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Foundry Revision Request (Maps)

phoeniciansonphoenicianson Member Posts: 150 Arc User
edited October 2013 in The Foundry
Foundry Revision Request

It seems a little surpuflous to have a limit of incorporating 15 maps for any single quest in the Foundry, especially at the detriment of reducing the total allocation of objects, actors, NPCs, encounters, etc for each map. Most foundry authors break up their quests into campaigns if they use more than 3 or 4 maps, so that a 15 map quest is broken up into 4 or 5 Foundry Quests in a Campaign. Rarely do you find a single quest that uses all 15 maps, I would bet less than a handful. I wrote a single quest that used up the full 15 maps, and it totals 225 minutes, and I have a hard time finding people to play that quest due to its length, all despite the fact that a person can leave the map and return as a de facto save since each map uses "Overworld Transition". See, The Dark Secret at Highgate.

Considering that most use much less than 10 maps on any one quest, the Foundry should reduce their map limit on an single quest from 15 to 10, and increase the allocation of objects, actors, NPCs, encounters, etc by 33.3% on each map to subsidize the reduction of 15 maps to 10 maps. That way people can add more objects on each map without requiring the servers to save more content. Essentially, that adjustment would be "a wash": reduce the total allocation of maps by 33.3% to increase the allocation of objects on each map by 33.3%.

I believe that this proposed structure to the allocation is more reasonable, and beneficial to the foundry authors than its current allocation structure. Thus, should be considered.

PhoenicianSon
Foundries:

The Dark Secret at Highgate (Search "Review Tab" on Job Board) (225 Minutes)

Fall of the City of Grumura (Search "New Tab" on Job Board) 25 Minutes
Post edited by phoenicianson on

Comments

  • builderxbuilderx Member, Neverwinter Knight of the Feywild Users Posts: 81
    edited October 2013
    The limit on detail objects and actors etc. is due to the fact, that is the limit the lowest spec machine can handle not anything to do with number of maps.
    I think you answered your own query - as who would play 15 or even 10 map quests.

    As a rule 3 -5 maps seam just about right for 15 to 30 min quest approx.
  • phoeniciansonphoenicianson Member Posts: 150 Arc User
    edited October 2013
    Well, then they could increase the limit for the NPCs and the Encounters at least, the point is, that it would be nicer to add more to each map, which can be offset by reducing the total maps available per quest.
  • derpdedoderpdedo Member Posts: 62 Arc User
    edited October 2013
    15 is the max? here I was planning on using 16 to keep it safe :(
    I better start re-thinking my quest...
    [SIGPIC][/SIGPIC]
  • eldartheldarth Member Posts: 4,494 Arc User
    edited October 2013
    Well, then they could increase the limit for the NPCs and the Encounters at least, the point is, that it would be nicer to add more to each map, which can be offset by reducing the total maps available per quest.

    You don't seem to be getting the concept that the limit has nothing to do with the number of total maps.
    The limits are per map due to graphics/memory limitations - reducing the maximum number of maps would do absolutely nothing.

    However, yes, absolutely it would be very nice to have higher limits on a variety of details.
    Perhaps even a pool limit of similar objects -- drop npcs/encounter limits and simply use the actors limit, or perhaps merge patrol points and AI points into a location pool.
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