druzil is back in the realms with his feared potion the chaos curse to unleash it upon Neverwinter.
Many years have passed since Cadderly defeated his father Aballister and his foul minions.
Will this be the end of Neverwinter, will Druzil bring madness and chaos to Neverwinter as he once
did in the Edificant library?
The poster says:
General Firpo is looking for adventurers to investigate the strange incidents in Bedlam street, contact
the general at his home for more information.
Bedlam may refer to:
The Bethlem Royal Hospital in London, hospital first to specialise in the mentally ill and origin of the word "bedlam" describing chaos or madness. Foundation in 1247.
Author tips/hints: If you are a RA Salvatore fan and fan of the Cleric Quintet books
then this is for you.
If you don't know anything about Salvatore well that's ok too if you like sick humor haha.
V1.04 More typos fixed!
Text fixed.
Details added to the final maps.
Crypt map resized.(smaller)
Guild map re-made for making players find the way easier.
More enemys added for more action.
Brash issue fixed. (will appear in the correct spot)
OBS! Chaos Curse flask still got bug, won't disappear but the bug is not critical for completing the quest.
Screenshots/attachments:
NW-DQ8JOM6QF Chaos Curse of Neverwinter - Chaos Curse in Bedlam Street
NW-DNAK9EV45 Adventures of the past - Marriage
Comments
I hope you enjoy it as much as I did making it ^^ Try my other qst http://nw-forum.perfectworld.com/showthread.php?500171-Adventures-of-the-past-Marriage&p=6205141#post6205141 Marriage relive the life of a legendary hero
NW-DNAK9EV45 Adventures of the past - Marriage
1. You need to capitalize your, "I's", they are all lowercase throughout all dialogue NPCs
2. The dancers that you need to convince to see Knox have Quest Failed chains, so it is best to either circle the arrow back to the beginning, rather than resulting in a "Quest Fail" end, or use Yellow Response lines so the player knows which responses lead to the objective completion. I had to redo dialogue a few times for each NPC
3. On several of your NPCs, you use paranthesis to describe out of character emotions or feelings. Replace all paranthesis with "OOC" and place the descriptive text in between so that these descriptions stand out from the text. I noticed this on the following NPCs, but check all remaining: Neverember Pig, Brash, Morandy, Drazil.
4. Player Response to dialogue with Morandy, "Punch" spelled incorrectly.
5. You need to add an animation when you do the clicky interaction to "Pay Morandy"
6. When following Brash, the Standard encounter is stuck in the stairs. You need to enter 3D mode and lift him so he spawns on top of the stairs, which will drop him to the stairs safely.
7. I would consider reducing the size of the crypt map. There was a lot of running to get where you had to go, and not enough encounters in between the objective points. I would simply add more encounters on the way to the final objective so the player is not stuck running through an open crypt for long periods of time without anything in between. This is also the case for the house. The house was completely empty. You should add encounters in the house as well, there were no encounters leading up to the final objective.
8. The Chaos Curse object is mid air, which I assume is intentional, but after you pick it up, the object did not disappear. Set the appearance rules to disappear once that objective is complete, so the potion detail is not still mid air after you pick it up.
Overall, great foundation, but it seems as though you lost interest in the quest as it progressed and rushed its finish. I strongly suggest that you go back to those last two maps and show them a little more love. With the crypt map, you should add more details, or reduce its size so it is not as bare. Add more encounters to both that map and the final noble house map so the player is not running through a sparse crypt and empty house, which I believe is intended as the "Thieves Guild" quarters.
Please play mine, Fall of the City of Grumura, review and feel free to post any input on its forum page linked here, thank you for reciprocating with playing through my quest. I hope you enjoy it!
I will try again tho.
You guys like Phoenicianson are truly saints, I will do the same and try helping Authors when and if I can.
PS I will try your qst, that is promise!
Thankful author @Muses5
NW-DNAK9EV45 Adventures of the past - Marriage
Text fixed.
Details added to the final maps.
Crypt map resized.(smaller)
Guild map re-made for making players find the way easier.
More enemys added for more action.
Brash issue fixed. (will appear in the correct spot)
OBS! Chaos Curse flask still got bug, won't disappear but the bug is not critical for completing the quest.
NW-DNAK9EV45 Adventures of the past - Marriage